public void OnLocationClick(MapLocationPointer mlp) { Player p = MainGameController.instance.player; Location curLocation = MainGameController.instance.databaseController.connection.Table <Location>().Where(x => x.id == p.CurrentLocation).First(); int destId = mlp.GetLocation().id; SQLite4Unity3d.TableQuery <Route> routes = MainGameController.instance.databaseController.connection.Table <Route>().Where(x => (x.to == destId && x.from == curLocation.id) || (x.from == destId && x.to == curLocation.id)); if (routes.Count() == 1) { Route route = routes.First(); _routeText.text = curLocation.Name + " " + MainGameController.instance.localizationManager.GetLocalizedValue("to_text") + " " + mlp.GetLocation().Name; _worldMap.GetComponent <WorldMapController>().ShowRoute(route); _selectedRoute = route; if (MainGameController.instance.player.GetActiveBoat() == null) { _noBoatPanel.SetActive(true); _chooseRouteButton.interactable = false; } else if (MainGameController.instance.player.GetActiveBoat().GetSailsBought().Count == 0) { _noSailPanel.SetActive(true); _chooseRouteButton.interactable = false; } } }
public void OnCityClick(MapLocationPointer mlp) { _worldMapController.ScrollToPosition(new Vector2(mlp.GetLocation().lat, mlp.GetLocation().lon)); _popupTextPanel.transform.localPosition = mlp.transform.localPosition - new Vector3(0, 255, 0); _popupText.text = mlp.GetLocation().Name; _popupTextPanel.SetActive(true); }