public void OnCreate() { PlayerData[] myPlayers = GetPlayers(); MapCreateInfo info = new MapCreateInfo { sizeX = mapSize, sizeY = mapSize, mapName = mapNameInput.text, players = myPlayers, brownianMotionData = brownianMotionData }; if (CheckMapCreateInfo(info) == false) { return; } if (GetPlayerCount() < 1) { GetPopup("ZeroPlayers"); return; } mapUtility.Create(info); mainMenu.gameObject.SetActive(true); gameObject.SetActive(false); }
private void SetInitialMapInfo(MapCreateInfo info) { int starterGold = Economy.Instance.StarterGold; foreach (PlayerData data in info.players) { data.gold = starterGold; } }
public void Create(MapCreateInfo info) { info.savePath = savePath + "/" + info.mapName + ".json"; string save = JsonUtility.ToJson(info); File.WriteAllText(info.savePath, save); SceneChanger changer = FindObjectOfType <SceneChanger>(); changer.CreateMap(info.savePath); }
public string[] GetNamesFromInfo(MapCreateInfo info) { string[] names = new string[info.players.Length]; PlayerData[] playerData = info.players; for (int i = 0; i < playerData.Length; i++) { names[i] = playerData[i].playerName; } return(names); }
public bool CheckMapCreateInfo(MapCreateInfo info) { if (CheckPlayerNames(GetNamesFromInfo(info)) == false) { return(false); } if (CheckMapNames(GetMapNames(), info.mapName) == false) { return(false); } else { return(true); } }
public void GenerateMap(string path) { savePath = path; info = JsonUtility.FromJson <MapCreateInfo>(System.IO.File.ReadAllText(path)); sizeX = info.sizeX; sizeY = info.sizeY; nodes = new Node[sizeX, sizeY]; SetInitialMapInfo(info); players = GeneratePlayers(info.players); GenerateNodes(null); LayoutNewBases(info); StartCoroutine(OnNodesAddedDelay()); //Save Map in TurnManager }
public void LayoutNewBases(MapCreateInfo info) { List <Node> nodeList = GetEquidistantSpread(info.players.Length); StartCoroutine(LayoutCircle(nodeList)); }