示例#1
0
        private void CreateLinesFromHdMap(GameObject parent, LaneLineOverride linesOverride = null)
        {
            var materials = AssetDatabase.LoadAssetAtPath <MapMeshMaterials>("Assets/Resources/Editor/HDMapMaterials.asset");

            materials = Instantiate(materials);
            materials.OverrideShader(Shader.Find("Simulator/SegmentationLine"));

            var builder = new MapMeshBuilder(meshBuilderSettings);

            builder.BuildLinesMesh(parent, materials, linesOverride);
        }