示例#1
0
    private void Awake()
    {
        gameController = FindObjectOfType <GameController>();
        mapCreator     = FindObjectOfType <MapCreator>();

        //if(gameController.gameplay_enetrance == 2)
        //{
        //    this.gameObject.SetActive(false);
        //}

        Analytics.CustomEvent("level_finish", new Dictionary <string, object>
        {
            { "level_index", gameController.cur_level },
            { "session_id", AnalyticsSessionInfo.sessionId },
            { "user_id", AnalyticsSessionInfo.userId },
            { "steps", final_step },
            { "time_elapsed", Time.realtimeSinceStartup - AnalyticsHelper.time_startPlayingLevel },
            { "tries", AnalyticsHelper.GetTries(gameController.cur_level) }
        });
        AnalyticsHelper.ResetTries(gameController.cur_level);

        if (gameController.gameplay_enetrance == 1)
        {
            next_button.gameObject.SetActive(false);
        }
    }
示例#2
0
 void Start()
 {
     map_creator  = GameObject.Find("GameRoot").GetComponent <MapCreator>();
     player       = GameObject.Find("Player");
     gameManager  = GameObject.Find("GameManager").GetComponent <GameManager>();
     forceControl = player.GetComponent <ForceControl>();
 }
示例#3
0
    private MapTile FindNearestTarget(CharacterListVariable list)
    {
        TacticsMove closest  = null;
        int         distance = 1000;

        for (int i = 0; i < list.values.Count; i++)
        {
            if (list.values[i] == this || !list.values[i].IsAlive())
            {
                continue;
            }
            int tempDist = MapCreator.DistanceTo(this, list.values[i]);
            if (tempDist < distance)
            {
                distance = tempDist;
                closest  = list.values[i];
            }
        }

        if (closest != null)
        {
            Debug.Log("Closest is at " + closest.posx + " , " + closest.posy);
        }

        return((closest != null) ? mapCreator.GetTile(closest.posx, closest.posy) : null);
    }
示例#4
0
    // ================================================================ //

    // '지금 있는 방' 설정.
    public void             setCurrentRoom(RoomController room)
    {
        this.current_room = room;
        this.next_room    = room;

        MapCreator.get().SetCurrentRoom(this.current_room);
    }
示例#5
0
    public override void initializeMap(GameRoot game_root)
    {
        MapCreator   map_creator   = MapCreator.get();
        PartyControl party_control = PartyControl.get();

        map_creator.setRoomNum(1, 1);

        map_creator.floor_root_go = new GameObject("Floor");

        // 방 만들기.
        RoomController room = map_creator.createRoomFloor(new Map.RoomIndex(0, 0));

        // 더미 방 만들기.
        map_creator.createVacancy(new Map.RoomIndex(0, -1));

        // 방을 구분하는 벽을 만든다.
        map_creator.createRoomWall();

        // 외벽을 만든다.
        map_creator.createOuterWalls();

        GameRoot.get().createLocalPlayer();
        GameRoot.get().createNetPlayers();

        // 플레이어 위치 설정.

        chrBehaviorLocal local_player = PartyControl.get().getLocalPlayer();

        Vector3 playerStartPosition = Vector3.zero;

        local_player.transform.position = playerStartPosition + PartyControl.get().getPositionOffset(local_player.control.global_index);

        for (int i = 0; i < PartyControl.get().getFriendCount(); i++)
        {
            chrBehaviorPlayer friend = PartyControl.get().getFriend(i);

            friend.control.cmdSetPositionAnon(playerStartPosition + PartyControl.get().getPositionOffset(friend.control.global_index));
        }

        party_control.setCurrentRoom(room);

        // ボスの作成.

        chrControllerEnemyBase enemy;

        if (UsesHumanControlForBoss)
        {
            enemy = CharacterRoot.get().createEnemy("Boss1", "chrControllerEnemyBoss", "chrBehaviorEnemyBoss_Human") as chrControllerEnemyBase;
        }
        else
        {
            enemy = CharacterRoot.get().createEnemy("Boss1", "chrControllerEnemyBoss", "chrBehaviorEnemyBoss") as chrControllerEnemyBase;
        }

        enemy.cmdSetPosition(new Vector3(0.0f, 0.0f, 20.0f));

        // 스테이터스 창.

        Navi.get().createStatusWindows();
    }
示例#6
0
 public Pathfinder(GridNode start, GridNode target, PathfindMaster.PathfindingJobComplete callback)
 {
     startPosition    = start;
     endPosition      = target;
     completeCallback = callback;
     gridBase         = MapCreator.GetInstance();
 }
示例#7
0
		public void run (MapCreator mapCreator)
		{

				createGrid (mapCreator);
				createTiles ();

		}
        public void MoveCreatureTest()
        {
            MapCreator creator = new MapCreator();
            IMap       map     = creator.GenerateFlatMap(2, 2, new Dictionary <TileValues, int> {
                { TileValues.Forest, 1 }
            });
            CreatureGenerator generator = new CreatureGenerator();
            ICreature         creature  = generator.GenerateCreature(CreatureTypes.Human);

            ITile currentTile = map.Tiles[0];
            ITile newTile     = map.Tiles[1];

            currentTile.CreatureList.Add(creature);

            MoveCreatureActionParameter parameter = new MoveCreatureActionParameter()
            {
                Creature            = creature,
                CurrentCreatureTile = currentTile,
                NewCreatureTile     = newTile,
            };

            MoveCreatureAction action = new MoveCreatureAction();
            IActionResult      result = action.Execute(parameter);

            Assert.IsTrue(result.Success);

            Assert.AreEqual(0, currentTile.CreatureList.Count);
            Assert.AreEqual(1, newTile.CreatureList.Count);

            Assert.IsFalse(currentTile.CreatureList.Contains(creature));
            Assert.IsTrue(newTile.CreatureList.Contains(creature));
        }
示例#9
0
        public MainWindow()
        {
            InitializeComponent();
            // Определяем вид разметки окна: область карты слева и меню справа
            Lay = LayoutsFactory.GetLayout(LayoutType.Vertical, this.Content);

            // Определяем параметры карты: количество клеток по горизонтали и вертикали, размер клетки,
            // ширина декоративной рамки вокруг карты
            MapInfo = new CellMapInfo(35, 20, 50, 0);

            // Создаем карту и размещаем его в окне программы
            Map = MapCreator.GetUniversalMap(this, MapInfo);
            Lay.Attach(Map, 0);
            //Map.DrawGrid(); // выводим сетку

            // Указываем путь к папке с картинками
            Map.Library.ImagesFolder = new PathInfo {
                Path = "..\\..\\..\\..\\i", Type = PathType.Relative
            };
            // Создаем панель инвентаря и размещаем ее в меню

            addPictures();
            Map.Keyboard.SetSingleKeyEventHandler(checkKey);

            Map.Library.AddContainer("player", "player", ContainerType.AutosizedSingleImage);
            Map.ContainerSetMaxSide("player", 100);
            Map.ContainerSetCoordinate("player", 960, 540);
            Platform.Map = Map;
            Platform platform = new Platform();

            platform.SetCoordinate(960, 600);
            Platforms.Add(platform);

            timer.AddAction(gameCycle, 10);
        }
示例#10
0
        private static void Main()
        {
            const int MapWidth  = 20;
            const int MapHeight = 20;
            Dictionary <TileValues, int> tileValuesAndOccuranceChance = new Dictionary <TileValues, int>
            {
                { TileValues.Fortress, 5 },
                { TileValues.City, 20 },
                { TileValues.Village, 100 },
                { TileValues.Forest, 1000 },
                { TileValues.Grassland, 2500 },
            };

            Dictionary <CreatureTypes, int> creatureTypeAndTotalAmountGenerated = new Dictionary <CreatureTypes, int>()
            {
                { CreatureTypes.Human, 100 },
                { CreatureTypes.Goblin, 200 },
                { CreatureTypes.Troll, 50 },
            };

            MapCreator creator = new MapCreator();
            IMap       map     = creator.GenerateFlatMap(MapWidth, MapHeight, tileValuesAndOccuranceChance);

            MapDrawer.DrawMap(map);

            creator.GenerateMapElements(map);
            creator.AddCreaturesToMap(map, creatureTypeAndTotalAmountGenerated);
            MapDrawer.DrawMapTileShopsAndNpcs(map);

            Console.WriteLine("Hello World!");
        }
示例#11
0
 public void FindAllHealTiles()
 {
     currentTile.current = true;
     for (int i = 0; i < ConstValues.MAP_SIZE_X; i++)
     {
         for (int j = 0; j < ConstValues.MAP_SIZE_Y; j++)
         {
             MapTile tempTile = mapCreator.GetTile(i, j);
             if (tempTile.currentCharacter == null)
             {
                 continue;
             }
             int tempDist = MapCreator.DistanceTo(this, tempTile);
             if (!GetSupport().InRange(tempDist))
             {
                 continue;
             }
             bool usable = tempTile.currentCharacter.currentHealth != tempTile.currentCharacter.stats.hp;
             if (SameFaction(this, tempTile.currentCharacter) && (usable || GetSupport().supportType == SupportType.BUFF))
             {
                 tempTile.pathable = true;
             }
         }
     }
 }
示例#12
0
    public void JumpToNode(GameNode node)
    {
        if (!CheckNodeToJump(node) || isStop)
        {
            return;
        }

        SetCurrentNode(node);

        if (looseType == SelectedGameLooseType.Step)
        {
            MapCreator.Instance()._maxStep--;
            if (MapCreator.Instance()._maxStep <= 0)
            {
                Lose();
            }
        }

        if (node.Type == GameNode.NodeType.Data)
        {
            Player.Instance().SetData(node.Data);
            print("Collect " + node.Data + " DATA ");
            UI.Instance().CreateTextFrame(node.Data.ToString(), Camera.main.WorldToScreenPoint(node.transform.position));
            node.Data = 0;
            node.Type = GameNode.NodeType.Null;

            if (Player.Instance().GetData() >= Alldatacount)
            {
                Win();
            }
        }
    }
    private void SetSelectedTile(int x, int y)
    {
        MapCreator map = FindObjectOfType <MapCreator>();

        map.selectedTile      = new Vector2(x, y);
        map.selectedTileIndex = (y * 16) + x;
    }
示例#14
0
    protected override void OnInit()
    {
        this.action.Init(false);
        MapCreator mapCreatorCtrl = GameLogic.Release.MapCreatorCtrl;

        mapCreatorCtrl.Event_Button1101 = (Action)Delegate.Combine(mapCreatorCtrl.Event_Button1101, new Action(this.OnAttack));
    }
示例#15
0
        private void OnSceneGUI()
        {
            if (m_IsPaintCell || m_IsAddingCheckpoints || m_IsRemovingCheckpoints)
            {
                switch (Event.current.type)
                {
                case EventType.MouseDown:
                {
                    if (Event.current.button == 0)
                    {
                        Ray        ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
                        RaycastHit hitInfo;

                        if (Physics.Raycast(ray, out hitInfo))
                        {
                            MapCellParam cellParam = hitInfo.collider.GetComponent <MapCellParam>();

                            if (cellParam != null)
                            {
                                if (m_IsPaintCell)
                                {
                                    if (!cellParam.CellType.Equals(m_PaintCellType))
                                    {
                                        MapCreator obj = (MapCreator)target;
                                        obj.UpdateMapCellValue(cellParam.X, cellParam.Y, (byte)m_PaintCellType, (byte)m_CellSurfaceType);

                                        m_IsEdited = true;
                                    }
                                }

                                if (m_IsAddingCheckpoints)
                                {
                                    MapCreator obj = (MapCreator)target;
                                    if (!obj.HasCheckPointAt(cellParam.X, cellParam.Y))
                                    {
                                        obj.AddCheckPoint(cellParam.X, cellParam.Y, (byte)m_CheckPointType);
                                    }
                                }

                                if (m_IsRemovingCheckpoints)
                                {
                                    MapCreator obj = (MapCreator)target;
                                    obj.RemoveCheckPoint(cellParam.X, cellParam.Y);
                                }
                            }
                        }
                    }

                    break;
                }

                case EventType.Layout:
                {
                    int controlID = GUIUtility.GetControlID(GetHashCode(), FocusType.Passive);
                    HandleUtility.AddDefaultControl(controlID);
                    break;
                }
                }
            }
        }
示例#16
0
 void Start()
 {
     //加载场景的总数
     allSceneCount = SceneManager.sceneCountInBuildSettings;
     //获得类型为 MapCreator 的已加载的激活对象
     BoxMap = FindObjectOfType <MapCreator>();
 }
示例#17
0
 void New()
 {
     try
     {
         CreateDbForm form = GetCreateDbForm();
         if (form.ShowDialog() == DialogResult.OK)
         {
             if (form.IsDbProvider)
             {
                 using (WaitCursor wr = new WaitCursor(this, Locale.Get("_createDb...")))
                 {
                     ConnectionInfo gisConn = MapCreator.CreateGisDb(form.DbCreationProperties);
                     app.CreateLib(gisConn);
                 }
             }
             else
             {
                 app.CreateLib(new ConnectionInfo(form.DbCreationProperties.dbName, form.FilePath));
             }
         }
     }
     catch (Exception ex)
     {
         Log.Exception(ex);
     }
 }
示例#18
0
        public MainWindow()
        {
            InitializeComponent();
            Lay     = LayoutsFactory.GetLayout(LayoutType.Vertical, this.Content);
            MapInfo = new CellMapInfo(10, 10, 40, 5);
            map     = MapCreator.GetUniversalMap(this, MapInfo);
            Lay.Attach(map, 0);
            Inventory = new InventoryPanel(map.Library, 50, 14);
            Lay.Attach(Inventory, 1);
            map.Library.ImagesFolder = new PathInfo {
                Path = "..\\..\\images", Type = PathType.Relative
            };
            map.Library.AddPicture("wall", "wall.png");
            map.Library.AddPicture("player", "evil.png");
            map.Library.AddPicture("gem", "gem_green.png");

            player.CreatePlayer(map);

            map.Library.AddContainer("gem", "gem");
            map.ContainerSetSize("gem", 40);
            map.ContainerSetCoordinate("gem", 180, 200);


            timer.AddAction(KeyCheck, 50);
        }
示例#19
0
    public static void MapGizmoDrawer(MapCreator creator, GizmoType type)
    {
        if (!creator.Map)
        {
            return;
        }
        if (creator.Map.Data?.tiles == null)
        {
            return;
        }
        for (var x = 0; x < creator.Map.Data.tiles.Length; x++)
        {
            var dataTile = creator.Map.Data.tiles[x];
            for (var y = 0; y < dataTile.Length; y++)
            {
                var tile = dataTile[y];
                switch (tile)
                {
                case TileType.Wall:
                    using (EditorDisposables.ColorChanger(Color.blue, EditorColourType.Gizmos))
                        Gizmos.DrawCube(new GridPosition(x, y), Vector3.one);
                    break;

                case TileType.Floor:
                    using (EditorDisposables.ColorChanger(Color.green, EditorColourType.Gizmos))
                        Gizmos.DrawCube(new GridPosition(x, y), Vector3.one);
                    break;
                }
            }
        }
    }
示例#20
0
        public MainWindow()
        {
            #region Подготовка карты и панели меню
            InitializeComponent();
            // Определяем вид разметки окна: область карты слева и меню справа
            Lay = LayoutsFactory.GetLayout(LayoutType.Vertical, this.Content);

            // Определяем параметры карты: количество клеток по горизонтали и вертикали, размер клетки, 
            // ширина декоративной рамки вокруг карты
            MapInfo = new CellMapInfo(35, 20, 50, 0);

            // Создаем карту и размещаем его в окне программы
            Map = MapCreator.GetUniversalMap(this, MapInfo);
            Lay.Attach(Map, 0);
            //Map.DrawGrid(); // выводим сетку

            // Указываем путь к папке с картинками 
            Map.Library.ImagesFolder = new PathInfo { Path = "..\\..\\..\\..\\i", Type = PathType.Relative };
            // Создаем панель инвентаря и размещаем ее в меню
            hppanel = new InventoryPanel(Map.Library, 150);
            //hppanel2 = new InventoryPanel(Map.Library, 150);
            //Items1 = new InventoryPanel(Map.Library, 50);
            //Items2 = new InventoryPanel(Map.Library, 50);
            Lay.Attach(hppanel, 1);
            //Lay.Attach(Items1, 1);
            //Lay.Attach(hppanel2, 1);
            //Lay.Attach(Items2, 1);
            hppanel.SetBackground(Brushes.Wheat);

            // Создаем текстовую панель и размещаем ее в меню
            Info = new TextArea_Vertical();
            Lay.Attach(Info, 1);
            Info.AddTextBlock("expEnemy");
            Info.AddTextBlock("expMine");

            // определяем функцию, которая будет вызвана при нажатии на клавишу
            //Map.Keyboard.SetSingleKeyEventHandler(CheckKey);
            #endregion
            player = new GameObject();
            player.y = 50;
            player.speed = 3;
            player.reload = 100000;
            player.ammo = 40;
            player.hp = 10;
            player.InventoryPanel = hppanel;
            addPictures();
            //player.Name = 
            Map.SetMapBackground("map");
            Name Start = new Name();
            Start.player = player;
            Start.ShowDialog();
            timer.AddAction(BCE, 10);
            timer.AddAction(mishen, 30000);
            timer.AddAction(spaunEnemy, 3000);
            timer.AddAction(sudba, 60000);

            hppanel.AddItem("hp", "hp10");
            hppanel.AddItem("box", "box", player.ammo.ToString());
        }
示例#21
0
    void Awake()
    {
        mapCreator = GameObject.Find("MapCreator").GetComponent<MapCreator>();
        resourcesDataController = GameObject.Find("GameManager").GetComponent<ResourcesDataController>();
        gameStates = GameObject.Find("GameManager").GetComponent<GameStates>();

        LevelManagerRef = GameObject.Find("GameManager").GetComponent<LevelManager>();
    }
示例#22
0
        public void MapHaveWrongSymbols()
        {
            var wrongMap = @"
XXXX
YYYY";

            Assert.Throws <Exception>(() => MapCreator.CreateMap(wrongMap));
        }
示例#23
0
 public void SetTile(float xpos, float ypos, MapCreator mapcreator, int terrainType, Material texture)
 {
     Xpos       = xpos;
     Ypos       = ypos;
     mapCreator = mapcreator;
     Terrain    = (Market.TerrainTypes)terrainType;
     GetComponent <MeshRenderer>().material = texture;
 }
示例#24
0
    void GenerateMap()
    {
        MapCreator map = (MapCreator)target;

        map.GenerateMap();
        EditorUtility.SetDirty(map);
        EditorSceneManager.MarkSceneDirty(map.gameObject.scene);
    }
示例#25
0
        private void GetParameters()
        {
            GameObject camera  = GameObject.FindGameObjectWithTag("MainCamera");
            MapCreator creator = camera.GetComponent <MapCreator>();

            width  = creator.width;
            length = creator.length;
        }
示例#26
0
        public void MapIsNotSquare()
        {
            var wrongMap = @"
P  T
TWW";

            Assert.Throws <Exception>(() => MapCreator.CreateMap(wrongMap));
        }
示例#27
0
        private MapParams CreateMap( )
        {
            MapCreator mapc = new MapCreator( );

            map = mapc.CreateMap( );

            return(mapc.mapParams);
        }
示例#28
0
 private void Awake()
 {
     mapCreator = FindObjectOfType <MapCreator>();
     if (isInstance)
     {
         mapCreator.CreateMap(stageDate);
     }
 }
示例#29
0
    public void SetPosition(Vector2 pos)
    {
        _position = pos;

        var offset = 0.03f;

        this.transform.position = new Vector3(pos.x * (Tile.TILE_SIZE + offset), 0, -pos.y * (Tile.TILE_SIZE + offset));
        this.transform.parent   = MapCreator.GetRoot().transform;
    }
示例#30
0
    // ================================================================ //

    // 플로어(맵)가 만들어진 직후에 호출.
    public void             onFloorCreated()
    {
        Map.RoomIndex room_count = MapCreator.get().getRoomNum();

        foreach (var ri in Map.RoomIndex.getRange(room_count.x, room_count.z))
        {
            this.rooms[ri.x, ri.z].places = MapCreator.get().allocateChipPlacesRoom(ri, Map.CHIP.ANY, 5);
        }
    }
示例#31
0
    public void BeforeTest()
    {
        prefabtHolder = GameObject.Instantiate((GameObject)Resources.Load("Prefabs/Holder/PrefabHolder"), Vector3.zero, Quaternion.identity).GetComponent <PrefabHolder> ();
        GameObject gameObject = new GameObject();

        gameObject.AddComponent <MapCreator> ();
        mapCreator = gameObject.GetComponent <MapCreator> ();
        mapCreator.CreateMap(rawMap, prefabtHolder.Tile);
    }
示例#32
0
		// Creating the list of tilescripts.

		public void createGrid (MapCreator map)
		{

				numTilesX = map.ceilX - map.floorX + 1;
				numTilesY = map.ceilY - map.floorY + 1;

				for (int y = 0; y<numTilesY; y++) {
						int extraTile = 1;
						if (y % 2 != 0) {
								extraTile = 0;
							
						}
			
						for (int x = 0; x<numTilesX+extraTile; x++) {
			
								bool isUsed = false;
								
								foreach (TileScript mapTile in map.getPuzzle()) {
								
										if (mapTile.getCoordinates ().getX () == x && mapTile.getCoordinates ().getY () == y) {
												gameGrid.Add (mapTile);
												isUsed = true;
										}

								}

								
										
								foreach (Coordinate waterCoord in map.getWaterCoordinates()) {
										if (waterCoord.getX () == x && waterCoord.getY () == y) {
													
												TileScript waterTile = new TileScript (new Coordinate (x, y), "Water");
												gameGrid.Add (waterTile);
												isUsed = true;
										}
						

										
								}
								
								if (!isUsed) {
										TileScript tile = new TileScript (new Coordinate (x, y), "Grass");
										gameGrid.Add (tile);
								}
				
						}
			
				}
		
		}
        public void TestPraerieMapCreation()
        {
            int waterSourcesCount = 6;
            int floraCount = 25;

            MapCreator mapCreator = new MapCreator(waterSourcesCount, floraCount);
            PraerieMapBuilder praerieMapBuilder = new PraerieMapBuilder();

            mapCreator.Create(praerieMapBuilder);

            Map praerieMap = praerieMapBuilder.Map;

            string expectedGroundDescription = "grass";
            string praerieMapGrounDescription = praerieMap.Ground.Description;
            Assert.AreEqual(expectedGroundDescription, praerieMapGrounDescription, "Praerie map ground description is not the expected=");

            int praerieMapWaterSourcesCount = praerieMap.WaterSources.Count;
            Assert.AreEqual(waterSourcesCount, praerieMapWaterSourcesCount, "Praerie map water sources count i not the expected");

            int praerieMapFloraCount = praerieMap.FloraColection.Count;
            Assert.AreEqual(floraCount, praerieMapFloraCount, "Praerie map flora count is not the expected");
        }
        public void TestDesertMapCreation()
        {
            int waterSourcesCount = 5;
            int floraCount = 20;

            MapCreator mapCreator = new MapCreator(waterSourcesCount, floraCount);
            DesertMapBuilder desertMapBuilder = new DesertMapBuilder();

            mapCreator.Create(desertMapBuilder);

            Map desertMap = desertMapBuilder.Map;

            string expectedGroundDescription = "sand";
            string desertMapGrounDescription = desertMap.Ground.Description;
            Assert.AreEqual(expectedGroundDescription, desertMapGrounDescription, "Desert map ground description is not the expected=");

            int desertMapWaterSourcesCount = desertMap.WaterSources.Count;
            Assert.AreEqual(waterSourcesCount, desertMapWaterSourcesCount, "Desert map water sources count i not the expected");

            int desertMapFloraCount = desertMap.FloraColection.Count;
            Assert.AreEqual(floraCount, desertMapFloraCount, "Desert map flora count is not the expected");
        }
示例#35
0
// Use this for initialization
		void Start ()
		{
		
		
				
				difficulty = GameObject.Find ("Difficulty").GetComponent<DifficultyScript> ().getDifficulty ();
			
				GameObject.Find ("NormalButton").GetComponent<DifficultyButtonScript> ().setState (Enums.SelectorState.Blocked);
				GameObject.Find ("HardButton").GetComponent<DifficultyButtonScript> ().setState (Enums.SelectorState.Blocked);
				GameObject.Find ("ExpertButton").GetComponent<DifficultyButtonScript> ().setState (Enums.SelectorState.Blocked);
				GameObject.Find ("Back").GetComponent<BackScript> ().setState (Enums.SelectorState.Blocked);
		
				Vector3 scale = GameObject.Find ("Selector").GetComponent<Transform> ().localScale;
				scale.x = 0.5F; 
				scale.y = 0.5F; 
				GameObject.Find ("Selector").GetComponent<Transform> ().localScale = scale;
			
				switch (difficulty) {
				case 1:
				
				 //ANDROID
						GameObject.Find ("Main Camera").GetComponent<Camera> ().orthographicSize = 4.7F;
						GameObject.Find ("Hand Camera").GetComponent<Camera> ().orthographicSize = 4.7F;
						GameObject.Find ("Selector").GetComponent<Transform> ().Translate (new Vector3 (0, 4f, 0), Space.World);
						GameObject.Find ("Quit").GetComponent<Transform> ().Translate (new Vector3 (0, 4f, 0), Space.World);
						GameObject.Find ("Back").GetComponent<Transform> ().Translate (new Vector3 (0, 4f, 0), Space.World);
						break;
				case 2:
						GameObject.Find ("Main Camera").GetComponent<Camera> ().orthographicSize = 5.4F;
						GameObject.Find ("Hand Camera").GetComponent<Camera> ().orthographicSize = 5.4F;
						GameObject.Find ("Selector").GetComponent<Transform> ().Translate (new Vector3 (0, 4f, 0), Space.World);
						GameObject.Find ("Quit").GetComponent<Transform> ().Translate (new Vector3 (0, 4f, 0), Space.World);
						GameObject.Find ("Back").GetComponent<Transform> ().Translate (new Vector3 (0, 4f, 0), Space.World);
						break;
				case 3:
						GameObject.Find ("Main Camera").GetComponent<Camera> ().orthographicSize = 5.4F;
						GameObject.Find ("Hand Camera").GetComponent<Camera> ().orthographicSize = 5.4F;
						GameObject.Find ("Selector").GetComponent<Transform> ().Translate (new Vector3 (0, 4.8F, 0), Space.World);
						GameObject.Find ("Quit").GetComponent<Transform> ().Translate (new Vector3 (0, 4.8f, 0), Space.World);
						GameObject.Find ("Back").GetComponent<Transform> ().Translate (new Vector3 (0, 4.8f, 0), Space.World);
						break;
				
				
				}
		
		
		
				// Generating the random map with a given difficulty.
				mapCreator = new MapCreator (difficulty);
	
				// Retrieving the BoardManager.
				boardManager = GetComponent<BoardManager> ();
	
				// Retrieving the hand.
				hand = GameObject.Find ("Hand").GetComponent<HandPrefabScript> ();
	
				// Drawing the tiles of the board on the screen.
				boardManager.run (mapCreator);
	
				// Drawing the tiles of the hand on the screen.
				hand.setHand (mapCreator.getHand (), difficulty);
	
				// Setting up the moves storing.
				moves = new System.Collections.Generic.List<TileScript> ();
				targetCoord = new System.Collections.Generic.List<Coordinate> ();
				targetEntr = new System.Collections.Generic.List<int> ();
				targetPos = new System.Collections.Generic.List<Vector3> ();
		
				// Starting the game.
				startGame ();
	
					
		}
示例#36
0
 void Init()
 {
     d_stage = new Delegate_stage(EnterStage1);
     d_stage += new Delegate_stage(EnterStage2);
     _instance = this;
     _data = new Data();
     _mapcreator = new MapCreator();
     _bclick = false;
     _istage_number = 0;
     Instantiate(_startGameObject);
 }
示例#37
0
    public MapCreator map_creator = null; // MapCreatorを保管するための変数.

    #endregion Fields

    #region Methods

    void Start()
    {
        // MapCreatorを取得して、メンバー変数map_creatorに保管.
        map_creator = GameObject.Find("GameRoot").GetComponent<MapCreator>();
    }
示例#38
0
	public static MapCreator	getInstance()
	{
		if(MapCreator.instance == null) {

			MapCreator.instance = GameObject.Find("GameRoot").GetComponent<MapCreator>();
		}

		return(MapCreator.instance);
	}
 // Use this for initialization
 void Start()
 {
     map_creator = GameObject.Find("GameRoot").GetComponent<MapCreator>();
 }
    // Use this for initialization
    public override void OnInspectorGUI()
    {
        if (Event.current != null && Event.current.isKey) { _shiftPressed = true;}

        _mapCreator = FindObjectOfType<MapCreator>();
        EditorGUILayout.LabelField("Current map");
        _editCurrentMap = EditorGUILayout.Toggle("Ceurrent Map", _editCurrentMap);
        // _createOrDestroyButtonText = _slotsCreator.CreateButtonText;
        EditorGUILayout.LabelField("RawsCount");
        _mapCreator.RawCount = EditorGUILayout.IntField(_mapCreator.RawCount);
        EditorGUILayout.LabelField("ColumnsCount");
        _mapCreator.ColumnCount = EditorGUILayout.IntField(_mapCreator.ColumnCount);
        EditorGUILayout.LabelField("Cell Width");
        _mapCreator.CellXSize = EditorGUILayout.FloatField(_mapCreator.CellXSize);
        EditorGUILayout.LabelField("Cell Height");
        _mapCreator.CellZSize = EditorGUILayout.FloatField(_mapCreator.CellZSize);
        EditorGUILayout.LabelField("CenterPos");
        _mapCreator.CenterPos = EditorGUILayout.Vector3Field("Vector3", _mapCreator.CenterPos);
        if (GUILayout.Button("CreateMap"))
        {
            new Grid(_mapCreator.RawCount, _mapCreator.ColumnCount, _mapCreator.CellXSize, _mapCreator.CellZSize, _mapCreator.CenterPos);
            new Map();
            _mapCreator.MapCreated = true;
        }
        if (_editCurrentMap)_mapCreator.MapCreated = true;
        if (_mapCreator.MapCreated)
        {
            EditorGUILayout.LabelField("Add lines");

                if (GUILayout.Button("Select Build Zone"))
                {
                    _currentPickMode = GridCell.EnumCellState.Buildable;
                    _isPicking = true;

                }
                if (GUILayout.Button("Select Walkable Zone"))
                {
                    _currentPickMode = GridCell.EnumCellState.Walkable;
                    _isPicking = true;
                }
                if (GUILayout.Button("Select Blocked Zone"))
                {
                    _currentPickMode = GridCell.EnumCellState.Blocked;
                    _isPicking = true;
                }
                if (GUILayout.Button("Select Enemies Path"))
                {
                    _currentPickMode = GridCell.EnumCellState.Path;
                    _isPicking = true;
                }
            if (_isPicking)
            {
                if (GUILayout.Button("Stop select"))
                {
                    _isPicking = false;

                }
            }

            //    if (_slotsCreator.Lines != null && _slotsCreator.Lines.Any())
            //    {
            //        foreach (var line in _slotsCreator.Lines)
            //        {
            //            if (line.Nodes.Count > 0)
            //                EditorGUILayout.LabelField("Line" +
            //                                           line.Nodes.Aggregate("",
            //                                               (s, n) => s + "," + n.ToString().Replace(".0", "")));
            //            else EditorGUILayout.LabelField("Pick the line");
            //            line.LineColor = EditorGUILayout.ColorField("Color", line.LineColor);
            //            if (!line.StartPicking)
            //            {
            //                if (line.Nodes.Count > 0)
            //                {
            //                    if (GUILayout.Button("Destroy Line"))
            //                    {
            //                        line.DestroyGraphics();
            //                        _lineForDestroy = line;
            //                        DestroyImmediate(_lineForDestroy.Start.transform.parent.gameObject);
            //                    }
            //                }
            //                if (GUILayout.Button("Pick"))
            //                {
            //                    _isPicking = true;
            //                    _newline = true;
            //                    foreach (var slotsLine in _slotsCreator.Lines)
            //                    {
            //                        //if (_slotsCreator.CurrentLine.Nodes.Count > 0 && slotsLine.StartPicking == false) slotsLine.Nodes.Clear();
            //                        slotsLine.StartPicking = false;
            //                    }
            //                    line.StartPicking = true;
            //                    if (line.Nodes.Count > 0)
            //                    {
            //                        line.Nodes.Clear();
            //                        line.DestroyGraphics();
            //                        var lineTr = line.Start.transform.parent;
            //                        line.Start.transform.SetParent(lineTr.parent.parent);
            //                        line.End.transform.SetParent(lineTr.parent.parent);
            //                        DestroyImmediate(lineTr.gameObject);
            //                    }
            //                    //if(_slotsCreator.CurrentLine.Nodes.Count>0)
            //                    //_slotsCreator.CurrentLine.Nodes.Clear();
            //                    _slotsCreator.CurrentLine = line;
            //                }
            //            }
            //            if (line.StartPicking)
            //            {
            //                if (GUILayout.Button("StopPick"))
            //                {
            //                    _isPicking = false;
            //                    if (_slotsCreator.LineOtlined) _slotsCreator.Outline(line.GraphicsNodes);
            //                    line.Nodes = _slotsCreator.CurrentLine.Nodes;
            //                    var lineGO =
            //                        new GameObject("Line" +
            //                                       line.Nodes.Aggregate("",
            //                                           (s, m) => s + "," + m.ToString().Replace(".0", "")));
            //                    lineGO.transform.SetParent(GameObject.Find("Lines").transform);

            //                    var outlineGO = new GameObject("Outline");

            //                    var defaultLineGO = new GameObject("Line");

            //                    defaultLineGO.transform.SetParent(lineGO.transform);
            //                    outlineGO.transform.SetParent(lineGO.transform);

            //                    defaultLineGO.transform.SetAsLastSibling();
            //                    foreach (var image in line.LineGraphics)
            //                    {
            //                        if (image.name.Contains('.')) image.transform.SetParent(outlineGO.transform);
            //                        else image.transform.SetParent(defaultLineGO.transform);
            //                    }
            //                    line.Start.transform.SetParent(lineGO.transform);
            //                    line.End.transform.SetParent(lineGO.transform);
            //                    line.Start.GetComponent<Image>().color = line.LineColor;
            //                    line.End.GetComponent<Image>().color = line.LineColor;
            //                    _slotsCreator.SetStartAndEndPosition(line);
            //                    //_slotsCreator.CurrentLine.Nodes.Clear();
            //                    foreach (var o in _slotsCreator.SymbolsList)
            //                    {
            //                        o.GetComponent<SlotsCell>().ResetColor();
            //                        o.GetComponent<SlotsCell>().Selected = false;
            //                        o.GetComponent<SlotsCell>().Picked = false;
            //                    }

            //                    line.StartPicking = false;
            //                    line.LineID = _slotsCreator.Lines.Count;
            //                    //_slotsCreator.MainGameController.Lines = _slotsCreator.Lines;

            //                    var lineController = defaultLineGO.transform.parent.gameObject.AddComponent<LineController>();
            //                    lineController.LineColor = line.LineColor;
            //                    lineController.Nodes = line.Nodes;
            //                    lineController.GraphicsNodes = line.GraphicsNodes;
            //                    lineController.StartPicking = line.StartPicking;
            //                    lineController.LineGraphics = line.LineGraphics;
            //                    lineController.Start = line.Start;
            //                    lineController.End = line.End;
            //                    lineController.LineID = line.LineID;

            //                    MyWindow.ShowWindow();
            //                }

            //            }

            //        }
            //        _slotsCreator.Lines.Remove(_lineForDestroy);
            //        _slotsCreator.BlinkColor = EditorGUILayout.ColorField("Blink color", _slotsCreator.BlinkColor);
            //        EditorGUILayout.LabelField("Blinking speed");
            //        _slotsCreator.BlinkingSpeed = EditorGUILayout.FloatField(_slotsCreator.BlinkingSpeed);

            //        //Debug.Log(Event.current.mousePosition);
            //    }
        }
    }
示例#41
0
	// Use this for initialization
	void Start () {
		MyMap = GetManager.GetMapCreator ();
	}