public Map2Manager(Map2Gui mapGui) { _mapGui = mapGui; _marioMapObj = new Map2Object(Config.ObjectAssociations.MarioMapImage, 1); _marioMapObj.UsesRotation = true; _holpMapObj = new Map2Object(Config.ObjectAssociations.HolpImage, 2); _intendedNextPositionMapObj = new Map2Object(Config.ObjectAssociations.IntendedNextPositionImage, 2); _intendedNextPositionMapObj.UsesRotation = true; _pointMapObj = new Map2Object(Config.ObjectAssociations.IntendedNextPositionImage, 2); _pointMapObj.UsesRotation = true; _cameraMapObj = new Map2Object(Config.ObjectAssociations.CameraMapImage, 1); _cameraMapObj.UsesRotation = true; _floorTriangleMapObj = new TriangleMap2Object(Color.FromArgb(200, Color.Cyan), 3); _ceilingTriangleMapObj = new TriangleMap2Object(Color.FromArgb(200, Color.Red), 2); _cogFloorTris = new List <TriangleMap2Object>(); for (int i = 0; i < 4; i++) { _cogFloorTris.Add(new TriangleMap2Object(Color.FromArgb(200, Color.Cyan), 3)); } _cog2FloorTris = new List <TriangleMap2Object>(); for (int i = 0; i < 4; i++) { _cog2FloorTris.Add(new TriangleMap2Object(Color.FromArgb(200, Color.Magenta), 3)); } _cogWallTris = new List <TriangleMap2Object>(); for (int i = 0; i < 12; i++) { _cogWallTris.Add(new TriangleMap2Object(Color.FromArgb(200, Color.Green), 3)); } _triObjectWalls = new List <List <TriangleMap2Object> >(); _triObjectFloors = new List <List <TriangleMap2Object> >(); for (int numSides = SHAPE_MIN_SIDES; numSides <= SHAPE_MAX_SIDSE; numSides++) { (List <TriangleShape> floors, List <TriangleShape> walls) = GetTriShapes(numSides); List <TriangleMap2Object> wallTris = new List <TriangleMap2Object>(); foreach (TriangleShape tri in walls) { wallTris.Add(new TriangleMap2Object(Color.FromArgb(200, Color.Green), 3)); } _triObjectWalls.Add(wallTris); List <TriangleMap2Object> floorTris = new List <TriangleMap2Object>(); foreach (TriangleShape tri in floors) { floorTris.Add(new TriangleMap2Object(Color.FromArgb(200, Color.Cyan), 3)); } _triObjectFloors.Add(floorTris); } }
public void RemoveMapObject(Map2Object mapObj) { _mapObjects.Remove(mapObj); _mapGraphics.RemoveMapObject(mapObj); }
public void AddMapObject(Map2Object mapObj) { _mapObjects.Add(mapObj); _mapGraphics.AddMapObject(mapObj); }