示例#1
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 public ManualObjectSection(ManualObject parent, MaterialPtr mat, RenderOperation.OperationType opType) : this(OgrePINVOKE.new_ManualObject_ManualObjectSection__SWIG_2(ManualObject.getCPtr(parent), MaterialPtr.getCPtr(mat), (int)opType), true)
 {
     if (OgrePINVOKE.SWIGPendingException.Pending)
     {
         throw OgrePINVOKE.SWIGPendingException.Retrieve();
     }
 }
示例#2
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 public ManualObjectSectionShadowRenderable(ManualObject parent, HardwareIndexBufferPtr indexBuffer, VertexData vertexData, bool createSeparateLightCap) : this(OgrePINVOKE.new_ManualObject_ManualObjectSectionShadowRenderable__SWIG_1(ManualObject.getCPtr(parent), HardwareIndexBufferPtr.getCPtr(indexBuffer), VertexData.getCPtr(vertexData), createSeparateLightCap), true)
 {
     if (OgrePINVOKE.SWIGPendingException.Pending)
     {
         throw OgrePINVOKE.SWIGPendingException.Retrieve();
     }
 }
示例#3
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 public ManualObjectSection(ManualObject parent, string materialName, RenderOperation.OperationType opType, string groupName) : this(OgrePINVOKE.new_ManualObject_ManualObjectSection__SWIG_0(ManualObject.getCPtr(parent), materialName, (int)opType, groupName), true)
 {
     if (OgrePINVOKE.SWIGPendingException.Pending)
     {
         throw OgrePINVOKE.SWIGPendingException.Retrieve();
     }
 }