private void MapChangement_ChangementFinished(object sender, MapChangementFinishedEventArgs e) { if (e.Success) { Logger.Default.Log($"Map Change was succefull. New Map [{X},{Y}]"); } else { Logger.Default.Log($"Error trying to changemap."); } WaitingForMapChange = false; }
private void OnChangementFinished(object sender, MapChangementFinishedEventArgs e) { switch (e.Success) { case true: Logger.Default.Log($"Changement de map réussi ! Arrivé sur la map {e.NewMap}"); break; case false: Logger.Default.Log($"Changement de map échoué ! Toujours sur la map {e.OldMap}"); break; } }
private void OnChangementFinished(object sender, MapChangementFinishedEventArgs e) { var pos = D2OParsing.GetMapCoordinates(e.NewMap); switch (e.Success) { case true: Logger.Default.Log( $"Changement de map réussi ! Arrivé sur la map [{pos.X};{pos.Y}] ({e.NewMap})"); break; case false: Logger.Default.Log( $"Changement de map échoué ! Toujours sur la map [{pos.X};{pos.Y}] ({e.NewMap})"); break; } }