public void GenerateMap() { float[,] noiseMap = Noise.GenerateNoiseMap(MapWidth, MapHeight, NoiseScale); MapDisplayBehaviour display = FindObjectOfType <MapDisplayBehaviour> (); display.DrawNoiseMap(noiseMap); }
public void GenerateMap() { float[,] noiseMap = Noise.GenerateNoiseMap(MapWidth, MapHeight, Seed, NoiseScale, OctavesNumber, Persistance, Lacunarity, Offset); MapDisplayBehaviour display = FindObjectOfType <MapDisplayBehaviour> (); display.DrawNoiseMap(noiseMap); }