private void ProcessMapChunk(GetWorldMapResponse chunkInfo) { Debug.Log("Processing map chunk..."); Debug.Log("Towns on the chunk: " + chunkInfo.Map.Towns.Count); Debug.Log("Trees on chank: " + chunkInfo.Map.Trees); Debug.Log("Plants on chank: " + chunkInfo.Map.Plants); Debug.Log("Stones on chank: " + chunkInfo.Map.Stones); PlayerPrefs.SetString("View", "Global"); MapCache.StoreWorldChunk(chunkInfo); var heights = ProtoConverter.ToHeightsFromProto(chunkInfo.Map.Data); EventBus.instance.TerrainLoaded(heights, chunkInfo.Map.X, chunkInfo.Map.Y); }