private void CreateLinesFromHdMap(GameObject parent, LaneLineOverride linesOverride = null) { var materials = AssetDatabase.LoadAssetAtPath <MapMeshMaterials>("Assets/Resources/Editor/HDMapMaterials.asset"); materials = Instantiate(materials); materials.OverrideShader(Shader.Find("Simulator/SegmentationLine")); var builder = new MapMeshBuilder(meshBuilderSettings); builder.BuildLinesMesh(parent, materials, linesOverride); }