public override void Handle(GameSession session, PacketReader packet) { byte function = packet.ReadByte(); if (function == 0) { int srcMapId = packet.ReadInt(); if (srcMapId != session.FieldManager.MapId) { return; } int portalId = packet.ReadInt(); MapPortal srcPortal = MapEntityStorage.GetPortals(srcMapId) .FirstOrDefault(portal => portal.Id == portalId); if (srcPortal == default) { logger.Warning($"Unable to find portal:{portalId} in map:{srcMapId}"); return; } MapPortal dstPortal = MapEntityStorage.GetPortals(srcPortal.Target) .FirstOrDefault(portal => portal.Target == srcMapId); if (dstPortal == default) { logger.Warning($"Unable to find return portal to map:{srcMapId} in map:{srcPortal.Target}"); return; } // TODO: There needs to be a more centralized way to set coordinates... session.Player.MapId = srcPortal.Target; session.Player.Coord = dstPortal.Coord.ToFloat(); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); } }
public FieldManager(int mapId) { this.MapId = mapId; // Load default npcs for map from config foreach (MapNpc npc in MapEntityStorage.GetNpcs(mapId)) { IFieldObject <Npc> fieldNpc = RequestFieldObject(new Npc(npc.Id) { Rotation = (short)(npc.Rotation.Z * 10) }); fieldNpc.Coord = npc.Coord.ToFloat(); AddTestNpc(fieldNpc); } // Load default portals for map from config foreach (MapPortal portal in MapEntityStorage.GetPortals(mapId)) { IFieldObject <Portal> fieldPortal = RequestFieldObject(new Portal(portal.Id) { IsVisible = portal.Flags.HasFlag(MapPortalFlag.Visible), IsEnabled = portal.Flags.HasFlag(MapPortalFlag.Enabled), IsMinimapVisible = portal.Flags.HasFlag(MapPortalFlag.MinimapVisible), Rotation = portal.Rotation.ToFloat(), TargetMapId = portal.Target, }); fieldPortal.Coord = portal.Coord.ToFloat(); AddPortal(fieldPortal); } }
public override void Handle(GameSession session, PacketReader packet) { byte function = packet.ReadByte(); if (function == 0) { int srcMapId = packet.ReadInt(); if (srcMapId != session.FieldManager.MapId) { return; } int portalId = packet.ReadInt(); MapPortal srcPortal = MapEntityStorage.GetPortals(srcMapId) .FirstOrDefault(portal => portal.Id == portalId); if (srcPortal == default) { Logger.Warning($"Unable to find portal:{portalId} in map:{srcMapId}"); return; } MapPortal dstPortal = MapEntityStorage.GetPortals(srcPortal.Target) .FirstOrDefault(portal => portal.Target == srcMapId); if (dstPortal == default) { Logger.Warning($"Unable to find return portal to map:{srcMapId} in map:{srcPortal.Target}"); return; } // TODO: There needs to be a more centralized way to set coordinates... session.Player.MapId = srcPortal.Target; session.Player.Rotation = dstPortal.Rotation.ToFloat(); session.Player.Coord = dstPortal.Coord.ToFloat(); if (dstPortal.Name == "Portal_cube") // spawn on the next block if portal is a cube { if (dstPortal.Rotation.Z == 0) // Facing SE { session.Player.Coord.Y -= Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == 90) // Facing NE { session.Player.Coord.X += Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == 180) // Facing NW { session.Player.Coord.Y += Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == 270) // Facing SW { session.Player.Coord.X -= Block.BLOCK_SIZE; } } session.Player.SafeBlock = session.Player.Coord; session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); } }
public FieldManager(int mapId) { MapId = mapId; BoundingBox = MapEntityStorage.GetBoundingBox(mapId); // Load default npcs for map from config foreach (MapNpc npc in MapEntityStorage.GetNpcs(mapId)) { IFieldObject <Npc> fieldNpc = RequestFieldObject(new Npc(npc.Id) { ZRotation = (short)(npc.Rotation.Z * 10) }); IFieldObject <Mob> fieldMob = RequestFieldObject(new Mob(npc.Id) { ZRotation = (short)(npc.Rotation.Z * 10) }); if (fieldNpc.Value.Friendly == 2) { fieldNpc.Coord = npc.Coord.ToFloat(); AddNpc(fieldNpc); } else { fieldMob.Coord = npc.Coord.ToFloat(); AddMob(fieldMob); } } // Load default portals for map from config foreach (MapPortal portal in MapEntityStorage.GetPortals(mapId)) { IFieldObject <Portal> fieldPortal = RequestFieldObject(new Portal(portal.Id) { IsVisible = portal.Flags.HasFlag(MapPortalFlag.Visible), IsEnabled = portal.Flags.HasFlag(MapPortalFlag.Enabled), IsMinimapVisible = portal.Flags.HasFlag(MapPortalFlag.MinimapVisible), Rotation = portal.Rotation.ToFloat(), TargetMapId = portal.Target, }); fieldPortal.Coord = portal.Coord.ToFloat(); AddPortal(fieldPortal); } // Load default InteractActors List <IFieldObject <InteractActor> > actors = new List <IFieldObject <InteractActor> > { }; foreach (MapInteractActor actor in MapEntityStorage.GetInteractActors(mapId)) { // TODO: Group these fieldActors by their correct packet type. actors.Add(RequestFieldObject(new InteractActor(actor.Uuid, actor.Name, actor.Type) { })); } AddInteractActor(actors); }
private static void HandleBeauty(GameSession session) { MapPortal portal = MapEntityStorage.GetPortals(session.Player.MapId).FirstOrDefault(portal => portal.Id == 99); // unsure how the portalId is determined if (portal is null) { return; } session.Send(NpcTalkPacket.Action(ActionType.Portal, "", "", portal.Id)); NpcMetadata npcTarget = NpcMetadataStorage.GetNpcMetadata(session.Player.NpcTalk.Npc.Id); session.Player.ShopId = npcTarget.ShopId; switch (npcTarget.ShopId) { case 500: // Dr Dixon session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "face")); // unsure how these strings are determined break; case 501: // Dr Zenko session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "skin")); break; case 504: // Rosetta case 509: //Lolly session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,style")); break; case 505: // Ren session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "makeup")); break; case 506: // Douglas session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "itemcolor")); break; case 507: // Mirror session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "mirror")); break; case 508: // Paulie session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,random")); break; case 510: // Mino session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,styleSave")); break; } session.Send(UserMoveByPortalPacket.Move(session.Player.FieldPlayer, portal.Coord.ToFloat(), portal.Rotation.ToFloat())); }
public FieldManager(int mapId) { MapId = mapId; BoundingBox = MapEntityStorage.GetBoundingBox(mapId); // Load default npcs for map from config foreach (MapNpc npc in MapEntityStorage.GetNpcs(mapId)) { IFieldObject <Npc> fieldNpc = RequestFieldObject(new Npc(npc.Id) { ZRotation = (short)(npc.Rotation.Z * 10) }); IFieldObject <Mob> fieldMob = RequestFieldObject(new Mob(npc.Id) { ZRotation = (short)(npc.Rotation.Z * 10) }); if (fieldNpc.Value.Friendly == 2) { fieldNpc.Coord = npc.Coord.ToFloat(); AddNpc(fieldNpc); } if (fieldMob.Value.Friendly != 2) { fieldMob.Coord = npc.Coord.ToFloat(); AddMob(fieldMob); } } // Load default portals for map from config foreach (MapPortal portal in MapEntityStorage.GetPortals(mapId)) { IFieldObject <Portal> fieldPortal = RequestFieldObject(new Portal(portal.Id) { IsVisible = portal.Flags.HasFlag(MapPortalFlag.Visible), IsEnabled = portal.Flags.HasFlag(MapPortalFlag.Enabled), IsMinimapVisible = portal.Flags.HasFlag(MapPortalFlag.MinimapVisible), Rotation = portal.Rotation.ToFloat(), TargetMapId = portal.Target, }); fieldPortal.Coord = portal.Coord.ToFloat(); AddPortal(fieldPortal); } }
public static void HandleInstanceMove(GameSession session, int mapId) { // TODO: Revise to include instancing if (MapEntityStorage.HasSafePortal(session.Player.MapId)) { session.Player.ReturnCoord = session.FieldPlayer.Coord; session.Player.ReturnMapId = session.Player.MapId; } MapPortal dstPortal = MapEntityStorage.GetPortals(mapId).First(x => x.Id == 1); if (dstPortal == null) { return; } session.Player.MapId = mapId; session.Player.Rotation = dstPortal.Rotation.ToFloat(); session.Player.Coord = dstPortal.Coord.ToFloat(); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); }
private static void HandleMove(GameSession session, PacketReader packet) { int srcMapId = packet.ReadInt(); if (srcMapId != session.FieldManager.MapId) { return; } int portalId = packet.ReadInt(); IFieldObject <Portal> fieldPortal = session.FieldManager.State.Portals.Values.FirstOrDefault(x => x.Value.Id == portalId); if (fieldPortal == default) { Logger.Warn($"Unable to find portal:{portalId} in map:{srcMapId}"); return; } Portal srcPortal = fieldPortal.Value; switch (srcPortal.PortalType) { case PortalTypes.Field: break; case PortalTypes.DungeonReturnToLobby: DungeonSession dungeonSession = GameServer.DungeonManager.GetDungeonSessionByInstanceId(session.Player.InstanceId); if (dungeonSession == null) { return; } session.Player.Warp(dungeonSession.DungeonLobbyId, instanceId: dungeonSession.DungeonInstanceId); return; case PortalTypes.LeaveDungeon: HandleLeaveInstance(session); return; case PortalTypes.Home: HandleHomePortal(session, fieldPortal); return; default: Logger.Warn($"unknown portal type id: {srcPortal.PortalType}"); break; } if (!MapEntityStorage.HasSafePortal(srcMapId) || srcPortal.TargetMapId == 0) // map is instance only { HandleLeaveInstance(session); return; } MapPortal dstPortal = MapEntityStorage.GetPortals(srcPortal.TargetMapId) .FirstOrDefault(portal => portal.Id == srcPortal.TargetPortalId); // target map's portal id == source portal's targetPortalId if (dstPortal == default) { session.Player.Warp(srcPortal.TargetMapId); return; } CoordF coord = dstPortal.Coord.ToFloat(); if (dstPortal.Name == "Portal_cube") // spawn on the next block if portal is a cube { if (dstPortal.Rotation.Z == Direction.SOUTH_EAST) { coord.Y -= Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == Direction.NORTH_EAST) { coord.X += Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == Direction.NORTH_WEST) { coord.Y += Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == Direction.SOUTH_WEST) { coord.X -= Block.BLOCK_SIZE; } } session.Player.Warp(srcPortal.TargetMapId, coord, dstPortal.Rotation.ToFloat()); }
public FieldManager(Player player) { MapId = player.MapId; InstanceId = player.InstanceId; BoundingBox = MapEntityStorage.GetBoundingBox(MapId); // Load default npcs for map from config foreach (MapNpc npc in MapEntityStorage.GetNpcs(MapId)) { IFieldObject <Npc> fieldNpc = RequestFieldObject(new Npc(npc.Id) { ZRotation = (short)(npc.Rotation.Z * 10) }); if (fieldNpc.Value.Friendly == 2) { fieldNpc.Coord = npc.Coord.ToFloat(); AddNpc(fieldNpc); } else { // NPC is an enemy IFieldObject <Mob> fieldMob = RequestFieldObject(new Mob(npc.Id) { ZRotation = (short)(npc.Rotation.Z * 10) }); fieldMob.Coord = npc.Coord.ToFloat(); AddMob(fieldMob); } } // Spawn map's mobs at the mob spawners foreach (MapMobSpawn mobSpawn in MapEntityStorage.GetMobSpawns(MapId)) { if (mobSpawn.SpawnData == null) { Debug.WriteLine($"Missing mob spawn data: {mobSpawn}"); continue; } IFieldObject <MobSpawn> fieldMobSpawn = RequestFieldObject(new MobSpawn(mobSpawn)); fieldMobSpawn.Coord = mobSpawn.Coord.ToFloat(); State.AddMobSpawn(fieldMobSpawn); SpawnMobs(fieldMobSpawn); } // Load default portals for map from config foreach (MapPortal portal in MapEntityStorage.GetPortals(MapId)) { IFieldObject <Portal> fieldPortal = RequestFieldObject(new Portal(portal.Id) { IsVisible = portal.IsVisible, IsEnabled = portal.Enable, IsMinimapVisible = portal.MinimapVisible, Rotation = portal.Rotation.ToFloat(), TargetMapId = portal.Target, TargetPortalId = portal.TargetPortalId, PortalType = portal.PortalType }); fieldPortal.Coord = portal.Coord.ToFloat(); AddPortal(fieldPortal); } MapMetadata mapMetadata = MapMetadataStorage.GetMetadata(MapId); if (mapMetadata != null) { string xBlockName = mapMetadata.XBlockName; Triggers = TriggerLoader.GetTriggers(xBlockName).Select(initializer => { TriggerContext context = new TriggerContext(this, Logger); TriggerState startState = initializer.Invoke(context); return(new TriggerScript(context, startState)); }).ToArray(); } foreach (MapTriggerMesh mapTriggerMesh in MapEntityStorage.GetTriggerMeshes(MapId)) { if (mapTriggerMesh != null) { TriggerMesh triggerMesh = new TriggerMesh(mapTriggerMesh.Id, mapTriggerMesh.IsVisible); State.AddTriggerObject(triggerMesh); } } foreach (MapTriggerEffect mapTriggerEffect in MapEntityStorage.GetTriggerEffects(MapId)) { if (mapTriggerEffect != null) { TriggerEffect triggerEffect = new TriggerEffect(mapTriggerEffect.Id, mapTriggerEffect.IsVisible); State.AddTriggerObject(triggerEffect); } } foreach (MapTriggerActor mapTriggerActor in MapEntityStorage.GetTriggerActors(MapId)) { if (mapTriggerActor != null) { TriggerActor triggerActor = new TriggerActor(mapTriggerActor.Id, mapTriggerActor.IsVisible, mapTriggerActor.InitialSequence); State.AddTriggerObject(triggerActor); } } foreach (MapTriggerCamera mapTriggerCamera in MapEntityStorage.GetTriggerCameras(MapId)) { if (mapTriggerCamera != null) { TriggerCamera triggerCamera = new TriggerCamera(mapTriggerCamera.Id, mapTriggerCamera.IsEnabled); State.AddTriggerObject(triggerCamera); } } foreach (MapTriggerCube mapTriggerCube in MapEntityStorage.GetTriggerCubes(MapId)) { if (mapTriggerCube != null) { TriggerCube triggerCube = new TriggerCube(mapTriggerCube.Id, mapTriggerCube.IsVisible); State.AddTriggerObject(triggerCube); } } foreach (MapTriggerLadder mapTriggerLadder in MapEntityStorage.GetTriggerLadders(MapId)) { if (mapTriggerLadder != null) { TriggerLadder triggerLadder = new TriggerLadder(mapTriggerLadder.Id, mapTriggerLadder.IsVisible); State.AddTriggerObject(triggerLadder); } } foreach (MapTriggerRope mapTriggerRope in MapEntityStorage.GetTriggerRopes(MapId)) { if (mapTriggerRope != null) { TriggerRope triggerRope = new TriggerRope(mapTriggerRope.Id, mapTriggerRope.IsVisible); State.AddTriggerObject(triggerRope); } } foreach (MapTriggerSound mapTriggerSound in MapEntityStorage.GetTriggerSounds(MapId)) { if (mapTriggerSound != null) { TriggerSound triggerSound = new TriggerSound(mapTriggerSound.Id, mapTriggerSound.IsEnabled); State.AddTriggerObject(triggerSound); } } foreach (MapTriggerSkill mapTriggerSkill in MapEntityStorage.GetTriggerSkills(MapId)) { if (mapTriggerSkill != null) { TriggerSkill triggerSkill = new TriggerSkill(mapTriggerSkill.Id, mapTriggerSkill.SkillId, mapTriggerSkill.SkillLevel, mapTriggerSkill.Count, mapTriggerSkill.Position); IFieldObject <TriggerSkill> fieldTriggerSkill = RequestFieldObject(triggerSkill); fieldTriggerSkill.Coord = fieldTriggerSkill.Value.Position; State.AddTriggerSkills(fieldTriggerSkill); } } // Load breakables foreach (MapBreakableActorObject mapActor in MapEntityStorage.GetBreakableActors(MapId)) { if (mapActor != null) { BreakableActorObject actor = new BreakableActorObject(mapActor.EntityId, mapActor.IsEnabled, mapActor.HideDuration, mapActor.ResetDuration); State.AddBreakable(actor); } } foreach (MapBreakableNifObject mapNif in MapEntityStorage.GetBreakableNifs(MapId)) { if (mapNif != null) { BreakableNifObject nif = new BreakableNifObject(mapNif.EntityId, mapNif.IsEnabled, mapNif.TriggerId, mapNif.HideDuration, mapNif.ResetDuration); State.AddBreakable(nif); } } // Load interact objects foreach (MapInteractObject mapInteract in MapEntityStorage.GetInteractObjects(MapId)) { if (mapInteract != null) { InteractObject interactObject = new InteractObject(mapInteract.EntityId, mapInteract.InteractId, mapInteract.Type, InteractObjectState.Default); State.AddInteractObject(interactObject); } } // Load cubes if (MapId == (int)Map.PrivateResidence) { Home home = GameServer.HomeManager.GetHomeById(player.VisitingHomeId); if (home != null) { // Add cubes to state Dictionary <long, Cube> cubes = home.FurnishingInventory; foreach (Cube cube in cubes.Values.Where(x => x.PlotNumber == 1)) { IFieldObject <Cube> ugcCube = RequestFieldObject(cube); ugcCube.Coord = cube.CoordF; ugcCube.Rotation = cube.Rotation; State.AddCube(ugcCube); } // Add portals to state IEnumerable <Cube> cubePortals = cubes.Values.Where(x => x.Item.Id == 50400158); foreach (Cube cubePortal in cubePortals) { Portal portal = new Portal(GuidGenerator.Int()) { IsVisible = true, IsEnabled = true, IsMinimapVisible = false, Rotation = cubePortal.Rotation, PortalType = PortalTypes.Home }; IFieldObject <Portal> fieldPortal = RequestFieldObject(portal); fieldPortal.Coord = cubePortal.CoordF; fieldPortal.Value.UGCPortalMethod = cubePortal.PortalSettings.Method; if (!string.IsNullOrEmpty(cubePortal.PortalSettings.DestinationTarget)) { switch (cubePortal.PortalSettings.Destination) { case UGCPortalDestination.PortalInHome: fieldPortal.Value.TargetMapId = (int)Map.PrivateResidence; break; case UGCPortalDestination.SelectedMap: fieldPortal.Value.TargetMapId = int.Parse(cubePortal.PortalSettings.DestinationTarget); break; case UGCPortalDestination.FriendHome: fieldPortal.Value.TargetHomeAccountId = long.Parse(cubePortal.PortalSettings.DestinationTarget); break; } } cubePortal.PortalSettings.PortalObjectId = fieldPortal.ObjectId; AddPortal(fieldPortal); } } } else { List <Home> homes = GameServer.HomeManager.GetPlots(MapId); foreach (Home home in homes) { Dictionary <long, Cube> cubes = home.FurnishingInventory; foreach (Cube cube in cubes.Values.Where(x => x.PlotNumber != 1)) { IFieldObject <Cube> ugcCube = RequestFieldObject(cube); ugcCube.Coord = cube.CoordF; ugcCube.Rotation = cube.Rotation; State.AddCube(ugcCube); } } } if (MapEntityStorage.HasHealingSpot(MapId)) { List <CoordS> healingSpots = MapEntityStorage.GetHealingSpot(MapId); if (State.HealingSpots.IsEmpty) { foreach (CoordS coord in healingSpots) { int objectId = GuidGenerator.Int(); State.AddHealingSpot(RequestFieldObject(new HealingSpot(objectId, coord))); } } } }
public FieldManager(int mapId, long instanceId) { MapId = mapId; InstanceId = instanceId; BoundingBox = MapEntityStorage.GetBoundingBox(mapId); // Load default npcs for map from config foreach (MapNpc npc in MapEntityStorage.GetNpcs(mapId)) { IFieldObject <Npc> fieldNpc = RequestFieldObject(new Npc(npc.Id) { ZRotation = (short)(npc.Rotation.Z * 10) }); if (fieldNpc.Value.Friendly == 2) { fieldNpc.Coord = npc.Coord.ToFloat(); AddNpc(fieldNpc); } else { // NPC is an enemy IFieldObject <Mob> fieldMob = RequestFieldObject(new Mob(npc.Id) { ZRotation = (short)(npc.Rotation.Z * 10) }); fieldMob.Coord = npc.Coord.ToFloat(); AddMob(fieldMob); } } // Spawn map's mobs at the mob spawners foreach (MapMobSpawn mobSpawn in MapEntityStorage.GetMobSpawns(mapId)) { if (mobSpawn.SpawnData == null) { Debug.WriteLine($"Missing mob spawn data: {mobSpawn}"); continue; } IFieldObject <MobSpawn> fieldMobSpawn = RequestFieldObject(new MobSpawn(mobSpawn)); fieldMobSpawn.Coord = mobSpawn.Coord.ToFloat(); State.AddMobSpawn(fieldMobSpawn); SpawnMobs(fieldMobSpawn); } // Load default portals for map from config foreach (MapPortal portal in MapEntityStorage.GetPortals(mapId)) { IFieldObject <Portal> fieldPortal = RequestFieldObject(new Portal(portal.Id) { IsVisible = portal.IsVisible, IsEnabled = portal.Enable, IsMinimapVisible = portal.MinimapVisible, Rotation = portal.Rotation.ToFloat(), TargetMapId = portal.Target, PortalType = portal.PortalType }); fieldPortal.Coord = portal.Coord.ToFloat(); AddPortal(fieldPortal); } // Load default InteractObjects List <IFieldObject <InteractObject> > actors = new List <IFieldObject <InteractObject> > { }; foreach (MapInteractObject interactObject in MapEntityStorage.GetInteractObject(mapId)) { // TODO: Group these fieldActors by their correct packet type. actors.Add(RequestFieldObject(new InteractObject(interactObject.Uuid, interactObject.Name, interactObject.Type) { })); } AddInteractObject(actors); MapMetadata mapMetadata = MapMetadataStorage.GetMetadata(mapId); if (mapMetadata != null) { string xBlockName = mapMetadata.XBlockName; Triggers = TriggerLoader.GetTriggers(xBlockName).Select(initializer => { TriggerContext context = new TriggerContext(this, Logger); TriggerState startState = initializer.Invoke(context); return(new TriggerScript(context, startState)); }).ToArray(); } foreach (MapTriggerMesh mapTriggerMesh in MapEntityStorage.GetTriggerMeshes(mapId)) { if (mapTriggerMesh != null) { TriggerMesh triggerMesh = new TriggerMesh(mapTriggerMesh.Id, mapTriggerMesh.IsVisible); State.AddTriggerObject(triggerMesh); } } foreach (MapTriggerEffect mapTriggerEffect in MapEntityStorage.GetTriggerEffects(mapId)) { if (mapTriggerEffect != null) { TriggerEffect triggerEffect = new TriggerEffect(mapTriggerEffect.Id, mapTriggerEffect.IsVisible); State.AddTriggerObject(triggerEffect); } } foreach (MapTriggerActor mapTriggerActor in MapEntityStorage.GetTriggerActors(mapId)) { if (mapTriggerActor != null) { TriggerActor triggerActor = new TriggerActor(mapTriggerActor.Id, mapTriggerActor.IsVisible, mapTriggerActor.InitialSequence); State.AddTriggerObject(triggerActor); } } foreach (MapTriggerCamera mapTriggerCamera in MapEntityStorage.GetTriggerCameras(mapId)) { if (mapTriggerCamera != null) { TriggerCamera triggerCamera = new TriggerCamera(mapTriggerCamera.Id, mapTriggerCamera.IsEnabled); State.AddTriggerObject(triggerCamera); } } foreach (MapTriggerCube mapTriggerCube in MapEntityStorage.GetTriggerCubes(mapId)) { if (mapTriggerCube != null) { TriggerCube triggerCube = new TriggerCube(mapTriggerCube.Id, mapTriggerCube.IsVisible); State.AddTriggerObject(triggerCube); } } foreach (MapTriggerLadder mapTriggerLadder in MapEntityStorage.GetTriggerLadders(mapId)) { if (mapTriggerLadder != null) { TriggerLadder triggerLadder = new TriggerLadder(mapTriggerLadder.Id, mapTriggerLadder.IsVisible); State.AddTriggerObject(triggerLadder); } } foreach (MapTriggerRope mapTriggerRope in MapEntityStorage.GetTriggerRopes(mapId)) { if (mapTriggerRope != null) { TriggerRope triggerRope = new TriggerRope(mapTriggerRope.Id, mapTriggerRope.IsVisible); State.AddTriggerObject(triggerRope); } } foreach (MapTriggerSound mapTriggerSound in MapEntityStorage.GetTriggerSounds(mapId)) { if (mapTriggerSound != null) { TriggerSound triggerSound = new TriggerSound(mapTriggerSound.Id, mapTriggerSound.IsEnabled); State.AddTriggerObject(triggerSound); } } // Load breakables foreach (MapBreakableActorObject mapActor in MapEntityStorage.GetBreakableActors(mapId)) { if (mapActor != null) { BreakableActorObject actor = new BreakableActorObject(mapActor.EntityId, mapActor.IsEnabled, mapActor.HideDuration, mapActor.ResetDuration); State.AddBreakable(actor); } } foreach (MapBreakableNifObject mapNif in MapEntityStorage.GetBreakableNifs(mapId)) { if (mapNif != null) { BreakableNifObject nif = new BreakableNifObject(mapNif.EntityId, mapNif.IsEnabled, mapNif.TriggerId, mapNif.HideDuration, mapNif.ResetDuration); State.AddBreakable(nif); } } if (MapEntityStorage.HasHealingSpot(MapId)) { List <CoordS> healingSpots = MapEntityStorage.GetHealingSpot(MapId); if (State.HealingSpots.IsEmpty) { foreach (CoordS coord in healingSpots) { int objectId = GuidGenerator.Int(); State.AddHealingSpot(RequestFieldObject(new HealingSpot(objectId, coord))); } } } }
public FieldManager(int mapId) { MapId = mapId; BoundingBox = MapEntityStorage.GetBoundingBox(mapId); // Load default npcs for map from config foreach (MapNpc npc in MapEntityStorage.GetNpcs(mapId)) { IFieldObject <Npc> fieldNpc = RequestFieldObject(new Npc(npc.Id) { ZRotation = (short)(npc.Rotation.Z * 10) }); if (fieldNpc.Value.Friendly == 2) { fieldNpc.Coord = npc.Coord.ToFloat(); AddNpc(fieldNpc); } else { // NPC is an enemy IFieldObject <Mob> fieldMob = RequestFieldObject(new Mob(npc.Id) { ZRotation = (short)(npc.Rotation.Z * 10) }); fieldMob.Coord = npc.Coord.ToFloat(); AddMob(fieldMob); } } // Spawn map's mobs at the mob spawners foreach (MapMobSpawn mobSpawn in MapEntityStorage.GetMobSpawns(mapId)) { if (mobSpawn.SpawnData == null) { Debug.WriteLine($"Missing mob spawn data: {mobSpawn}"); continue; } IFieldObject <MobSpawn> fieldMobSpawn = RequestFieldObject(new MobSpawn(mobSpawn)); fieldMobSpawn.Coord = mobSpawn.Coord.ToFloat(); State.AddMobSpawn(fieldMobSpawn); SpawnMobs(fieldMobSpawn); } // Load default portals for map from config foreach (MapPortal portal in MapEntityStorage.GetPortals(mapId)) { IFieldObject <Portal> fieldPortal = RequestFieldObject(new Portal(portal.Id) { IsVisible = portal.Flags.HasFlag(MapPortalFlag.Visible), IsEnabled = portal.Flags.HasFlag(MapPortalFlag.Enabled), IsMinimapVisible = portal.Flags.HasFlag(MapPortalFlag.MinimapVisible), Rotation = portal.Rotation.ToFloat(), TargetMapId = portal.Target, }); fieldPortal.Coord = portal.Coord.ToFloat(); AddPortal(fieldPortal); } // Load default InteractActors List <IFieldObject <InteractActor> > actors = new List <IFieldObject <InteractActor> > { }; foreach (MapInteractActor actor in MapEntityStorage.GetInteractActors(mapId)) { // TODO: Group these fieldActors by their correct packet type. actors.Add(RequestFieldObject(new InteractActor(actor.Uuid, actor.Name, actor.Type) { })); } AddInteractActor(actors); string mapName = MapMetadataStorage.GetMetadata(mapId).Name; Triggers = TriggerLoader.GetTriggers(mapName).Select(initializer => { TriggerContext context = new TriggerContext(this, Logger); TriggerState startState = initializer.Invoke(context); return(new TriggerScript(context, startState)); }).ToArray(); }
private static void HandleEnter(GameSession session, PacketReader packet) { int globalEventId = packet.ReadInt(); int selectionIndex = packet.ReadInt(); GlobalEvent globalEvent = GameServer.GlobalEventManager.GetEventById(globalEventId); if (globalEvent == null) { return; } Map map = Map.Tria; switch (globalEvent.Events[selectionIndex]) { case GlobalEventType.oxquiz: map = Map.MapleOXQuiz; break; case GlobalEventType.trap_master: map = Map.TrapMaster; break; case GlobalEventType.spring_beach: map = Map.SpringBeach; break; case GlobalEventType.crazy_runner: map = Map.CrazyRunners; break; case GlobalEventType.final_surviver: map = Map.SoleSurvivor; break; case GlobalEventType.great_escape: map = Map.LudibriumEscape; break; case GlobalEventType.dancedance_stop: map = Map.DanceDanceStop; break; case GlobalEventType.crazy_runner_shanghai: map = Map.ShanghaiCrazyRunners; break; case GlobalEventType.hideandseek: map = Map.HideAndSeek; break; case GlobalEventType.red_arena: map = Map.RedArena; break; case GlobalEventType.blood_mine: map = Map.CrimsonTearMine; break; case GlobalEventType.treasure_island: map = Map.TreasureIsland; break; case GlobalEventType.christmas_dancedance_stop: map = Map.HolidayDanceDanceStop; break; default: Logger.Warn($"Unknown Global Event: {globalEvent.Events[selectionIndex]}"); return; } session.Player.Mount = null; MapPortal portal = MapEntityStorage.GetPortals((int)map).FirstOrDefault(portal => portal.Id == 1); session.Player.Warp((int)map, portal.Coord.ToFloat(), portal.Rotation.ToFloat()); }
public override void Handle(GameSession session, PacketReader packet) { byte function = packet.ReadByte(); if (function == 0) { int srcMapId = packet.ReadInt(); if (srcMapId != session.FieldManager.MapId) { return; } int portalId = packet.ReadInt(); MapPortal srcPortal = MapEntityStorage.GetPortals(srcMapId) .FirstOrDefault(portal => portal.Id == portalId); if (srcPortal == default) { Logger.Warning($"Unable to find portal:{portalId} in map:{srcMapId}"); return; } if (!MapEntityStorage.HasSafePortal(srcMapId)) // map is instance only { session.Player.MapId = session.Player.ReturnMapId; session.Player.Rotation = session.FieldPlayer.Rotation; session.Player.Coord = session.Player.ReturnCoord; session.Player.ReturnCoord.Z += Block.BLOCK_SIZE; session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); return; } MapPortal dstPortal = MapEntityStorage.GetPortals(srcPortal.Target) .FirstOrDefault(portal => portal.Target == srcMapId); if (dstPortal == default) { session.Player.ReturnCoord = session.FieldPlayer.Coord; session.Player.ReturnMapId = session.Player.MapId; } dstPortal = MapEntityStorage.GetPortals(srcPortal.Target) .FirstOrDefault(portal => portal.Id == srcPortal.TargetPortalId); if (dstPortal == default) { Logger.Warning($"Unable to find portal id:{srcPortal.TargetPortalId} in map:{srcPortal.Target}"); return; } // TODO: There needs to be a more centralized way to set coordinates... session.Player.MapId = srcPortal.Target; session.Player.Rotation = dstPortal.Rotation.ToFloat(); session.Player.Coord = dstPortal.Coord.ToFloat(); if (dstPortal.Name == "Portal_cube") // spawn on the next block if portal is a cube { if (dstPortal.Rotation.Z == Direction.SOUTH_EAST) { session.Player.Coord.Y -= Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == Direction.NORTH_EAST) { session.Player.Coord.X += Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == Direction.NORTH_WEST) { session.Player.Coord.Y += Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == Direction.SOUTH_WEST) { session.Player.Coord.X -= Block.BLOCK_SIZE; } } session.Player.SafeBlock = session.Player.Coord; DatabaseManager.UpdateCharacter(session.Player); session.Send(FieldPacket.RequestEnter(session.FieldPlayer)); } }
public static void HandleMove(GameSession session, PacketReader packet) { int srcMapId = packet.ReadInt(); if (srcMapId != session.FieldManager.MapId) { return; } int portalId = packet.ReadInt(); MapPortal srcPortal = MapEntityStorage.GetPortals(srcMapId) .FirstOrDefault(portal => portal.Id == portalId); if (srcPortal == default) { System.Console.WriteLine($"Unable to find portal:{portalId} in map:{srcMapId}"); return; } if (!MapEntityStorage.HasSafePortal(srcMapId)) // map is instance only { HandleLeaveInstance(session); return; } MapPortal dstPortal = MapEntityStorage.GetPortals(srcPortal.Target) .FirstOrDefault(portal => portal.Target == srcMapId); if (dstPortal == default) { session.Player.ReturnCoord = session.FieldPlayer.Coord; session.Player.ReturnMapId = session.Player.MapId; } dstPortal = MapEntityStorage.GetPortals(srcPortal.Target) .FirstOrDefault(portal => portal.Id == srcPortal.TargetPortalId); if (dstPortal == default) { System.Console.WriteLine($"Unable to find portal id:{srcPortal.TargetPortalId} in map:{srcPortal.Target}"); return; } CoordF coord = dstPortal.Coord.ToFloat(); if (dstPortal.Name == "Portal_cube") // spawn on the next block if portal is a cube { if (dstPortal.Rotation.Z == Direction.SOUTH_EAST) { coord.Y -= Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == Direction.NORTH_EAST) { coord.X += Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == Direction.NORTH_WEST) { coord.Y += Block.BLOCK_SIZE; } else if (dstPortal.Rotation.Z == Direction.SOUTH_WEST) { coord.X -= Block.BLOCK_SIZE; } } session.Player.Warp(coord, dstPortal.Rotation.ToFloat(), srcPortal.Target); }
public void MoveUser(int mapId, int triggerId, int boxId) { List <IFieldObject <Player> > players = Field.State.Players.Values.ToList(); if (boxId != 0) { MapTriggerBox box = MapEntityStorage.GetTriggerBox(Field.MapId, boxId); List <IFieldObject <Player> > boxedPlayers = new List <IFieldObject <Player> >(); foreach (IFieldObject <Player> player in players) { if (FieldManager.IsPlayerInBox(box, player)) { boxedPlayers.Add(player); } } players = boxedPlayers; } // move player back to return map if (mapId == 0 && triggerId == 0) { foreach (IFieldObject <Player> player in players) { player.Value.Warp(player.Value.ReturnMapId, player.Value.ReturnCoord); } return; } if (mapId == Field.MapId) { IFieldObject <Portal> portal = Field.State.Portals.Values.First(p => p.Value.Id == triggerId); foreach (IFieldObject <Player> player in players) { player.Coord = portal.Coord; player.Rotation = portal.Rotation; player.Value.Session.Send(UserMoveByPortalPacket.Move(player, portal.Coord, portal.Rotation)); } return; } CoordF moveCoord; CoordF moveRotation; MapPortal dstPortal = MapEntityStorage.GetPortals(mapId).FirstOrDefault(portal => portal.Id == triggerId); if (dstPortal == null) { MapPlayerSpawn spawn = MapEntityStorage.GetRandomPlayerSpawn(mapId); moveCoord = spawn.Coord.ToFloat(); moveRotation = spawn.Rotation.ToFloat(); } else { moveCoord = dstPortal.Coord.ToFloat(); moveRotation = dstPortal.Rotation.ToFloat(); } foreach (IFieldObject <Player> player in players) { player.Value.Warp(mapId, moveCoord, moveRotation); } }
public override void Handle(GameSession session, PacketReader packet) { byte function = packet.ReadByte(); switch (function) { case 0: // Cancel return; case 1: int objectId = packet.ReadInt(); if (!session.FieldManager.State.Npcs.TryGetValue(objectId, out IFieldObject <Npc> npc)) { return; // Invalid NPC } session.Player.NpcTalk = npc; // If NPC is a shop, load and open the shop if (npc.Value.IsShop()) { ShopHandler.HandleOpen(session, npc); return; } else if (npc.Value.IsBank()) { session.Send(HomeBank.OpenBank()); return; } else if (npc.Value.IsBeauty()) { session.Send(NpcTalkPacket.Respond(npc, NpcType.Default, DialogType.Beauty, 1)); return; } // Stellar Chest: 11004215 session.Send(NpcTalkPacket.Respond(npc, NpcType.Unk2, DialogType.TalkOption, 0)); break; case 2: // Continue chat? int index = packet.ReadInt(); // selection index if (session.Player.NpcTalk.Value.IsBeauty()) // This may need a cleaner method { MapPortal portal = MapEntityStorage.GetPortals(session.Player.MapId).FirstOrDefault(portal => portal.Id == 99); // unsure how the portalId is determined session.Send(NpcTalkPacket.Action(ActionType.Portal, "", "", portal.Id)); NpcMetadata npcTarget = NpcMetadataStorage.GetNpc(session.Player.NpcTalk.Value.Id); switch (npcTarget.ShopId) { case 500: // Dr Dixon session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "face")); // unsure how these strings are determined break; case 501: // Dr Zenko session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "skin")); break; case 504: // Rosetta case 509: //Lolly session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,style")); break; case 505: // Ren session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "makeup")); break; case 506: // Douglas session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "itemcolor")); break; case 507: // Mirror session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "mirror")); break; case 508: // Paulie session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,random")); break; case 510: // Mino session.Send(NpcTalkPacket.Action(ActionType.OpenWindow, "BeautyShopDialog", "hair,styleSave")); break; } session.Send(UserMoveByPortalPacket.Move(session, portal.Coord.ToFloat(), portal.Rotation.ToFloat())); } session.Send(NpcTalkPacket.Close()); session.Player.NpcTalk = null; break; } }