void HandleManeuverExecution() { if (!activelyDraggingNode && Input.GetKeyDown(KeyCode.M)) { SetManeuverNodeExecution(!executeManeuversBool); } float currentTrueAnomaly = ship.TrueAnomaly; for (int i = 0; i < plannedManeuvers.Count; i++) { ManeuverNode thisNode = plannedManeuvers[i]; if (AngleInRange(thisNode.TrueAnomaly, lastTrueAnomalyCalculated, currentTrueAnomaly)) { if (executeManeuversBool) { ExecuteManeuver(thisNode); return; } else { thisNode.RecalculateIntersections(); } } } lastTrueAnomalyCalculated = currentTrueAnomaly; }