public void SetUp() { mGameObject = new GameObject(); mGameObject.AddComponent <ManualSignal>(); Assert.NotNull(mGameObject); mSignal = mGameObject.GetComponent <ManualSignal>(); Assert.NotNull(mSignal); }
private void AddSignalsToList(ref List <Signal> signals, int amountToAdd) { for (int i = 0; i < amountToAdd; i++) { GameObject gameObject = new GameObject(); Assert.NotNull(gameObject); gameObject.AddComponent <ManualSignal>(); ManualSignal component = gameObject.GetComponent <ManualSignal>(); Assert.NotNull(component); signals.Add(component); gameObject.transform.parent = mGameObject.transform; } mSignalGroup.RefreshChildrenSignalMapping(); }