void buttonClicked() { Dungeon newDungeon = new Dungeon(); newDungeon.Name = Name.text; newDungeon.Lat = double.Parse(Lat); newDungeon.Lon = double.Parse(Lon); newDungeon.Rating = int.Parse(Rating.options[Rating.value].text); newDungeon.Favorite = Favorite.isOn; mapController.AddDungeon(newDungeon); DungeonListControllerObject.AddButton(newDungeon); //MapboxAccess.Instance.SetLocationCollectionState(_booleanValue); //PlayerPrefs.Save(); }