示例#1
0
        protected override void OnMouseDrag(Event evt, TimelineWindow.TimelineState state, TimelineClipHandle handle)
        {
            ManipulateEdges edges = ManipulateEdges.Both;
            float           delta = evt.get_delta().x / state.timeAreaScale.x;

            TimelineUndo.PushUndo(handle.clip.clip.parentTrack, "Trim Clip");
            TimelineClipHandle.DragDirection direction = handle.direction;
            if (direction != TimelineClipHandle.DragDirection.Right)
            {
                if (direction == TimelineClipHandle.DragDirection.Left)
                {
                    double num = this.m_FrameSnap.ApplyOffset(handle.clip.clip.start, delta, state);
                    if (num > 0.0)
                    {
                        double num2 = num - handle.clip.clip.start;
                        handle.clip.clip.start = num;
                        if (handle.clip.clip.duration - num2 > TimelineClip.kMinDuration)
                        {
                            handle.clip.clip.duration -= num2;
                        }
                    }
                    edges = ManipulateEdges.Left;
                }
            }
            else
            {
                double val = this.m_FrameSnap.ApplyOffset(handle.clip.clip.duration, delta, state);
                handle.clip.clip.duration = Math.Max(val, TimelineClip.kMinDuration);
                edges = ManipulateEdges.Right;
            }
            if (this.m_MagnetEngine != null && evt.get_modifiers() != 1)
            {
                this.m_MagnetEngine.Snap(evt.get_delta().x, edges);
            }
        }
示例#2
0
文件: SnapEngine.cs 项目: 0geova0/Jam
        public SnapEngine(IAttractable attractable, IAttractionHandler attractionHandler, ManipulateEdges manipulateEdges, WindowState state,
                          Vector2 mousePosition, IEnumerable <ISnappable> snappables = null)
        {
            m_Attractable     = attractable;
            m_ManipulateEdges = manipulateEdges;

            m_AttractionHandler = attractionHandler;
            m_State             = state;

            m_CurrentTimes = m_GrabbedTimes = new TimeBoundaries(m_Attractable.start, m_Attractable.end);
            m_GrabbedTime  = m_State.PixelToTime(mousePosition.x);

            // Add Time zero as Magnet
            AddMagnet(0.0, true, state);

            // Add current Time as Magnet
            // case1157280 only add current time as magnet if visible
            if (TimelineWindow.instance.currentMode.ShouldShowTimeCursor(m_State))
            {
                AddMagnet(state.editSequence.time, true, state);
            }

            if (state.IsEditingASubTimeline())
            {
                // Add start and end of evaluable range as Magnets
                // This includes the case where the master timeline has a fixed length
                var range = state.editSequence.GetEvaluableRange();
                AddMagnet(range.start, true, state);
                AddMagnet(range.end, true, state);
            }
            else if (state.masterSequence.asset.durationMode == TimelineAsset.DurationMode.FixedLength)
            {
                // Add end sequence Time as Magnet
                AddMagnet(state.masterSequence.asset.duration, true, state);
            }


            if (snappables == null)
            {
                snappables = GetVisibleSnappables(m_State);
            }

            foreach (var snappable in snappables)
            {
                if (!attractable.ShouldSnapTo(snappable))
                {
                    continue;
                }

                var edges = snappable.SnappableEdgesFor(attractable, manipulateEdges);
                foreach (var edge in edges)
                {
                    AddMagnet(edge.time, edge.showSnapHint, state);
                }
            }
        }
示例#3
0
        public IEnumerable <Edge> SnappableEdgesFor(IAttractable attractable, ManipulateEdges manipulateEdges)
        {
            var edges          = new List <Edge>();
            var attractableGUI = attractable as TimelineMarkerGUI;
            var canAddEdges    = !(attractableGUI != null && attractableGUI.parent == parent);

            if (canAddEdges)
            {
                edges.Add(new Edge(time));
            }
            return(edges);
        }
示例#4
0
文件: TrimClip.cs 项目: 0geova0/Jam
            public void OnAttractedEdge(IAttractable attractable, ManipulateEdges manipulateEdges, AttractedEdge edge, double time)
            {
                var clipGUI = attractable as TimelineClipGUI;

                if (clipGUI == null)
                {
                    return;
                }

                var clipItem = ItemsUtils.ToItem(clipGUI.clip);

                if (manipulateEdges == ManipulateEdges.Right)
                {
                    bool affectTimeScale = Event.current.modifiers == EventModifiers.Shift; // TODO Do not use Event.current from here.
                    EditMode.TrimEnd(clipItem, time, affectTimeScale);
                }
                else if (manipulateEdges == ManipulateEdges.Left)
                {
                    EditMode.TrimStart(clipItem, time);
                }
            }
示例#5
0
        protected bool MouseDownInternal(Event evt, WindowState state, TimelineClipHandle handle)
        {
            if (handle == null)
            {
                return(false);
            }

            if (handle.clipGUI.clip != null && !handle.clipGUI.clip.clipCaps.HasAny(ClipCaps.Blending))
            {
                return(false);
            }

            m_Edges = ManipulateEdges.Right;
            if (handle.trimDirection == TrimEdge.Start)
            {
                m_Edges = ManipulateEdges.Left;
            }

            if (m_Edges == ManipulateEdges.Left && handle.clipGUI.clip.hasBlendIn || m_Edges == ManipulateEdges.Right && handle.clipGUI.clip.hasBlendOut)
            {
                return(false);
            }

            m_IsCaptured = true;
            m_UndoSaved  = false;

            m_EaseClipHandler = handle;
            m_Clip            = handle.clipGUI.clip;
            m_OriginalValue   = m_Edges == ManipulateEdges.Left ? m_Clip.easeInDuration : m_Clip.easeOutDuration;


            // Change cursor only when OnGUI Process (not in test)
            if (GUIUtility.guiDepth > 0)
            {
                TimelineCursors.SetCursor(m_Edges == ManipulateEdges.Left ? TimelineCursors.CursorType.MixRight : TimelineCursors.CursorType.MixLeft);
            }

            state.AddCaptured(this);
            return(true);
        }
            public void OnAttractedEdge(IAttractable attractable, ManipulateEdges manipulateEdges, AttractedEdge edge, double time)
            {
                var clipGUI = attractable as TimelineClipGUI;

                if (clipGUI == null)
                {
                    return;
                }

                var clipItem = ItemsUtils.ToItem(clipGUI.clip);

                if (manipulateEdges == ManipulateEdges.Right)
                {
                    bool affectTimeScale = IsAffectingTimeScale(clipGUI.clip);
                    EditMode.TrimEnd(clipItem, time, affectTimeScale);
                }
                else if (manipulateEdges == ManipulateEdges.Left)
                {
                    bool affectTimeScale = IsAffectingTimeScale(clipGUI.clip);
                    EditMode.TrimStart(clipItem, time, affectTimeScale);
                }
            }
        public void OnAttractedEdge(IAttractable attractable, ManipulateEdges manipulateEdges, AttractedEdge edge, double time)
        {
            double offset;

            if (edge == AttractedEdge.Right)
            {
                var duration  = end - start;
                var startTime = time - duration;
                startTime = EditMode.AdjustStartTime(m_State, m_RightMostMovingItems, startTime);

                offset = startTime + duration - end;
            }
            else
            {
                if (edge == AttractedEdge.Left)
                {
                    time = EditMode.AdjustStartTime(m_State, m_LeftMostMovingItems, time);
                }

                offset = time - start;
            }

            if (start + offset < 0.0)
            {
                offset = -start;
            }

            if (!offset.Equals(0.0))
            {
                foreach (var grabbedClips in movingItems)
                {
                    grabbedClips.start += offset;
                }

                EditMode.UpdateMove();

                RefreshPreviewItems();
            }
        }
 public void Snap(float offsetInPixels, ManipulateEdges edges)
 {
     this.m_ManipulateEdges = edges;
     if (offsetInPixels <= -MagnetEngine.k_Epsilon || offsetInPixels >= MagnetEngine.k_Epsilon)
     {
         if (this.m_Magnets.Count != 0)
         {
             SnapState snapState = this.m_SnapState;
             if (snapState != SnapState.Free)
             {
                 if (snapState == SnapState.Snapped)
                 {
                     this.ProcessSnappedState(offsetInPixels);
                 }
             }
             else
             {
                 this.ProcessFreeState(offsetInPixels);
             }
         }
     }
 }
        public IEnumerable <Edge> SnappableEdgesFor(IAttractable attractable, ManipulateEdges manipulateEdges)
        {
            var edges = new List <Edge>();

            bool canAddEdges = !parent.muted;

            if (canAddEdges)
            {
                // Hack: Trim Start in Ripple mode should not have any snap point added
                if (EditMode.editType == EditMode.EditType.Ripple && manipulateEdges == ManipulateEdges.Left)
                {
                    return(edges);
                }

                if (attractable != this)
                {
                    if (EditMode.editType == EditMode.EditType.Ripple)
                    {
                        bool skip = false;

                        // Hack: Since Trim End and Move in Ripple mode causes other snap point to move on the same track (which is not supported), disable snapping for this special cases...
                        // TODO Find a proper way to have different snap edges for each edit mode.
                        if (manipulateEdges == ManipulateEdges.Right)
                        {
                            var otherClipGUI = attractable as TimelineClipGUI;
                            skip = otherClipGUI != null && otherClipGUI.parent == parent;
                        }
                        else if (manipulateEdges == ManipulateEdges.Both)
                        {
                            var moveHandler = attractable as MoveItemHandler;
                            skip = moveHandler != null && moveHandler.movingItems.Any(clips => clips.targetTrack == clip.parentTrack && clip.start >= clips.start);
                        }

                        if (skip)
                        {
                            return(edges);
                        }
                    }

                    AddEdge(edges, clip.start);
                    AddEdge(edges, clip.end);
                }
                else
                {
                    if (manipulateEdges == ManipulateEdges.Right)
                    {
                        var d = TimelineHelpers.GetClipAssetEndTime(clip);

                        if (d < double.MaxValue)
                        {
                            if (clip.SupportsLooping())
                            {
                                var l = TimelineHelpers.GetLoopDuration(clip);

                                var shownTime = TimelineWindow.instance.state.timeAreaShownRange;
                                do
                                {
                                    AddEdge(edges, d, false);
                                    d += l;
                                }while (d < shownTime.y);
                            }
                            else
                            {
                                AddEdge(edges, d, false);
                            }
                        }
                    }

                    if (manipulateEdges == ManipulateEdges.Left)
                    {
                        var clipInfo = AnimationClipCurveCache.Instance.GetCurveInfo(clip.animationClip);
                        if (clipInfo != null && clipInfo.keyTimes.Any())
                        {
                            AddEdge(edges, clip.FromLocalTimeUnbound(clipInfo.keyTimes.Min()), false);
                        }
                    }
                }
            }
            return(edges);
        }