示例#1
0
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            Manipulator manipulator = null;

            if (!DA.GetData(0, ref manipulator))
            {
                manipulator = Manipulator.Default;
                AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "No robot system defined, using default");
            }   // Set Robot.
            if (!DA.GetData(1, ref c_Target))
            {
                return;                               // Get the target.
            }
            c_Robot  = (Manipulator)manipulator.Duplicate();
            c_Target = (Target)c_Target.Duplicate();
            if (c_Target.Tool != null)
            {
                c_Tool = c_Target.Tool;                        // Get the tool from the target.
            }
            Manipulator.ManipulatorPose pose = new Manipulator.ManipulatorPose(c_Robot, c_Target);

            // Handle errors
            List <string> log = new List <string>();

            if (pose.OverHeadSig)
            {
                log.Add("Close to overhead singularity.");
            }
            if (pose.WristSing)
            {
                log.Add("Close to wrist singularity.");
            }
            if (pose.OutOfReach)
            {
                log.Add("Target out of range.");
            }
            if (pose.OutOfRoation)
            {
                log.Add("Joint out of range.");
            }

            if (c_Pose != null)
            {
                c_Robot.SetPose(c_Pose, checkValidity: true);
            }
            c_Robot.SetPose(pose, checkValidity: true);
            if (c_Robot.CurrentPose.IsValid)
            {
                c_Pose = c_Robot.CurrentPose;
            }

            Plane flange = (c_Robot.CurrentPose.IsValid)? c_Robot.CurrentPose.Flange: Plane.Unset;

            double[] selectedAngles = c_Robot.CurrentPose.Angles;

            // Set output
            DA.SetData("Flange", flange);
            DA.SetDataList("Angles", selectedAngles);
            DA.SetDataList("Log", log);
            if (c_PoseOut)
            {
                DA.SetData("Robot Pose", c_Robot.CurrentPose);
            }


            // Update and display data
            c_Robot.UpdatePose();
            c_Robot.GetBoundingBox(Transform.Identity);

            c_Tool.UpdatePose(c_Robot);
            c_Tool.GetBoundingBox(Transform.Identity);
        }