public Mansion Insert(Mansion item) { var inserted = Mansions.Add(item); _ctx.SaveChanges(); return(inserted); }
public void Update(Mansion item) { var updated = Mansions.FirstOrDefault(x => x.UniqueId == item.UniqueId); updated.Address = item.Address; updated.TotalFunds = item.TotalFunds; _ctx.SaveChanges(); }
public static MansionViewModel ToViewModel(this Mansion item) { return(new MansionViewModel { Id = item.UniqueId, Address = item.Address, TotalFunds = item.TotalFunds, Users = item.Users.Select(x => x.ToViewModel()).ToList(), Bills = item.Bills.Select(x => x.ToViewModel()).ToList(), Consumptions = item.Consumptions.Select(x => x.ToViewModel()).ToList() }); }
static void Main() { Cottage cottage = new Cottage(); cottage.CottageInfo(); Flat flat = new Flat(); flat.FlatInfo(); Mansion mansion = new Mansion(); mansion.MansionInfo(); Console.ReadLine(); }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(this.gameObject); } _mansionFacet = new Mansion(); _choicesFacet = new ChoiceMaker(); _playerFacet = new Player(); _creatureManagerFacet = new CreatureManager(); EventDelegate.StartGame += OnGameStart; }
public void Awake() { //loveInterests = new List<LoveInterest>(GameObject.FindObjectsOfType<LoveInterest>()); mansion = GameObject.FindObjectOfType <Mansion>(); sfxManager = GameObject.FindObjectOfType <SFXManager>(); bgmManager = GameObject.FindObjectOfType <BGMManager>(); dialogControls = GameObject.FindObjectOfType <DialogController>(); mapControls = GameObject.FindObjectOfType <MapController>(); diaryControls = GameObject.FindObjectOfType <DiaryController> (); timeUI = GameObject.FindObjectOfType <TimeUI>(); backgroundControls = GameObject.FindObjectOfType <BackgroundController>(); foregroundControls = GameObject.FindObjectOfType <ForegroundController>(); loveInterestControls = GameObject.FindObjectOfType <LoveInterestSelectController>(); screenFader = GameObject.FindObjectOfType <ScreenFader>(); dayControls = GameObject.FindObjectOfType <DayManager>(); instance = this; }
public void Update(Mansion item) { _mansionRepository.Update(item); }
public Mansion Insert(Mansion item) { return(_mansionRepository.Insert(item)); }