示例#1
0
        public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail)
        {
            BattleRecord battleRecord = this.replayResponseData.GetOriginalReplayRecord();

            if (battleRecord == null)
            {
                battleRecord = this.replayResponseData.ReplayData;
            }
            onMapLoaded(battleRecord.CombatEncounter.map);
        }
示例#2
0
 public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail)
 {
     onMapLoaded(this.response.MapData);
 }
示例#3
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 public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail)
 {
     onMapLoaded(this.baseMap);
 }
示例#4
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 public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail)
 {
     onMapLoaded(this.memberWarData.BaseMap);
 }
示例#5
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 public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail)
 {
     this.onMapLoaded   = onMapLoaded;
     this.onMapLoadFail = onMapLoadFail;
     Service.Get <AssetManager>().Load(ref this.assetHandle, this.battle.AssetName, new AssetSuccessDelegate(this.OnBattleFileLoaded), new AssetFailureDelegate(this.OnBattleFileLoadFailed), null);
 }
示例#6
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 public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail)
 {
     onMapLoaded(this.pvpTarget.BaseMap);
 }
示例#7
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 public void LoadMapData(MapLoadedDelegate onMapLoaded, MapLoadFailDelegate onMapLoadFail)
 {
     this.DoOfflineSimulationForGenerators();
     onMapLoaded(Service.CurrentPlayer.Map);
 }