public void Start() { cars = new MapController.Car[] { new MapController.Car(Resources.Load <Sprite>("Cars/Sports"), 5000f, 0.4f, 0.2f, 2f, 750f, 1f), new MapController.Car(Resources.Load <Sprite>("Cars/Muscle"), 4000f, 0.6f, 0.4f, 1.5f, 1000f, 1f), new MapController.Car(Resources.Load <Sprite>("Cars/Pickup"), 3600f, 0.8f, 0.7f, 1f, 1500f, 1f), new MapController.Car(Resources.Load <Sprite>("Cars/Truck"), 2400f, 1.0f, 1.0f, 0.8f, 8000f, 1f) }; policeCar = new MapController.Car(Resources.Load <Sprite> ("Cars/Police1"), 4200f, 0.7f, 0.5f, 1f, 2000f, 1f); selectedCar = cars[selectedCarIndex]; }
public void SetSelectedCar(int sc) { selectedCarIndex = sc; selectedCar = cars[selectedCarIndex]; }