public Attributes2014(string arrangementFileName, Arrangement arrangement, DLCPackageData info, Platform platform) : base(arrangementFileName, arrangement, info, platform) { #region VARIABLES var dlcName = info.Name.ToLower(); var xblockUrn = String.Format(URN_TEMPLATE_SHORT, TagValue.EmergentWorld.GetDescription(), dlcName); var showlightUrn = String.Format(URN_TEMPLATE, TagValue.Application.GetDescription(), TagValue.XML.GetDescription(), String.Format("{0}_showlights", dlcName)); var songXmlUrn = String.Format(URN_TEMPLATE, TagValue.Application.GetDescription(), TagValue.XML.GetDescription(), String.Format(AggregateGraph2014.AggregateGraph2014.NAME_ARRANGEMENT, dlcName, arrangementFileName)); var songSngUrn = String.Format(URN_TEMPLATE, TagValue.Application.GetDescription(), TagValue.MusicgameSong.GetDescription(), String.Format(AggregateGraph2014.AggregateGraph2014.NAME_ARRANGEMENT, dlcName, arrangementFileName)); var manifestFunctions = new ManifestFunctions(platform.version); #endregion #region FILL ATTRIBUTES ArrangementSort = arrangement.ArrangementSort; BlockAsset = xblockUrn; manifestFunctions.GenerateDynamicVisualDensity(this, song2014, arrangement, GameVersion.RS2014);//2.0 constant for vocs in RS2 FullName = String.Format(AggregateGraph2014.AggregateGraph2014.NAME_ARRANGEMENT, info.Name, arrangement.ArrangementName); MasterID_PS3 = (IsVocal) ? -1 : arrangement.MasterId; MasterID_XBox360 = (IsVocal) ? -1 : arrangement.MasterId; PreviewBankPath = String.Format("song_{0}_preview.bnk", info.Name.ToLower()); RelativeDifficulty = 0; //Always 0 in RS2014 ShowlightsXML = showlightUrn; SongAsset = songSngUrn; SongBank = String.Format("song_{0}.bnk", info.Name.ToLower()); SongEvent = String.Format("Play_{0}", info.Name); SongXml = songXmlUrn; SongVolume = info.Volume; PreviewVolume = info.PreviewVolume ?? SongVolume; // Only for Vocal if (IsVocal) { InputEvent = "Play_Tone_Standard_Mic"; return; } // Only for instruments ArrangementProperties = song2014.ArrangementProperties; ArrangementProperties.BassPick = (int)arrangement.PluckedType; ArrangementProperties.PathLead = Convert.ToInt32(arrangement.RouteMask == DLCPackage.RouteMask.Lead); ArrangementProperties.PathRhythm = Convert.ToInt32(arrangement.RouteMask == DLCPackage.RouteMask.Rhythm); ArrangementProperties.PathBass = Convert.ToInt32(arrangement.RouteMask == DLCPackage.RouteMask.Bass); ArrangementProperties.RouteMask = (int)arrangement.RouteMask; // Automatically set as two finger style if pick is not used ArrangementProperties.TwoFingerPicking = ArrangementProperties.PathBass == 1 && ArrangementProperties.BassPick == 0 ? 1 : 0; // TODO: monitor this change // EOF now properly sets the bonus/represent elements ArrangementProperties.Represent = Convert.ToInt32(arrangement.Represent); ArrangementProperties.BonusArr = Convert.ToInt32(arrangement.BonusArr); // Metronome ArrangementProperties.Metronome = (int)arrangement.Metronome; if (arrangement.ArrangementName == Sng.ArrangementName.Combo) { //Exclusive condition if (arrangement.RouteMask == DLCPackage.RouteMask.Lead) { ArrangementType = (int)Sng.ArrangementName.Lead; } else if (arrangement.RouteMask == DLCPackage.RouteMask.Rhythm) { ArrangementType = (int)Sng.ArrangementName.Rhythm; } else { ArrangementType = (int)arrangement.ArrangementName; } } else { ArrangementType = (int)arrangement.ArrangementName; } LastConversionDateTime = song2014.LastConversionDateTime; MaxPhraseDifficulty = manifestFunctions.GetMaxDifficulty(song2014); TargetScore = 100000; PhraseIterations = new List <PhraseIteration>(); manifestFunctions.GeneratePhraseIterationsData(this, song2014, platform.version); //Score_MaxNotes -- Generated on function above //Score_PNV -- Generated on function above Phrases = new List <Phrase>(); manifestFunctions.GeneratePhraseData(this, song2014); Sections = new List <Section>(); manifestFunctions.GenerateSectionData(this, song2014); SongAverageTempo = song2014.AverageTempo; SongOffset = -song2014.StartBeat; //arrangement.Sng2014.Metadata.StartTime * -1; //SongPartition -- Generated in DLCPackageCreator after this constructor ChordTemplates = new List <ChordTemplate>(); manifestFunctions.GenerateChordTemplateData(this, song2014); //Chords TODO: create me try { // Commented out to check if this is cause of repeating chord display in game manifestFunctions.GenerateChords(this, song2014); } catch (Exception ex) { Console.WriteLine("GenerateChords: " + ex.Message); } //Techniques TODO: improve me // not source of 100% bug try { manifestFunctions.GenerateTechniques(this, song2014); } catch (Exception ex) { Console.WriteLine("GenerateTechniques: " + ex.Message); } //Fix for Dead tones var it = info.TonesRS2014; Tones = new List <Tone2014>(); Tone_A = GetToneName(arrangement.ToneA, it); Tone_B = GetToneName(arrangement.ToneB, it); Tone_Base = GetToneName(arrangement.ToneBase, it); Tone_C = GetToneName(arrangement.ToneC, it); Tone_D = GetToneName(arrangement.ToneD, it); Tone_Multiplayer = GetToneName(arrangement.ToneMultiplayer, it); #endregion }
public Attributes2014(string arrangementFileName, Arrangement arrangement, DLCPackageData info, Platform platform) : base(arrangementFileName, arrangement, info, platform) { #region VARIABLES var dlcName = info.Name.ToLower(); var xblockUrn = String.Format(URN_TEMPLATE_SHORT, TagValue.EmergentWorld.GetDescription(), dlcName); var showlightUrn = String.Format(URN_TEMPLATE, TagValue.Application.GetDescription(), TagValue.XML.GetDescription(), String.Format("{0}_showlights", dlcName)); var songXmlUrn = String.Format(URN_TEMPLATE, TagValue.Application.GetDescription(), TagValue.XML.GetDescription(), String.Format(AggregateGraph2014.AggregateGraph2014.NAME_ARRANGEMENT, dlcName, arrangementFileName)); var songSngUrn = String.Format(URN_TEMPLATE, TagValue.Application.GetDescription(), TagValue.MusicgameSong.GetDescription(), String.Format(AggregateGraph2014.AggregateGraph2014.NAME_ARRANGEMENT, dlcName, arrangementFileName)); var manifestFunctions = new ManifestFunctions(platform.version); #endregion #region FILL ATTRIBUTES ArrangementSort = arrangement.ArrangementSort; BlockAsset = xblockUrn; manifestFunctions.GenerateDynamicVisualDensity(this, SongContent, arrangement, GameVersion.RS2014);//2.0 constant for vocs in RS2 FullName = String.Format(AggregateGraph2014.AggregateGraph2014.NAME_ARRANGEMENT, info.Name, arrangement.Name); MasterID_PS3 = (IsVocal) ? -1 : arrangement.MasterId; MasterID_XBox360 = (IsVocal) ? -1 : arrangement.MasterId; PreviewBankPath = String.Format("song_{0}_preview.bnk", info.Name.ToLower()); RelativeDifficulty = 0; //Always 0 in RS2014 ShowlightsXML = showlightUrn; SongAsset = songSngUrn; SongBank = String.Format("song_{0}.bnk", info.Name.ToLower()); SongEvent = String.Format("Play_{0}", info.Name); SongXml = songXmlUrn; SongVolume = info.Volume; PreviewVolume = info.PreviewVolume ?? SongVolume; // Only for Vocal if (IsVocal) InputEvent = "Play_Tone_Standard_Mic"; // Only for instruments if (!IsVocal) { ArrangementProperties = SongContent.ArrangementProperties; ArrangementProperties.BassPick = (int)arrangement.PluckedType; ArrangementProperties.PathLead = Convert.ToInt32(arrangement.RouteMask == DLCPackage.RouteMask.Lead); ArrangementProperties.PathRhythm = Convert.ToInt32(arrangement.RouteMask == DLCPackage.RouteMask.Rhythm); ArrangementProperties.PathBass = Convert.ToInt32(arrangement.RouteMask == DLCPackage.RouteMask.Bass); ArrangementProperties.RouteMask = (int)arrangement.RouteMask; // BONUS ARRANGEMENT ArrangementProperties.BonusArr = Convert.ToInt32(arrangement.BonusArr); // Metronome ArrangementProperties.Metronome = (int)arrangement.Metronome; if (arrangement.Name == Sng.ArrangementName.Combo) { //Exclusive condition if (arrangement.RouteMask == DLCPackage.RouteMask.Lead) ArrangementType = (int)Sng.ArrangementName.Lead; else if (arrangement.RouteMask == DLCPackage.RouteMask.Rhythm) ArrangementType = (int)Sng.ArrangementName.Rhythm; else ArrangementType = (int)arrangement.Name; } else ArrangementType = (int)arrangement.Name; //Chords -- //TODO: MISSING GENERATE ChordTemplates = new List<ChordTemplate>(); manifestFunctions.GenerateChordTemplateData(this, SongContent); LastConversionDateTime = SongContent.LastConversionDateTime; MaxPhraseDifficulty = manifestFunctions.GetMaxDifficulty(SongContent); TargetScore = 100000; PhraseIterations = new List<PhraseIteration>(); manifestFunctions.GeneratePhraseIterationsData(this, SongContent, platform.version); //Score_MaxNotes -- Generated on function above //Score_PNV -- Generated on function above Phrases = new List<Phrase>(); manifestFunctions.GeneratePhraseData(this, SongContent); Sections = new List<Section>(); manifestFunctions.GenerateSectionData(this, SongContent); SongAverageTempo = SongContent.AverageTempo; SongOffset = arrangement.Sng2014.Metadata.StartTime * -1; //SongPartition -- Generated in DLCPackageCreator after this constructor //Techniques TODO: improve me try { manifestFunctions.GenerateTechniques(this, SongContent); } catch { } //Fix for Dead tones var it = info.TonesRS2014; Tones = new List<Tone2014>(); Tone_A = GetToneName(arrangement.ToneA, it); Tone_B = GetToneName(arrangement.ToneB, it); Tone_Base = GetToneName(arrangement.ToneBase, it); Tone_C = GetToneName(arrangement.ToneC, it); Tone_D = GetToneName(arrangement.ToneD, it); Tone_Multiplayer = GetToneName(arrangement.ToneMultiplayer, it); } #endregion }
public Attributes2014(string arrangementFileName, Arrangement arrangement, DLCPackageData info, Platform platform) : base(arrangementFileName, arrangement, info, platform) { #region VARIABLES var dlcName = info.Name.ToLower(); var xblockUrn = String.Format(URN_TEMPLATE_SHORT, TagValue.EmergentWorld.GetDescription(), dlcName); var showlightUrn = String.Format(URN_TEMPLATE, TagValue.Application.GetDescription(), TagValue.XML.GetDescription(), String.Format("{0}_showlights", dlcName)); var songXmlUrn = String.Format(URN_TEMPLATE, TagValue.Application.GetDescription(), TagValue.XML.GetDescription(), String.Format(AggregateGraph2014.AggregateGraph2014.NAME_ARRANGEMENT, dlcName, arrangementFileName)); var songSngUrn = String.Format(URN_TEMPLATE, TagValue.Application.GetDescription(), TagValue.MusicgameSong.GetDescription(), String.Format(AggregateGraph2014.AggregateGraph2014.NAME_ARRANGEMENT, dlcName, arrangementFileName)); var manifestFunctions = new ManifestFunctions(platform.version); #endregion #region FILL ATTRIBUTES ArrangementSort = arrangement.ArrangementSort; BlockAsset = xblockUrn; manifestFunctions.GenerateDynamicVisualDensity(this, SongContent, arrangement, GameVersion.RS2014);//2.0 constant for vocs in RS2 FullName = String.Format(AggregateGraph2014.AggregateGraph2014.NAME_ARRANGEMENT, info.Name, arrangement.Name); MasterID_PS3 = (IsVocal) ? -1 : arrangement.MasterId; MasterID_XBox360 = (IsVocal) ? -1 : arrangement.MasterId; PreviewBankPath = String.Format("song_{0}_preview.bnk", info.Name.ToLower()); RelativeDifficulty = 0; //Always 0 in RS2014 ShowlightsXML = showlightUrn; SongAsset = songSngUrn; SongBank = String.Format("song_{0}.bnk", info.Name.ToLower()); SongEvent = String.Format("Play_{0}", info.Name); SongXml = songXmlUrn; SongVolume = info.Volume; PreviewVolume = info.PreviewVolume ?? SongVolume; // Only for Vocal if (IsVocal) { InputEvent = "Play_Tone_Standard_Mic"; } // Only for instruments if (!IsVocal) { ArrangementProperties = SongContent.ArrangementProperties; ArrangementProperties.BassPick = (int)arrangement.PluckedType; ArrangementProperties.PathLead = Convert.ToInt32(arrangement.RouteMask == DLCPackage.RouteMask.Lead); ArrangementProperties.PathRhythm = Convert.ToInt32(arrangement.RouteMask == DLCPackage.RouteMask.Rhythm); ArrangementProperties.PathBass = Convert.ToInt32(arrangement.RouteMask == DLCPackage.RouteMask.Bass); ArrangementProperties.RouteMask = (int)arrangement.RouteMask; // BONUS ARRANGEMENT ArrangementProperties.BonusArr = Convert.ToInt32(arrangement.BonusArr); // Metronome ArrangementProperties.Metronome = (int)arrangement.Metronome; if (arrangement.Name == Sng.ArrangementName.Combo) { //Exclusive condition if (arrangement.RouteMask == DLCPackage.RouteMask.Lead) { ArrangementType = (int)Sng.ArrangementName.Lead; } else if (arrangement.RouteMask == DLCPackage.RouteMask.Rhythm) { ArrangementType = (int)Sng.ArrangementName.Rhythm; } else { ArrangementType = (int)arrangement.Name; } } else { ArrangementType = (int)arrangement.Name; } //Chords -- //TODO: MISSING GENERATE ChordTemplates = new List <ChordTemplate>(); manifestFunctions.GenerateChordTemplateData(this, SongContent); LastConversionDateTime = SongContent.LastConversionDateTime; MaxPhraseDifficulty = manifestFunctions.GetMaxDifficulty(SongContent); TargetScore = 100000; PhraseIterations = new List <PhraseIteration>(); manifestFunctions.GeneratePhraseIterationsData(this, SongContent, platform.version); //Score_MaxNotes -- Generated on function above //Score_PNV -- Generated on function above Phrases = new List <Phrase>(); manifestFunctions.GeneratePhraseData(this, SongContent); Sections = new List <Section>(); manifestFunctions.GenerateSectionData(this, SongContent); SongAverageTempo = SongContent.AverageTempo; SongOffset = arrangement.Sng2014.Metadata.StartTime * -1; //SongPartition -- Generated in DLCPackageCreator after this constructor //Techniques TODO: improove me try { manifestFunctions.GenerateTechniques(this, SongContent); } catch { } //Fix for Dead tones var it = info.TonesRS2014; Tones = new List <Tone2014>(); Tone_A = GetToneName(arrangement.ToneA, it); Tone_B = GetToneName(arrangement.ToneB, it); Tone_Base = GetToneName(arrangement.ToneBase, it); Tone_C = GetToneName(arrangement.ToneC, it); Tone_D = GetToneName(arrangement.ToneD, it); Tone_Multiplayer = GetToneName(arrangement.ToneMultiplayer, it); } #endregion }
public string GenerateManifest(string dlcKey, IList<Arrangement> arrangements, SongInfo songInfo, Platform platform) { var manifest = Manifest; manifest.Entries = new Dictionary<string, Dictionary<string, Attributes>>(); bool firstarrangset = false; Arrangement vocal = null; if (arrangements.Any<Arrangement>(a => a.ArrangementType == Sng.ArrangementType.Vocal)) vocal = arrangements.Single<Arrangement>(a => a.ArrangementType == Sng.ArrangementType.Vocal); var manifestFunctions = new ManifestFunctions(platform.version); var songPartition = new SongPartition(); foreach (var x in arrangements) { var isVocal = x.ArrangementType == Sng.ArrangementType.Vocal; var song = (isVocal) ? null : Song.LoadFromFile(x.SongXml.File); var attribute = new Attributes(); attribute.AlbumArt = String.Format("urn:llid:{0}", AggregateGraph.AlbumArt.LLID); // TODO: add better AlbumNameSort feature attribute.AlbumNameSort = attribute.AlbumName = songInfo.Album; attribute.ArrangementName = x.Name.ToString(); attribute.ArtistName = songInfo.Artist; attribute.ArtistNameSort = songInfo.ArtistSort; attribute.AssociatedTechniques = new List<string>(); //Should be 51 for bass, 49 for vocal and guitar attribute.BinaryVersion = x.ArrangementType == Sng.ArrangementType.Bass ? 51 : 49; attribute.BlockAsset = String.Format("urn:emergent-world:{0}", AggregateGraph.XBlock.Name); attribute.ChordTemplates = null; attribute.DISC_DLC_OTHER = "Disc"; attribute.DisplayName = songInfo.SongDisplayName; attribute.DLCPreview = false; attribute.EffectChainMultiplayerName = string.Empty; attribute.EffectChainName = isVocal ? "" : (dlcKey + "_" + x.ToneBase == null ? "Default" : x.ToneBase.Replace(' ', '_')); attribute.EventFirstTimeSortOrder = 9999; attribute.ExclusiveBuild = new List<object>(); attribute.FirstArrangementInSong = false; if (isVocal && !firstarrangset) { firstarrangset = true; attribute.FirstArrangementInSong = true; } attribute.ForceUseXML = true; attribute.Genre = "PLACEHOLDER Genre"; attribute.InputEvent = isVocal ? "Play_Tone_Standard_Mic" : "Play_Tone_"; attribute.IsDemoSong = false; attribute.IsDLC = true; attribute.LastConversionDateTime = ""; int masterId = isVocal ? 1 : x.MasterId; attribute.MasterID_PS3 = masterId; attribute.MasterID_Xbox360 = masterId; attribute.MaxPhraseDifficulty = 0; attribute.PersistentID = x.Id.ToString().Replace("-", "").ToUpper(); attribute.PhraseIterations = new List<PhraseIteration>(); attribute.Phrases = new List<Phrase>(); attribute.PluckedType = x.PluckedType == Sng.PluckedType.Picked ? "Picked" : "Not Picked"; attribute.RelativeDifficulty = isVocal ? 0 : song.Levels.Length; attribute.RepresentativeArrangement = false; attribute.Score_MaxNotes = 0; attribute.Score_PNV = 0; attribute.Sections = new List<Section>(); attribute.Shipping = true; attribute.SongAsset = String.Format("urn:llid:{0}", x.SongFile.LLID); attribute.SongEvent = String.Format("Play_{0}", dlcKey); attribute.SongKey = dlcKey; attribute.SongLength = 0; attribute.SongName = songInfo.SongDisplayName; attribute.SongNameSort = songInfo.SongDisplayNameSort; attribute.SongXml = String.Format("urn:llid:{0}", x.SongXml.LLID); attribute.SongYear = songInfo.SongYear; attribute.TargetScore = 0; attribute.ToneUnlockScore = 0; attribute.TwoHandTapping = false; attribute.UnlockKey = ""; attribute.Tuning = x.Tuning; attribute.VocalsAssetId = x.ArrangementType == Sng.ArrangementType.Vocal ? "" : (vocal != null) ? String.Format("{0}|GRSong_{1}", vocal.Id, vocal.Name) : ""; attribute.ChordTemplates = new List<ChordTemplate>(); manifestFunctions.GenerateDynamicVisualDensity(attribute, song, x, GameVersion.RS2012); if (!isVocal) { #region "Associated Techniques" attribute.PowerChords = song.HasPowerChords(); if (song.HasPowerChords()) AssociateTechniques(x, attribute, "PowerChords"); attribute.BarChords = song.HasBarChords(); if (song.HasBarChords()) AssociateTechniques(x, attribute, "BarChords"); attribute.OpenChords = song.HasOpenChords(); if (song.HasOpenChords()) AssociateTechniques(x, attribute, "ChordIntro"); attribute.DoubleStops = song.HasDoubleStops(); if (song.HasDoubleStops()) AssociateTechniques(x, attribute, "DoubleStops"); attribute.Sustain = song.HasSustain(); if (song.HasSustain()) AssociateTechniques(x, attribute, "Sustain"); attribute.Bends = song.HasBends(); if (song.HasBends()) AssociateTechniques(x, attribute, "Bends"); attribute.Slides = song.HasSlides(); if (song.HasSlides()) AssociateTechniques(x, attribute, "Slides"); attribute.Tremolo = song.HasTremolo(); if (song.HasTremolo()) AssociateTechniques(x, attribute, "Tremolo"); attribute.SlapAndPop = song.HasSlapAndPop(); if (song.HasSlapAndPop()) AssociateTechniques(x, attribute, "Slap"); attribute.Harmonics = song.HasHarmonics(); if (song.HasHarmonics()) AssociateTechniques(x, attribute, "Harmonics"); attribute.PalmMutes = song.HasPalmMutes(); if (song.HasPalmMutes()) AssociateTechniques(x, attribute, "PalmMutes"); attribute.HOPOs = song.HasHOPOs(); if (song.HasHOPOs()) AssociateTechniques(x, attribute, "HOPOs"); attribute.FretHandMutes = song.HasFretHandMutes(); if (song.HasFretHandMutes()) AssociateTechniques(x, attribute, "FretHandMutes"); attribute.DropDPowerChords = song.HasDropDPowerChords(); if (song.HasDropDPowerChords()) AssociateTechniques(x, attribute, "DropDPowerChords"); attribute.Prebends = song.HasPrebends(); if (song.HasPrebends()) AssociateTechniques(x, attribute, "Prebends"); attribute.Vibrato = song.HasVibrato(); if (song.HasVibrato()) AssociateTechniques(x, attribute, "Vibrato"); //Bass exclusive attribute.TwoFingerPlucking = song.HasTwoFingerPlucking(); if (song.HasTwoFingerPlucking()) AssociateTechniques(x, attribute, "Plucking"); attribute.FifthsAndOctaves = song.HasFifthsAndOctaves(); if (song.HasFifthsAndOctaves()) AssociateTechniques(x, attribute, "Octave"); attribute.Syncopation = song.HasSyncopation(); if (song.HasSyncopation()) AssociateTechniques(x, attribute, "Syncopation"); #endregion attribute.AverageTempo = songInfo.AverageTempo; attribute.RepresentativeArrangement = true; attribute.SongPartition = songPartition.GetSongPartition(x.Name, x.ArrangementType); attribute.SongLength = (float)Math.Round((decimal)song.SongLength, 3, MidpointRounding.AwayFromZero); //rounded attribute.LastConversionDateTime = song.LastConversionDateTime; attribute.TargetScore = 100000; attribute.ToneUnlockScore = 70000; attribute.SongDifficulty = (float)song.PhraseIterations.Average(it => song.Phrases[it.PhraseId].MaxDifficulty); manifestFunctions.GenerateChordTemplateData(attribute, song); manifestFunctions.GeneratePhraseData(attribute, song); manifestFunctions.GenerateSectionData(attribute, song); manifestFunctions.GeneratePhraseIterationsData(attribute, song, platform.version); } var attrDict = new Dictionary<string, Attributes> { { "Attributes", attribute } }; manifest.Entries.Add(attribute.PersistentID, attrDict); } manifest.ModelName = "GRSong_Asset"; manifest.IterationVersion = 2; return JsonConvert.SerializeObject(manifest, Formatting.Indented); }