public static MapObjConfManager GetEditorMapObjConfManager() { if (editorMapObjConfManager == null) { editorMapObjConfManager = new MapObjConfManager(); editorMapObjConfManager.Load(); } return(editorMapObjConfManager); }
public static void LoadData() { Debuger.Log("===========启动配置表管理器==========="); //confMapObjectManager.Load(); //confEffectManager.Load(); characterConfManager.Load(); equipConfManager.Load(); propertyConfManager.Load(); skillConfManager.Load(); mapObjConfManager.Load(); mapGroupConfManager.Load(); equipQualityManager.Load(); levelExpManager.Load(); mapConfManager.Load(); Debuger.Log("----------配置表管理器启动成功-----------"); }