/// <summary> /// Gets the checksum of the manifest for the specified module. /// </summary> protected virtual string GetRemoteModuleManifestChecksum(EModule Module) { string checksum; switch (Module) { case EModule.Launcher: { checksum = ReadRemoteFile(Manifest.GetLaunchpadManifestChecksumURL()); break; } case EModule.Game: { checksum = ReadRemoteFile(Manifest.GetGameManifestChecksumURL()); break; } default: { throw new ArgumentOutOfRangeException(nameof(Module), Module, null); } } return(Utilities.SanitizeString(checksum)); }
/// <summary> /// Gets the checksum of the manifest for the specified module. /// </summary> /// <exception cref="ArgumentOutOfRangeException"> /// Will be thrown if the <see cref="EModule"/> passed to the function is not a valid value. /// </exception> protected virtual string GetRemoteModuleManifestChecksum(EModule module) { string checksum; switch (module) { case EModule.Launcher: { checksum = ReadRemoteFile(ManifestHandler.GetLaunchpadManifestChecksumURL()); break; } case EModule.Game: { checksum = ReadRemoteFile(FileManifestHandler.GetGameManifestChecksumURL()); break; } default: { throw new ArgumentOutOfRangeException(nameof(module), module, "An invalid module value was passed to GetRemoteModuleManifestChecksum."); } } return(checksum.RemoveLineSeparatorsAndNulls()); }
//TODO: Maybe move to ManifestHandler? /// <summary> /// Gets the remote game manifest checksum. /// </summary> /// <returns>The remote game manifest checksum.</returns> public string GetRemoteGameManifestChecksum() { string checksum = ReadRemoteFile(manifestHandler.GetGameManifestChecksumURL()); checksum = Utilities.Clean(checksum); return(checksum); }