示例#1
0
        public void MoveEntity(Map.Map.Position destination, Action <bool> completionHandler)
        {
            var centity = (Entity)Entity;
            var comp    = (CharacterSpriteComponent)Entity.GetComponent(typeof(CharacterSpriteComponent));

            if (comp == null)
            {
                return;
            }

            GKGraphNode[] path = GameViewController.CurrentScene.CurrentMap.FindPath(centity.Model.StartPosition, destination, false);

            if (teleportation)
            {
                if (path == null)
                {
                    completionHandler(false);
                    return;
                }

                var lastNode = (MapGraphNode)path.Last();
                CoreGraphics.CGPoint point = GameViewController.CurrentScene.CurrentMap.PositionToPoint(lastNode.NodePosition, true);
                comp.Sprite.Position        = point;
                centity.Model.StartPosition = lastNode.NodePosition;
                comp.Sprite.ZPosition       = GameViewController.CurrentScene.CurrentMap.ZLevelForPosition(lastNode.NodePosition);

                completionHandler(true);
            }
            else
            {
                FollowPath(path, completionHandler);
            }
        }
示例#2
0
文件: MapView.cs 项目: iainx/Walker
        void UpdateMapViews()
        {
            if (map == null) {
                return;
            }

            for (int row = 0; row < map.Height; row++) {
                for (int column = 0; column < map.Width; column++) {
                    Map.Map.Position position = new Map.Map.Position { Row = row, Column = column };
                    CGPoint point = map.PositionToPoint (position);
                    Tile t = map.TileAtPosition (position);

                    var bbox = map.BoundingBoxForTileAtPosition (position);

                    Console.WriteLine ("{0}", point);
                    Console.WriteLine ("bbox: {0}", bbox);
                    NSImageView tileView = new NSImageView (bbox) {Image = t.Image, TranslatesAutoresizingMaskIntoConstraints = false};
                    AddSubview (tileView, NSWindowOrderingMode.Below, overlay);

                    var constraint = NSLayoutConstraint.Create (this,
                                         NSLayoutAttribute.CenterX, NSLayoutRelation.Equal,
                                         tileView, NSLayoutAttribute.CenterX, 1, -point.X);
                    AddConstraint (constraint);

                    constraint = NSLayoutConstraint.Create (this,
                        NSLayoutAttribute.Top, NSLayoutRelation.Equal,
                        tileView, NSLayoutAttribute.Bottom, 1, -65 + point.Y);
                    AddConstraint (constraint);

                    constraint = NSLayoutConstraint.Create (tileView, NSLayoutAttribute.Width, NSLayoutRelation.Equal,
                        null, NSLayoutAttribute.NoAttribute, 1, bbox.Width);
                    tileView.AddConstraint (constraint);

                    constraint = NSLayoutConstraint.Create (tileView, NSLayoutAttribute.Height, NSLayoutRelation.Equal,
                        null, NSLayoutAttribute.NoAttribute, 1, bbox.Height);
                    tileView.AddConstraint (constraint);
                }
            }
        }