public override void Update() { lock (AssetReloadHelper.AreaReloadLock) { orig_Update(); // if the mountain model is currently fading, use the one currently displayed, not the one currently selected, which is different if the fade isn't done yet. AreaData currentAreaData = null; string currentlyDisplayedSID = (Mountain?.Model as patch_MountainModel)?.PreviousSID; if (currentlyDisplayedSID != null) { // use the settings of the currently displayed mountain currentAreaData = patch_AreaData.Get(currentlyDisplayedSID); } else if (SaveData.Instance != null) { // use the settings of the currently selected map currentAreaData = AreaData.Get(SaveData.Instance.LastArea); } MapMetaMountain mountainMetadata = currentAreaData?.GetMeta()?.Mountain; Snow3D.Visible = mountainMetadata?.ShowSnow ?? true; if (string.IsNullOrEmpty(Audio.CurrentMusic)) { // don't change music if no music is currently playing return; } if (SaveData.Instance != null && (IsCurrent <OuiChapterSelect>() || IsCurrent <OuiChapterPanel>() || IsCurrent <OuiMapList>() || IsCurrent <OuiMapSearch>() || IsCurrent <OuiJournal>())) { string backgroundMusic = mountainMetadata?.BackgroundMusic; string backgroundAmbience = mountainMetadata?.BackgroundAmbience; if (backgroundMusic != null || backgroundAmbience != null) { // current map has custom background music Audio.SetMusic(backgroundMusic ?? "event:/music/menu/level_select"); Audio.SetAmbience(backgroundAmbience ?? "event:/env/amb/worldmap"); customizedChapterSelectMusic = true; } else { // current map has no custom background music restoreNormalMusicIfCustomized(); } foreach (KeyValuePair <string, float> musicParam in mountainMetadata?.BackgroundMusicParams ?? new Dictionary <string, float>()) { Audio.SetMusicParam(musicParam.Key, musicParam.Value); } } else { // no save is loaded or we are not in chapter select restoreNormalMusicIfCustomized(); } } }
public new void BeforeRender(Scene scene) { if (vanillaMoonParticles == null) { // back up the vanilla particles. vanillaMoonParticles = (Engine.Scene as Overworld)?.Entities.OfType <MoonParticle3D>().First(); } string path; try { path = Path.Combine("Maps", SaveData.Instance?.LastArea.GetSID() ?? "").Replace('\\', '/'); } catch (ArgumentException) { path = "Maps"; } string SIDToUse = SaveData.Instance?.LastArea.GetSID() ?? ""; bool fadingIn = true; // Check if we're changing any mountain parameter // If so, we want to fade out and then back in if (PreviousSID != null && !(SaveData.Instance?.LastArea.GetSID() ?? "").Equals(PreviousSID)) { MapMetaMountain oldMountain = null; MapMetaMountain newMountain = null; if (SaveData.Instance != null && Everest.Content.TryGet(path, out ModAsset asset1)) { MapMeta meta; if (asset1 != null && (meta = asset1.GetMeta <MapMeta>()) != null && meta.Mountain != null) { newMountain = meta.Mountain; } } string oldPath; try { oldPath = Path.Combine("Maps", PreviousSID ?? "").Replace('\\', '/'); } catch (ArgumentException) { oldPath = "Maps"; } if (SaveData.Instance != null && Everest.Content.TryGet(oldPath, out asset1)) { MapMeta meta; if (asset1 != null && (meta = asset1.GetMeta <MapMeta>()) != null && meta.Mountain != null) { oldMountain = meta.Mountain; } } if (oldMountain?.MountainModelDirectory != newMountain?.MountainModelDirectory || oldMountain?.MountainTextureDirectory != newMountain?.MountainTextureDirectory || (oldMountain?.FogColors == null) != (newMountain?.FogColors == null) || // only fade to black if one end has custom fog colors and the other doesn't. oldMountain?.StarFogColor != newMountain?.StarFogColor || (oldMountain?.ShowSnow ?? true) != (newMountain?.ShowSnow ?? true) || !arrayEqual(oldMountain?.StarStreamColors, newMountain?.StarStreamColors) || !arrayEqual(oldMountain?.StarBeltColors1, newMountain?.StarBeltColors1) || !arrayEqual(oldMountain?.StarBeltColors2, newMountain?.StarBeltColors2)) { if (fade != 1f) { // fade out, and continue using the old mountain during the fadeout. SIDToUse = PreviousSID; path = oldPath; fade = Calc.Approach(fade, 1f, Engine.DeltaTime * 4f); fadingIn = false; } else { // start holding the black screen fadeHoldCountdown = .3f; } } } if (fadingIn && fade != 0f) { if (fadeHoldCountdown <= 0) { // fade in fade = Calc.Approach(fade, 0f, Engine.DeltaTime * 4f); } else { // hold the black screen fadeHoldCountdown -= Engine.DeltaTime; } } if (SaveData.Instance != null && Everest.Content.TryGet(path, out ModAsset asset)) { MapMeta meta; if (asset != null && (meta = asset.GetMeta <MapMeta>()) != null && meta.Mountain != null && hasCustomSettings(meta)) { // there is a custom mountain! render it, similarly to vanilla. MountainResources resources = MTNExt.MountainMappings[path]; ResetRenderTargets(); Quaternion rotation = Camera.Rotation; if (ignoreCameraRotation) { rotation = lastCameraRotation; } Matrix matrix = Matrix.CreatePerspectiveFieldOfView((float)Math.PI / 4f, (float)Engine.Width / (float)Engine.Height, 0.25f, 50f); Matrix matrix2 = Matrix.CreateTranslation(-Camera.Position) * Matrix.CreateFromQuaternion(rotation); Matrix matrix3 = matrix2 * matrix; Forward = Vector3.Transform(Vector3.Forward, Camera.Rotation.Conjugated()); Engine.Graphics.GraphicsDevice.SetRenderTarget(buffer); if (StarEase < 1f) { Matrix matrix4 = Matrix.CreateTranslation(0f, 5f - Camera.Position.Y * 1.1f, 0f) * Matrix.CreateFromQuaternion(rotation) * matrix; if (currState == nextState) { (resources.MountainStates?[currState] ?? mountainStates[currState]).Skybox.Draw(matrix4, Color.White); } else { (resources.MountainStates?[currState] ?? mountainStates[currState]).Skybox.Draw(matrix4, Color.White); (resources.MountainStates?[nextState] ?? mountainStates[nextState]).Skybox.Draw(matrix4, Color.White * easeState); } if (currState != nextState) { GFX.FxMountain.Parameters["ease"].SetValue(easeState); GFX.FxMountain.CurrentTechnique = GFX.FxMountain.Techniques["Easing"]; } else { GFX.FxMountain.CurrentTechnique = GFX.FxMountain.Techniques["Single"]; } Engine.Graphics.GraphicsDevice.DepthStencilState = DepthStencilState.Default; Engine.Graphics.GraphicsDevice.BlendState = BlendState.AlphaBlend; Engine.Graphics.GraphicsDevice.RasterizerState = MountainRasterizer; GFX.FxMountain.Parameters["WorldViewProj"].SetValue(matrix3); GFX.FxMountain.Parameters["fog"].SetValue(customFog.TopColor.ToVector3()); Engine.Graphics.GraphicsDevice.Textures[0] = (resources.MountainStates?[currState] ?? mountainStates[currState]).TerrainTexture.Texture; Engine.Graphics.GraphicsDevice.SamplerStates[0] = SamplerState.LinearClamp; if (currState != nextState) { Engine.Graphics.GraphicsDevice.Textures[1] = (resources.MountainStates?[nextState] ?? mountainStates[nextState]).TerrainTexture.Texture; Engine.Graphics.GraphicsDevice.SamplerStates[1] = SamplerState.LinearClamp; } (resources.MountainTerrain ?? MTN.MountainTerrain).Draw(GFX.FxMountain); GFX.FxMountain.Parameters["WorldViewProj"].SetValue(Matrix.CreateTranslation(CoreWallPosition) * matrix3); (resources.MountainCoreWall ?? MTN.MountainCoreWall).Draw(GFX.FxMountain); GFX.FxMountain.Parameters["WorldViewProj"].SetValue(matrix3); for (int i = 0; i < resources.MountainExtraModels.Count; i++) { Engine.Graphics.GraphicsDevice.Textures[0] = (resources.MountainExtraModelTextures[i][currState] ?? mountainStates[currState].TerrainTexture).Texture; Engine.Graphics.GraphicsDevice.SamplerStates[0] = SamplerState.LinearClamp; if (currState != nextState) { Engine.Graphics.GraphicsDevice.Textures[1] = (resources.MountainExtraModelTextures[i][nextState] ?? mountainStates[nextState].TerrainTexture).Texture; Engine.Graphics.GraphicsDevice.SamplerStates[1] = SamplerState.LinearClamp; } resources.MountainExtraModels[i].Draw(GFX.FxMountain); } GFX.FxMountain.Parameters["WorldViewProj"].SetValue(matrix3); Engine.Graphics.GraphicsDevice.Textures[0] = (resources.MountainStates?[currState] ?? mountainStates[currState]).BuildingsTexture.Texture; Engine.Graphics.GraphicsDevice.SamplerStates[0] = SamplerState.LinearClamp; if (currState != nextState) { Engine.Graphics.GraphicsDevice.Textures[1] = (resources.MountainStates?[nextState] ?? mountainStates[nextState]).BuildingsTexture.Texture; Engine.Graphics.GraphicsDevice.SamplerStates[1] = SamplerState.LinearClamp; } (resources.MountainBuildings ?? MTN.MountainBuildings).Draw(GFX.FxMountain); customFog.Draw(matrix3); } if (StarEase > 0f) { Draw.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, null, null); Draw.Rect(0f, 0f, buffer.Width, buffer.Height, Color.Black * Ease.CubeInOut(Calc.ClampedMap(StarEase, 0f, 0.6f))); Draw.SpriteBatch.End(); Matrix matrix5 = Matrix.CreateTranslation(starCenter - Camera.Position) * Matrix.CreateFromQuaternion(rotation) * matrix; float alpha = Calc.ClampedMap(StarEase, 0.8f, 1f); customStarsky.Draw(matrix5, CullCCRasterizer, alpha); customStarfog.Draw(matrix5, CullCCRasterizer, alpha); customStardots0.Draw(matrix5, CullCCRasterizer, alpha); customStarstream0.Draw(matrix5, CullCCRasterizer, alpha); customStarstream1.Draw(matrix5, CullCCRasterizer, alpha); customStarstream2.Draw(matrix5, CullCCRasterizer, alpha); Engine.Graphics.GraphicsDevice.DepthStencilState = DepthStencilState.Default; Engine.Graphics.GraphicsDevice.BlendState = BlendState.AlphaBlend; Engine.Graphics.GraphicsDevice.RasterizerState = CullCRasterizer; Engine.Graphics.GraphicsDevice.Textures[0] = (resources.MountainMoonTexture ?? MTN.MountainMoonTexture).Texture; Engine.Graphics.GraphicsDevice.SamplerStates[0] = SamplerState.LinearClamp; GFX.FxMountain.CurrentTechnique = GFX.FxMountain.Techniques["Single"]; GFX.FxMountain.Parameters["WorldViewProj"].SetValue(matrix3); GFX.FxMountain.Parameters["fog"].SetValue(fog.TopColor.ToVector3()); (resources.MountainMoon ?? MTN.MountainMoon).Draw(GFX.FxMountain); float num = birdTimer * 0.2f; Matrix matrix6 = Matrix.CreateScale(0.25f) * Matrix.CreateRotationZ((float)Math.Cos(num * 2f) * 0.5f) * Matrix.CreateRotationX(0.4f + (float)Math.Sin(num) * 0.05f) * Matrix.CreateRotationY(0f - num - (float)Math.PI / 2f) * Matrix.CreateTranslation((float)Math.Cos(num) * 2.2f, 31f + (float)Math.Sin(num * 2f) * 0.8f, (float)Math.Sin(num) * 2.2f); GFX.FxMountain.Parameters["WorldViewProj"].SetValue(matrix6 * matrix3); GFX.FxMountain.Parameters["fog"].SetValue(fog.TopColor.ToVector3()); (resources.MountainBird ?? MTN.MountainBird).Draw(GFX.FxMountain); } DrawBillboards(matrix3, scene.Tracker.GetComponents <Billboard>()); if (StarEase < 1f) { customFog2.Draw(matrix3, CullCRasterizer); } if (DrawDebugPoints && DebugPoints.Count > 0) { GFX.FxDebug.World = Matrix.Identity; GFX.FxDebug.View = matrix2; GFX.FxDebug.Projection = matrix; GFX.FxDebug.TextureEnabled = false; GFX.FxDebug.VertexColorEnabled = true; VertexPositionColor[] array = DebugPoints.ToArray(); foreach (EffectPass pass in GFX.FxDebug.CurrentTechnique.Passes) { pass.Apply(); Engine.Graphics.GraphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, array, 0, array.Length / 3); } } GaussianBlur.Blur((RenderTarget2D)buffer, blurA, blurB, 0.75f, clear: true, samples: GaussianBlur.Samples.Five); // render the fade to black. Draw.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, null, null); Draw.Rect(-10f, -10f, 1940f, 1100f, Color.Black * fade); Draw.SpriteBatch.End(); // Initialize new custom fog and star belt when we switch between maps if (!(SIDToUse).Equals(PreviousSID)) { // save values to make transition smoother. Color fogColorBeforeReload = customFog?.TopColor ?? Color.White; float spinBeforeReload = customFog.Verts[1].TextureCoordinate.X; // build new objects with custom textures. customFog = new Ring(6f, -1f, 20f, 0f, 24, Color.White, resources.MountainFogTexture ?? MTN.MountainFogTexture); customFog2 = new Ring(6f, -4f, 10f, 0f, 24, Color.White, resources.MountainFogTexture ?? MTN.MountainFogTexture); customStarsky = new Ring(18f, -18f, 20f, 0f, 24, Color.White, Color.Transparent, resources.MountainSpaceTexture ?? MTN.MountainStarSky); customStarfog = new Ring(10f, -18f, 19.5f, 0f, 24, resources.StarFogColor ?? Calc.HexToColor("020915"), Color.Transparent, resources.MountainFogTexture ?? MTN.MountainFogTexture); customStardots0 = new Ring(16f, -18f, 19f, 0f, 24, Color.White, Color.Transparent, resources.MountainSpaceStarsTexture ?? MTN.MountainStars, 4f); customStarstream0 = new Ring(5f, -8f, 18.5f, 0.2f, 80, resources.StarStreamColors?[0] ?? Color.Black, resources.MountainStarStreamTexture ?? MTN.MountainStarStream); customStarstream1 = new Ring(4f, -6f, 18f, 1f, 80, resources.StarStreamColors?[1] ?? Calc.HexToColor("9228e2") * 0.5f, resources.MountainStarStreamTexture ?? MTN.MountainStarStream); customStarstream2 = new Ring(3f, -4f, 17.9f, 1.4f, 80, resources.StarStreamColors?[2] ?? Calc.HexToColor("30ffff") * 0.5f, resources.MountainStarStreamTexture ?? MTN.MountainStarStream); // restore values saved earlier. customFog.TopColor = customFog.BotColor = fogColorBeforeReload; customFog.Rotate(spinBeforeReload); customFog2.Rotate(spinBeforeReload); if (Engine.Scene is Overworld thisOverworld) { thisOverworld.Remove(customMoonParticles); if (resources.StarBeltColors1 != null && resources.StarBeltColors2 != null) { // there are custom moon particle colors. build the new particles and add them to the scene thisOverworld.Remove(vanillaMoonParticles); thisOverworld.Add(customMoonParticles = new patch_MoonParticle3D(this, new Vector3(0f, 31f, 0f), resources.StarBeltColors1, resources.StarBeltColors2)); } else { // there are no more moon particle colors. restore the vanilla particles customMoonParticles = null; thisOverworld.Add(vanillaMoonParticles); } } } PreviousSID = SIDToUse; return; } } // if we are here, it means we don't have a custom mountain. if (customMoonParticles != null && Engine.Scene is Overworld overworld) { // revert back the moon particles to vanilla. overworld.Remove(customMoonParticles); customMoonParticles = null; overworld.Add(vanillaMoonParticles); } // run vanilla code. orig_BeforeRender(scene); // render the fade to black. Draw.SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, null, null); Draw.Rect(-10f, -10f, 1940f, 1100f, Color.Black * fade); Draw.SpriteBatch.End(); PreviousSID = SIDToUse; }