public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, m_serverId); Map map = MapMgr.CloneMap(index); if (map != null) { BattleGame game = new BattleGame(m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType); lock (m_games) { m_games.Add(game.Id, game); } game.Prepare(); SendStartMessage(game); return(game); } else { return(null); } } catch (Exception e) { log.Error("Create battle game error:", e); return(null); } }
public static BaseGame StartPVPGame(int roomId, List <IGamePlayer> red, List <IGamePlayer> blue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, m_serverId); Map map = MapMgr.CloneMap(index); if (map != null) { PVPGame game = new PVPGame(m_gameId++, roomId, red, blue, map, roomType, gameType, timeType); game.GameOverLog += new BaseGame.GameOverLogEventHandle(LogMgr.LogFightAdd); lock (m_games) { m_games.Add(game); } game.Prepare(); return(game); } else { return(null); } } catch (Exception e) { log.Error("Create game error:", e); return(null); } }
public static BaseGame StartGame(List <GamePlayer> red, List <GamePlayer> blue, int mapIndex, eRoomType roomType, eTeamType teamType, eGameType gameType, int timeType) { try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType); Map map = MapMgr.CloneMap(index); if (map != null) { BaseGame game = new BaseGame(red, blue, map, roomType, teamType, gameType, timeType); lock (m_games) { m_games.Add(game); } game.Prepare(); return(game); } else { return(null); } } catch (Exception e) { log.Error("Create game error:", e); return(null); } }
private static void StartMatchGame(ProxyRoom red, ProxyRoom blue) { try { int mapId = MapMgr.GetMapIndex((red.AvgLevel + blue.AvgLevel) / 2, ProxyRoomMgr.m_serverId); eGameType gameType = eGameType.Free; if (red.GameType == blue.GameType) { gameType = red.GameType; } else { if ((red.GameType == eGameType.ALL && blue.GameType == eGameType.Guild) || (blue.GameType == eGameType.ALL && red.GameType == eGameType.Guild)) { gameType = eGameType.Guild; } } BaseGame game = GameMgr.StartBattleGame(red.GetPlayers(), red, blue.GetPlayers(), blue, mapId, eRoomType.Match, gameType, 3); if (game != null) { blue.StartGame(game); red.StartGame(game); } } catch (Exception e) { ProxyRoomMgr.log.Error("Start Match Game Error:", e); } }
public static BaseGame StartPVPGame(int roomId, List <IGamePlayer> red, List <IGamePlayer> blue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { BaseGame result; try { int totalLevel = 0; foreach (IGamePlayer player in red) { totalLevel += player.PlayerCharacter.Grade; } foreach (IGamePlayer player in blue) { totalLevel += player.PlayerCharacter.Grade; } int averageLevel = totalLevel / (red.Count + blue.Count); int mapId = MapMgr.GetMapIndex(averageLevel, GameMgr.m_serverId); if (mapIndex == 0) { mapIndex = mapId; } Map map = MapMgr.AllocateMapInstance(mapIndex); if (map != null) { PVPGame game = new PVPGame(GameMgr.m_gameId++, roomId, red, blue, map, roomType, gameType, timeType, 0); //game.GameOverLog += new BaseGame.GameOverLogEventHandle(LogMgr.LogFightAdd); List <BaseGame> games; Monitor.Enter(games = GameMgr.m_games); try { GameMgr.m_games.Add(game); } finally { Monitor.Exit(games); } game.Prepare(); result = game; } else { result = null; } } catch (Exception e) { GameMgr.log.Error("Create game error:", e); result = null; } return(result); }
private static void StartMatchGame(ProxyRoom red, ProxyRoom blue) { int mapIndex = MapMgr.GetMapIndex(0, 0, ProxyRoomMgr.m_serverId); eGameType gameType = eGameType.Free; if (red.GameType == blue.GameType) { gameType = red.GameType; } BaseGame baseGame = GameMgr.StartBattleGame(red.GetPlayers(), red, blue.GetPlayers(), blue, mapIndex, eRoomType.Match, gameType, 2); if (baseGame != null) { blue.StartGame(baseGame); red.StartGame(baseGame); } if (baseGame.GameType == eGameType.Guild) { red.Client.SendConsortiaAlly(red.GetPlayers()[0].PlayerCharacter.ConsortiaID, blue.GetPlayers()[0].PlayerCharacter.ConsortiaID, baseGame.Id); } }
public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { BattleGame result; try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId); Map map = MapMgr.AllocateMapInstance(index); if (map != null) { BattleGame game = new BattleGame(GameMgr.m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType, 0); game.GameOverLog += new BaseGame.GameOverLogEventHandle(roomRed.LogFight); Dictionary <int, BaseGame> games; Monitor.Enter(games = GameMgr.m_games); try { GameMgr.m_games.Add(game.Id, game); } finally { Monitor.Exit(games); } game.Prepare(); GameMgr.SendStartMessage(game); GameMgr.SendBufferList(game); GameMgr.UpdatePlayerGameId(game); result = game; } else { result = null; } } catch (Exception e) { GameMgr.log.Error("Create battle game error:", e); result = null; } return(result); }
public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { BattleGame result; try { int mapIndex2 = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId); Map map = MapMgr.CloneMap(mapIndex2); List <PetSkillElementInfo> gameNeedPetSkill = PetMgr.GameNeedPetSkill(); if (map != null) { BattleGame battleGame = new BattleGame(GameMgr.m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType, gameNeedPetSkill); Dictionary <int, BaseGame> games; Monitor.Enter(games = GameMgr.m_games); try { GameMgr.m_games.Add(battleGame.Id, battleGame); } finally { Monitor.Exit(games); } battleGame.Prepare(); GameMgr.SendStartMessage(battleGame); result = battleGame; } else { result = null; } } catch (Exception exception) { GameMgr.log.Error("Create battle game error:", exception); result = null; } return(result); }
public static BaseGame StartPVPGame(int roomId, List <IGamePlayer> red, List <IGamePlayer> blue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { BaseGame result; try { int mapIndex2 = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId); Map map = MapMgr.CloneMap(mapIndex2); List <PetSkillElementInfo> gameNeedPetSkillInfoList = PetMgr.GameNeedPetSkill(); if (map != null) { PVPGame pVPGame = new PVPGame(GameMgr.m_gameId++, roomId, red, blue, map, roomType, gameType, timeType, gameNeedPetSkillInfoList); pVPGame.GameOverLog += new BaseGame.GameOverLogEventHandle(LogMgr.LogFightAdd); List <BaseGame> games; Monitor.Enter(games = GameMgr.m_games); try { GameMgr.m_games.Add(pVPGame); } finally { Monitor.Exit(games); } pVPGame.Prepare(); result = pVPGame; } else { result = null; } } catch (Exception exception) { GameMgr.log.Error("Create game error:", exception); result = null; } return(result); }