public override int GetHashCode() { int hash = 1; if (Success != false) hash ^= Success.GetHashCode(); if (MapID != 0) hash ^= MapID.GetHashCode(); if (role_ != null) hash ^= Role.GetHashCode(); if (WorldID != 0) hash ^= WorldID.GetHashCode(); if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return hash; }
public override int GetHashCode() { int hash = 1; if (opts_ != null) { hash ^= Opts.GetHashCode(); } if (MapID != 0) { hash ^= MapID.GetHashCode(); } if (ConnTimeout != 0) { hash ^= ConnTimeout.GetHashCode(); } hash ^= teamInfos_.GetHashCode(); if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
public override Int32 GetHashCode() { return(((MapID == null) ? 0 : MapID.GetHashCode()) + Position.GetHashCode()); }