public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail) { BattleRecord battleRecord = this.replayResponseData.GetOriginalReplayRecord(); if (battleRecord == null) { battleRecord = this.replayResponseData.ReplayData; } onMapLoaded(battleRecord.CombatEncounter.map); }
public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail) { onMapLoaded(this.response.MapData); }
public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail) { onMapLoaded(this.baseMap); }
public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail) { onMapLoaded(this.memberWarData.BaseMap); }
public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail) { this.onMapLoaded = onMapLoaded; this.onMapLoadFail = onMapLoadFail; Service.Get <AssetManager>().Load(ref this.assetHandle, this.battle.AssetName, new AssetSuccessDelegate(this.OnBattleFileLoaded), new AssetFailureDelegate(this.OnBattleFileLoadFailed), null); }
public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail) { onMapLoaded(this.pvpTarget.BaseMap); }
public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail) { this.DoOfflineSimulationForGenerators(); onMapLoaded(Service.CurrentPlayer.Map); }