public override void createGameObject(MapBlock mapBlock, Dictionary <string, GameObject> prefabList, ref GameObject MapObject) { mapBlock.Initialize(); base.createGameObject(mapBlock, prefabList, ref MapObject); GameObject template = prefabList["teleport"]; GameObject teleport = AddObject(mapBlock.Location, template, ref MapObject); var teleportConfig = mapBlock.getObjectConfigForType("teleport"); if (teleportConfig != null) { if (teleportConfig.Teleport != null) { if (teleportConfig.Teleport.Target != null && teleportConfig.Teleport.Target.Length == 2) { var teleportController = teleport.GetComponent <TeleportController>(); teleportController.TargetColumn = teleportConfig.Teleport.Target[0] - 1; teleportController.TargetRow = teleportConfig.Teleport.Target[1] - 1; } if (teleportConfig.Teleport.Rotation != null && teleportConfig.Teleport.Rotation.Length == 1) { var teleportController = teleport.GetComponent <TeleportController>(); teleportController.RotationDirection = teleportConfig.Teleport.Rotation[0]; } } } mapBlock.addGameObject(teleport); }
public override void createGameObject(MapBlock mapBlock, Dictionary <string, GameObject> prefabList, ref GameObject MapObject) { mapBlock.Initialize(); base.createGameObject(mapBlock, prefabList, ref MapObject); GameObject template = prefabList[GetModel(mapBlock)]; GameObject ducat = AddObject(mapBlock.Location, template, ref MapObject); if (EnableRotation(mapBlock)) { var ducatConfig = mapBlock.getObjectConfigForType("ducat"); if (ducatConfig != null && ducatConfig.Rotation != null && ducatConfig.Rotation.Length == 1) { var direction = (Direction)"NESW".IndexOf(ducatConfig.Rotation[0]); ducat.transform.rotation = direction.GetRotation(); } else { AttachToWall(ref ducat); } } AssignObjectConfigByType(ducat, "ducat", mapBlock); mapBlock.addGameObject(ducat); }
public override void createGameObject(MapBlock mapBlock, Dictionary <string, GameObject> prefabList, ref GameObject MapObject) { mapBlock.Initialize(); base.createGameObject(mapBlock, prefabList, ref MapObject); GameObject template = prefabList["torch"]; GameObject torch = AddObject(mapBlock.Location, template, ref MapObject); var torchConfig = mapBlock.getObjectConfigForType("torch"); if (torchConfig != null && torchConfig.Rotation != null && torchConfig.Rotation.Length == 1) { var direction = (Direction)"NESW".IndexOf(torchConfig.Rotation[0]); torch.transform.rotation = direction.GetRotation(); } else { AttachToWall(ref torch); } AssignObjectConfigByType(torch, "torch", mapBlock); mapBlock.addGameObject(torch); }
public override void createGameObject(MapBlock mapBlock, Dictionary <string, GameObject> prefabList, ref GameObject MapObject) { mapBlock.Initialize(); base.createGameObject(mapBlock, prefabList, ref MapObject); string prefab = selectDecoration(mapBlock); GameObject template = prefabList[prefab]; GameObject decoration = AddObject(mapBlock.Location, template, ref MapObject); var decorationConfig = mapBlock.getObjectConfigForType("decoration"); if (decorationConfig != null && decorationConfig.Rotation != null && decorationConfig.Rotation.Length == 1) { var direction = (Direction)"NESW".IndexOf(decorationConfig.Rotation[0]); decoration.transform.rotation = direction.GetRotation(); } else { AttachToWall(ref decoration); } AssignObjectConfigByType(decoration, "decoration", mapBlock); mapBlock.addGameObject(decoration); }
public override void createGameObject(MapBlock mapBlock, Dictionary <string, GameObject> prefabList, ref GameObject MapObject) { mapBlock.Initialize(); MapObject = GenerateFloorObject(mapBlock, prefabList, MapObject); MapObject = GenerateCeilingObject(mapBlock, prefabList, MapObject); }
public override void createGameObject(MapBlock mapBlock, Dictionary <string, GameObject> prefabList, ref GameObject MapObject) { mapBlock.Initialize(); base.createGameObject(mapBlock, prefabList, ref MapObject); var crateTemplate = prefabList["crate_01"]; GameObject crate = AddObject(mapBlock.Location, crateTemplate, ref MapObject); mapBlock.addGameObject(crate); }
public override void createGameObject(MapBlock mapBlock, Dictionary <string, GameObject> prefabList, ref GameObject MapObject) { mapBlock.Initialize(); base.createGameObject(mapBlock, prefabList, ref MapObject); GameObject template = prefabList["gate"]; GameObject gate = AddObject(mapBlock.Location, template, ref MapObject); AssignObjectConfigByType(gate, "door", mapBlock); mapBlock.addGameObject(gate); }
public override void createGameObject(MapBlock mapBlock, Dictionary <string, GameObject> prefabList, ref GameObject MapObject) { mapBlock.Initialize(); if (north != null && north.MapSymbol != '#') { GameObject template = prefabList["wall_one_side"]; GameObject wall = AddObject(mapBlock.Location, template, ref MapObject, "_N"); wall.transform.rotation = Direction.North.GetRotation(); mapBlock.addGameObject(wall); } if (south != null && south.MapSymbol != '#') { GameObject template = prefabList["wall_one_side"]; GameObject wall = AddObject(mapBlock.Location, template, ref MapObject, "_S"); wall.transform.rotation = Direction.South.GetRotation(); mapBlock.addGameObject(wall); } if (west != null && west.MapSymbol != '#') { GameObject template = prefabList["wall_one_side"]; GameObject wall = AddObject(mapBlock.Location, template, ref MapObject, "_W"); wall.transform.rotation = Direction.West.GetRotation(); mapBlock.addGameObject(wall); } if (east != null && east.MapSymbol != '#') { GameObject template = prefabList["wall_one_side"]; GameObject wall = AddObject(mapBlock.Location, template, ref MapObject, "_E"); wall.transform.rotation = Direction.East.GetRotation(); mapBlock.addGameObject(wall); } }
public override void createGameObject(MapBlock mapBlock, Dictionary <string, GameObject> prefabList, ref GameObject MapObject) { mapBlock.Initialize(); GenerateFloor = false; base.createGameObject(mapBlock, prefabList, ref MapObject); GameObject templateFloorButton = prefabList["floor_button"]; GameObject floorButton = AddObject(mapBlock.Location, templateFloorButton, ref MapObject); AssignObjectConfigByType(floorButton, "floor_button", mapBlock); mapBlock.addGameObject(floorButton); }