// Use this for initialization void Start() { pmove = GameObject.FindWithTag("Player").GetComponent <PlayerMovement>(); player = GameObject.FindWithTag("Player").GetComponent <Challenger>(); playerGO = GameObject.FindWithTag("Player"); textButtons = menuManager.GetComponent <MapBuildingText>(); }
void AfterSetup() { //menuUI = GameObject.Find("City Menu").GetComponent<Canvas>(); menuManager = GameObject.Find("Menu Manager").GetComponent <MenuManager>(); // trying to mae this work buttonText = menuManager.GetComponent <MapBuildingText>(); // :/ playerGO = GameObject.FindWithTag("Player"); playerArmy = playerGO.GetComponent <Challenger>().GetArmy(); //GUI: townsArmylist = new List <Unit>(); playersArmyList = playerGO.GetComponent <ArmyScrollList>(); player = playerGO.GetComponent <Challenger>(); if (isCapital) { buildingType = BuildingType.Capital; } // citiesUnit = new Unit(unitsSprite); setup = true; InvokeRepeating("RegainRecruits", 40f, recruitRegainCD); //buttonText.TextSet(); too soon? }