示例#1
0
    public void GameStarted(UInt16 spawnIndex)
    {
        //do something with it

        MapManager.Position pos = MapManager.getCoordinates(spawnIndex);

        gameManager.StartGame();
        uiManager.GameStartedUI();
    }
示例#2
0
    public void GameLoop()
    {
        /*
         * MapManager.Position P2Position =  MapManager.getCoordinates(Convert.ToUInt16(currentRoom.game._currentLocationP2));
         *
         * currentRoom.game._currentLocationP1 = currentRoom.game.ReturnNewIndex(currentRoom.game.P1Direction, currentRoom.game._currentLocationP1);
         * MapManager.Position P1Position = MapManager.getCoordinates(Convert.ToUInt16(currentRoom.game._currentLocationP1));
         *
         * playerRef.transform.position = new Vector3(P1Position.x, playerRef.transform.position.y, -P1Position.y);
         * enemyRef.transform.position = new Vector3(P2Position.x, enemyRef.transform.position.y, -P2Position.y);
         */

        if (player1Blocks.Count != currentRoom.game._P1blocks.Count)
        {
            GameObject temp = (GameObject)Instantiate(PlayerPrefab, Vector3.zero, Quaternion.identity);
            player1Blocks.Add(temp);
        }
        if (player2Blocks.Count != currentRoom.game._P2blocks.Count)
        {
            GameObject temp = (GameObject)Instantiate(OpponentPrefab, Vector3.zero, Quaternion.identity);
            player2Blocks.Add(temp);
        }

        for (int i = 0; i < currentRoom.game._P1blocks.Count; i++)
        {
            MapManager.Position P1Position = MapManager.getCoordinates(currentRoom.game._P1blocks[i]);
            player1Blocks[i].transform.position = new Vector3(P1Position.x, player1Blocks[0].transform.position.y, -P1Position.y);
        }

        for (int i = 0; i < currentRoom.game._P2blocks.Count; i++)
        {
            MapManager.Position P2Position = MapManager.getCoordinates(currentRoom.game._P2blocks[i]);
            player2Blocks[i].transform.position = new Vector3(P2Position.x, player2Blocks[0].transform.position.y, -P2Position.y);
        }

        MapManager.Position bugP1Position = MapManager.getCoordinates(currentRoom.game.bugLocationP1);
        player1Bug.transform.position = new Vector3(bugP1Position.x, player1Blocks[0].transform.position.y, -bugP1Position.y);

        MapManager.Position bugP2Position = MapManager.getCoordinates(currentRoom.game.bugLocationP2);
        player2Bug.transform.position = new Vector3(bugP2Position.x, player2Blocks[0].transform.position.y, -bugP2Position.y);
    }
示例#3
0
 public void SetSpawnPoint(byte x, byte y)
 {
     spawnPoint = new MapManager.Position(x, y);
 }