public void undoTest() { ManipulationController t = ManipulationController.getInstance(); PrivateObject param0 = new PrivateObject(t); Controller_Accessor target = new Controller_Accessor(param0); PixelState p = PixelState.getInstance(); Bitmap b = new Bitmap(10, 10); Image img = (Image)b; ImageObject imgObj = new ImageObject(img, ImageManipulatorType.Name.GRAYSCALE); PictureBox pictureBox1 = new PictureBox(); pictureBox1.Image = img; target.setPictureBox(pictureBox1); Bitmap c = new Bitmap(13, 14); Image img2 = (Image)c; ImageObject imgObj2 = new ImageObject(img, ImageManipulatorType.Name.GRAYSCALE); p.add(imgObj2); target.undo(); Image i1 = imgObj2.get_Image(); Image i2 = Controller_Accessor.pic.Image; // Erwartet:<System.Drawing.Bitmap>. Tatsächlich:<System.Drawing.Bitmap> . Assert.AreEqual(i1, i2, "Das System wirft einen Fehler weil er bekommt was er erwartet. ALLES KLAAR!!! :("); }
// Update is called once per frame void Update() { // poll and do actions if (CollidingObject) { Quaternion angularSpeed = Quaternion.Inverse(previousAngle) * transform.rotation; Vector3 linearSpeed = transform.position - previousPosition; Rigidbody rb = CollidingObject.GetComponent <Rigidbody>(); ManipulationController otherController = OtherController.GetComponent <ManipulationController>(); //First check if the other side is grabing if (Input.GetMouseButton((int)ControllerSide)) { bool isSameObject = false; if (otherController.isHolding) { isSameObject = otherController.CollidingObject.Equals(CollidingObject); } if (!isHolding && !isSameObject) { rb.isKinematic = true; rb.transform.SetParent(gameObject.transform); UnHighlightObject(); } isHolding = true; } else if (Input.GetMouseButtonUp((int)ControllerSide)) { isHolding = false; bool isSameObject = false; if (otherController.isHolding) { isSameObject = otherController.CollidingObject.Equals(CollidingObject); } if (!isSameObject) { rb.transform.SetParent(GameObject.Find("/World/Environment/Interactables").transform); rb.isKinematic = false; rb.velocity = linearSpeed / Time.deltaTime / rb.mass; rb.angularVelocity = angularSpeed.eulerAngles / Time.deltaTime / rb.mass; HighlightObject(); } else { rb.transform.SetParent(otherController.transform); } } } //Spaghetti Sanity check for isHolding if (isHolding) { if (!CollidingObject) { isHolding = false; } } previousPosition = transform.position; previousAngle = transform.rotation; }
public void getInstanceTest() { ManipulationController expected = null; // TODO: Passenden Wert initialisieren ManipulationController actual; actual = ManipulationController.getInstance(); Assert.AreNotEqual(expected, actual); Assert.IsInstanceOfType(actual, typeof(ManipulationController)); }
public void setPictureBoxTest() { ManipulationController t = ManipulationController.getInstance(); PrivateObject param0 = new PrivateObject(t); Controller_Accessor target = new Controller_Accessor(param0); PictureBox pictureBox1 = new PictureBox(); t.setPictureBox(pictureBox1); Assert.AreSame(pictureBox1, Controller_Accessor.pic); }
void Start() { GameObject skeleton = GetComponent <ManipulationController>().SkeletonContainer; root = skeleton.transform.GetChild(0).gameObject; model = skeleton.transform.parent.gameObject; manipulator = GetComponent <ManipulationController>(); playback = model.AddComponent <Animation>(); reset(); }
public void setMainFormTest() { ManipulationController t = ManipulationController.getInstance(); Form1 form = new Form1(); // TODO: Passenden Wert initialisieren t.setMainForm(form); PrivateObject param0 = new PrivateObject(t); // TODO: Passenden Wert initialisieren Controller_Accessor target = new Controller_Accessor(param0); // TODO: Passenden Wert initialisieren Assert.AreSame(form, target.mainForm); }
void Start() { controller = GetComponent <MenuController>(); manipulator = GetComponent <ManipulationController>(); clipManager = GetComponent <ClipManager>(); callbacks = new Dictionary <string, Action>() { { CALLBACK.STANDBY, () => { manipulator.AssignJob(JOB.STANDBY); } }, { CALLBACK.ROTATE_JOINT, () => { manipulator.AssignJob(JOB.ROTATE); } }, { CALLBACK.OPEN_ADDITIONAL, () => { controller.ShowAdditionalMenu(true); } }, { CALLBACK.CLOSE_ADDITIONAL, () => { controller.ShowAdditionalMenu(false); Reset(); } }, { CALLBACK.DISCARD_CHANGES, () => { clipManager.Undo(0); Reset(); } }, { CALLBACK.SAVE_CHANGES, () => { clipManager.SaveRotation(manipulator.HighlightedJoint); Reset(); } }, { CALLBACK.UNDO, () => { clipManager.Undo(1); Reset(); } }, }; startNode = new MenuNode("Start", null, new Dictionary <string, MenuNode>() { { OPTION.UP, new MenuNode("Undo the last change.", CALLBACK.UNDO, null) }, { OPTION.MIDDLE, new MenuNode("Open additional actions menu.", CALLBACK.OPEN_ADDITIONAL, new Dictionary <string, MenuNode>() { { OPTION.MIDDLE, new MenuNode("Gaze at a button to execute action.", null, null) }, { OPTION.DOWN, new MenuNode("Exit additional actions menu.", CALLBACK.CLOSE_ADDITIONAL, null) } }) }, { OPTION.DOWN, new MenuNode("Touch the joint you wish to animate.", null, new Dictionary <string, MenuNode>() { { OPTION.UP, new MenuNode("Do you want to work with this joint?.", null, null) }, { OPTION.MIDDLE, new MenuNode("Rotate selected joint.", CALLBACK.ROTATE_JOINT, new Dictionary <string, MenuNode>() { { OPTION.UP, new MenuNode("Discard changes.", CALLBACK.STANDBY, new Dictionary <string, MenuNode>() { { OPTION.UP, new MenuNode("Are you sure about that?", null, null) }, { OPTION.MIDDLE, new MenuNode("Yes, discard the changes.", CALLBACK.DISCARD_CHANGES, null) }, { OPTION.DOWN, new MenuNode("I changed my mind, save the changes.", CALLBACK.SAVE_CHANGES, null) } }) }, { OPTION.MIDDLE, new MenuNode("Adjust joint rotation to your liking.", null, null) }, { OPTION.DOWN, new MenuNode("Save changes.", CALLBACK.SAVE_CHANGES, null) } }) } }) } }); Reset(); }