private void Awake() { if (!_darwin) { _darwin = FindObjectOfType <MapDarwin>(); } if (!_mapDisplayer) { _mapDisplayer = FindObjectOfType <BotMap>(); } }
private void OnValidate() { if (!_genetic) { _genetic = FindObjectOfType <MapDarwin>(); } if (_botMap) { _botMap = FindObjectOfType <BotMap>(); } if (!_interface) { _interface = FindObjectOfType <InterfaceDisplay>(); } }