public static void ReEnableGameplay() { // Reset custom button timers where necessary CustomButton.MeetingEndedUpdate(); // Update admin timer text MapOptions.MeetingEndedUpdate(); // Custom role post-meeting functions TheOtherRolesGM.OnMeetingEnd(); // Mini set adapted cooldown if (PlayerControl.LocalPlayer.hasModifier(ModifierType.Mini) && PlayerControl.LocalPlayer.Data.Role.IsImpostor) { var multiplier = Mini.isGrownUp(PlayerControl.LocalPlayer) ? 0.66f : 2f; PlayerControl.LocalPlayer.SetKillTimer(PlayerControl.GameOptions.KillCooldown * multiplier); } // Seer spawn souls if (Seer.deadBodyPositions != null && Seer.seer != null && PlayerControl.LocalPlayer == Seer.seer && (Seer.mode == 0 || Seer.mode == 2)) { foreach (Vector3 pos in Seer.deadBodyPositions) { GameObject soul = new GameObject(); // soul.transform.position = pos; soul.transform.position = new Vector3(pos.x, pos.y, pos.y / 1000 - 1f); soul.layer = 5; var rend = soul.AddComponent <SpriteRenderer>(); soul.AddSubmergedComponent(SubmergedCompatibility.Classes.ElevatorMover); rend.sprite = Seer.getSoulSprite(); if (Seer.limitSoulDuration) { HudManager.Instance.StartCoroutine(Effects.Lerp(Seer.soulDuration, new Action <float>((p) => { if (rend != null) { var tmp = rend.color; tmp.a = Mathf.Clamp01(1 - p); rend.color = tmp; } if (p == 1f && rend != null && rend.gameObject != null) { UnityEngine.Object.Destroy(rend.gameObject); } }))); } } Seer.deadBodyPositions = new List <Vector3>(); } // Tracker reset deadBodyPositions Tracker.deadBodyPositions = new List <Vector3>(); // Arsonist deactivate dead poolable players Arsonist.updateIcons(); // Force Bounty Hunter Bounty Update if (BountyHunter.bountyHunter != null && BountyHunter.bountyHunter == PlayerControl.LocalPlayer) { BountyHunter.bountyUpdateTimer = 0f; } // Medium spawn souls if (Medium.medium != null && PlayerControl.LocalPlayer == Medium.medium) { if (Medium.souls != null) { foreach (SpriteRenderer sr in Medium.souls) { UnityEngine.Object.Destroy(sr.gameObject); } Medium.souls = new List <SpriteRenderer>(); } if (Medium.featureDeadBodies != null) { foreach ((DeadPlayer db, Vector3 ps) in Medium.featureDeadBodies) { GameObject s = new GameObject(); // s.transform.position = ps; s.transform.position = new Vector3(ps.x, ps.y, ps.y / 1000 - 1f); s.layer = 5; var rend = s.AddComponent <SpriteRenderer>(); s.AddSubmergedComponent(SubmergedCompatibility.Classes.ElevatorMover); rend.sprite = Medium.getSoulSprite(); Medium.souls.Add(rend); } Medium.deadBodies = Medium.featureDeadBodies; Medium.featureDeadBodies = new List <Tuple <DeadPlayer, Vector3> >(); } } if (Lawyer.lawyer != null && PlayerControl.LocalPlayer == Lawyer.lawyer && !Lawyer.lawyer.Data.IsDead) { Lawyer.meetings++; } if (PlayerControl.LocalPlayer.hasModifier(ModifierType.AntiTeleport)) { if (AntiTeleport.position != new Vector3()) { PlayerControl.LocalPlayer.transform.position = AntiTeleport.position; if (SubmergedCompatibility.isSubmerged()) { SubmergedCompatibility.ChangeFloor(AntiTeleport.position.y > -7); } } } // Remove DeadBodys DeadBody[] array = UnityEngine.Object.FindObjectsOfType <DeadBody>(); for (int i = 0; i < array.Length; i++) { UnityEngine.Object.Destroy(array[i].gameObject); } }