public void StartManager() { Debug.Log("Player manager starting..."); Health = 50; MaxHealth = 100; Status = ManagerStatus.Started; }
public void Startup() { Debug.Log("Audio manager starting..."); Status = ManagerStatus.Started; }
public void OnManagerStatusChanged(ManagerStatus newStatus, ManagerStatus previousStatus) { if (Delegates != null) { Delegates(newStatus, previousStatus); } }
public void apiLogic(bool post, UserReview userReview) { JObject obj; if (post) { obj = new APICaller("postReview.php") .AddParam("privateKey", PrivateKey) .AddParam("message", userReview.Message) .AddParam("username", userReview.Username) .AddParam("positive", (userReview.Karma > 0).ToString()) .Call(); } else { obj = new APICaller("removeReview.php") .AddParam("privateKey", PrivateKey) .AddParam("username", userReview.Username) .Call(); } ManagerStatus status = ManagerStatus.UnknownError; if (!Enum.TryParse <ManagerStatus>(obj["message"].ToString(), out status)) { status = ManagerStatus.UnknownError; } if (post) { PostUserReviewResult(status, userReview); } else { RemoveUserReviewResult(status, userReview); } }
// public List<ICharacterStats> charList; public void Initialize() { if (status == ManagerStatus.Offline) { tavernLevel = 0; maxBar = 1; maxCasino = 1; maxBordel = 1; maxRoom = 1; curBar = 0; curBordel = 0; curCasino = 0; curRoom = 0; bar = new List <ICharacterStats>(maxBar); casino = new List <ICharacterStats>(maxCasino); bordel = new List <ICharacterStats>(maxBordel); room = new List <ICharacterStats>(maxRoom); busyChars = new List <ICharacterStats>(); charList = GameObject.FindObjectOfType <TavernList>(); charList.GetList(); toBar = GameObject.FindObjectOfType <SwitchToBar>(); toCasino = GameObject.FindObjectOfType <SwitchToCasino>(); toBordel = GameObject.FindObjectOfType <SwitchToBordel>(); toRoom = GameObject.FindObjectOfType <SwitchToRoom>(); toBar.Initialize(); toCasino.Initialize(); toBordel.Initialize(); toRoom.Initialize(); status = ManagerStatus.Online; } }
public void Startup() { factories = new Dictionary <int, Dictionary <int, Dictionary <int, int[]> > >(); using (IDataReader dr = Managers.Database.GetSQLiteQuery("SELECT f.item_id, fl.level, f.resource_id, fl.count, fl.time FROM Factories as f JOIN FactoryLevels AS fl ON fl.factory_id = f.id ORDER BY item_id, level;")) { while (dr.Read()) { int item_id = Convert.ToInt32(dr["item_id"]); int level = Convert.ToInt32(dr["level"]); int resource = Convert.ToInt32(dr["resource_id"]); int count = Convert.ToInt32(dr["count"]); int time = Convert.ToInt32(dr["time"]); if (!factories.ContainsKey(item_id)) { factories[item_id] = new Dictionary <int, Dictionary <int, int[]> >(); } if (!factories[item_id].ContainsKey(level)) { factories[item_id][level] = new Dictionary <int, int[]>(); } factories[item_id][level][resource] = new int[] { count, time }; } dr.Close(); } InitFactories(); status = ManagerStatus.Started; }
private void GetUserData(NetworkResponseMessage response) { Debug.Log("[PlayerManager] GetUserData - response.status: " + response.Status.ToString()); Debug.Log("[PlayerManager] GetUserData - response.message: " + response.Message); if (response.Status == NetworkRequestStatus.Success) { Status = ManagerStatus.Started; User = JsonUtility.FromJson <UserData>(response.Message); #if UNITY_EDITOR _user = User; #endif // Means that a player was not found with the current device ID if (User.Player_ID == -1) { Messenger.Broadcast("OnDeviceIdNotRegistered"); } else { Messenger <string> .Broadcast("OnUserDataUpdate", User.Username); } GameController.Instance.NetworkManager.Started(OnNetworkManagerStarted); } else { Messenger <string> .Broadcast("OnUserDataDownloadError", response.Message); } }
public void Startup(NetworkService networkService) { Debug.Log("Data manager starting ..."); _network = networkService; _filename = Path.Combine(Application.persistentDataPath, "game.dat"); status = ManagerStatus.Started; }
public void Initialize() { availableResources = new Dictionary <ResourceTypes, int>(); availableResources.Add(ResourceTypes.Money, 0); availableResources.Add(ResourceTypes.Humans, 0); status = ManagerStatus.Online; }
public ActionResult addNewStatus(string statusname) { bool checkStatus = db.ManagerStatus.Any(w => w.StatusName == statusname); if (checkStatus) { return(Json("theSameName", JsonRequestBehavior.AllowGet)); } if (String.IsNullOrWhiteSpace(statusname)) { return(Json("", JsonRequestBehavior.AllowGet)); } else { var activeSession = Session[SessionKey.Admin]; var admin = db.Manager.Where(w => w.DeletedDate == null && w.Email == activeSession.ToString()).FirstOrDefault(); var newStatus = new ManagerStatus() { StatusName = statusname, CreatedDate = DateTime.Now, CreatedId = admin.Id, }; db.ManagerStatus.Add(newStatus); db.SaveChanges(); return(PartialView("~/Areas/AdGetOn/Views/Admin/statusInCreateAdmin.cshtml", db.ManagerStatus.Where(w => w.DeletedDate == null).ToList())); } }
public void Startup() { Debug.Log("Items manager starting..."); _savedBodies = new Dictionary <Rigidbody, BodyData>(); foreach (Rigidbody rb in FindObjectsOfType <Rigidbody>()) { _savedBodies.Add(rb, new BodyData() { position = rb.transform.position, rotation = rb.transform.rotation, velocity = rb.velocity, angularVelocity = rb.angularVelocity }); } // foreach(BodyData body in savedBodies) // { // body.Value.position = body.Key.transform.position; // body.Value.rotation = body.Key.transform.rotation; // body.Value.velocity = body.Key.velocity; // body.Value.angularVelocity = body.Key.angularVelocity; // } Status = ManagerStatus.Started; }
/// <summary> /// Startup this instance. /// stores pickups and resources in dictionary [string,int] /// this allows for item stacking if there are multiples /// access through the Managers script /// </summary> public void Startup() { Debug.Log("Inventory starting "); items = new List <string>();//<string>(); itemprices = new List <int>(); status = ManagerStatus.Started; }
public void Startup(NetworkService service) { Debug.Log("Images manager starting..."); _network = service; status = ManagerStatus.Started; }
public void Startup(NetworkService service) { Debug.Log("Weather manager starting..."); _network = service; StartCoroutine(_network.GetWeatherXML(OnXMLDataLoaded)); status = ManagerStatus.Initializing; }
public IEnumerator LoadAndCache() { yield return(StartCoroutine(Load())); Status = ManagerStatus.Started; Debug.Log(Status); }
public void Initialize() { team = new ICharacterStats[4]; status = ManagerStatus.Online; Debug.Log("Enemy's team manager online"); }
public void Startup() { Debug.Log("FiguresInitialPositionManager starting..."); //запустили менеджер, но нужно дождаться, пока BoardManager создаст сетку status = ManagerStatus.Initializing; StartCoroutine(WaitForBoardManagerStarted()); }
public void Startup() { Turn = FigureColor.white;//по умолчанию первыми ходят белые Debug.Log(PlayerColor.ToString() + " player controller starting..."); status = ManagerStatus.Started; }
public void Startup() { Debug.Log("UI Manager starting..."); status = ManagerStatus.Started; Debug.Log("UI Manager started."); }
public static async Task <ReturnCode> LoginAsync(string email, string password, string token) { if (!IsEmailValid(email)) { return(ReturnCode.IllegalEmail); } if (!IsPasswordValid(password)) { return(ReturnCode.IllegalPassword); } var result = await Instance.GetNamesAsync(token); if (result.Item1 == ReturnCode.Success) { Status = ManagerStatus.Ready; Email = email; Password = password; Token = token; } else if (result.Item1 == ReturnCode.TokenExpired || result.Item1 == ReturnCode.TokenDoesntExist) { return(await LoginAsync(email, password)); } return(result.Item1); }
public void Startup() { UnitList = new Dictionary <int, Dictionary <int, List <int> > >(); using (IDataReader dr = Managers.Database.GetSQLiteQuery("SELECT * FROM UnitFactory;")) { while (dr.Read()) { int item_id = Convert.ToInt32(dr["item_id"]); int level = Convert.ToInt32(dr["level"]); int unit_id = Convert.ToInt32(dr["unit_id"]); if (!UnitList.ContainsKey(item_id)) { UnitList[item_id] = new Dictionary <int, List <int> >(); } if (!UnitList[item_id].ContainsKey(level)) { UnitList[item_id][level] = new List <int>(); } UnitList[item_id][level].Add(unit_id); } dr.Close(); } status = ManagerStatus.Started; }
private string _filename;//是否会存多个档呢? public void Startup() { Debug.Log("Data manager starting..."); _filename = Path.Combine(Application.persistentDataPath, "myScene.dat");//构建 game.dat的完整路径 Debug.Log(_filename); status = ManagerStatus.Started; }
public void Startup() { Debug.Log("Player manager starting..."); // Загружаем настройки if (File.Exists(Application.dataPath + JsonPath)) { LoadSettings(); } else { CreateSettings(); } // Загружаем рекорды if (File.Exists(Application.dataPath + RecordPath)) { LoadRecords(); } else { CreateRecords(); } //DebugSettings(); Status = ManagerStatus.Started; }
public void Startup() { Debug.Log("Deck manager starting..."); _deckDictionary = new Dictionary <Card, int>(); _deckRowList = new List <GameObject>(); Card card1 = Managers.Items.ItemList[2] as Card; while (GetCardCountInDeck(card1) < _startingCard1Amount) { AddCardToDeck(card1); } Card card2 = Managers.Items.ItemList[3] as Card; while (GetCardCountInDeck(card2) < _startingCard2Amount) { AddCardToDeck(card2); } Card card3 = Managers.Items.ItemList[4] as Card; while (GetCardCountInDeck(card3) < _startingCard3Amount) { AddCardToDeck(card3); } status = ManagerStatus.Started; }
public void StartManager() { Debug.Log("Image manager starting..."); network = Managers.Network; Debug.Log(network); Status = ManagerStatus.Started; }
// Add volume controls here (listing 11.4) public void Startup(NetworkService service) { Debug.Log("Audio manager starting..."); _network = service; // Initialize music sources here (listing 11.11) status = ManagerStatus.Started; }
public void Startup(NetworkService service) { if(service == null) return; Debug.LogFormat("<size=20><color=red><b><i>{0}</i></b></color></size>", "weather manager starting..."); _network = service; StartCoroutine(_network.GetWeatherXML(OnXMLDataLoaded)); status = ManagerStatus.Initializing; }
public void Initialize() { pointerSprite = GetComponent <SpriteRenderer>(); pointerSprite.enabled = true; MainManager.battleManager.OnTurnChangesEvent += ChangePos; ChangePos(); status = ManagerStatus.Online; }
public void Startup() { Debug.Log("Audio Manager starting..."); soundSource2D = GameObject.FindGameObjectWithTag("SoundSource").GetComponent <AudioSource>(); status = ManagerStatus.Started; }
/// <summary> /// Инициализация менеджера. Не используется на прямую. /// </summary> public void Startup() { Debug.Log("Player manager starting..."); SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.sceneUnloaded += OnSceneUnloaded; Initializations(); Status = ManagerStatus.Started; }
public void Startup() { Debug.Log("Pause Menu Manager starting..."); hudCanvas = GameObject.FindGameObjectWithTag("PlayerHud").GetComponent <HudCanvas>(); status = ManagerStatus.Started; }
public void Startup(NetworkService service) { Debug.Log("Images manager starting..."); _network = service; // any long-running startup tasks go here, and set status to 'Initializing' until those tasks are complete status = ManagerStatus.Started; }
public void Startup() { Debug.Log("Player manager starting..."); health = 50; maxHealth = 100; status = ManagerStatus.Started; }
public void Startup(NetworkService service) { Debug.Log("Weather manager starting..."); _network = service; //StartCoroutine(_network.GetWeatherXML(OnXMLDataLoaded)); StartCoroutine(_network.GetWeatherJSON(OnJSONDataLoaded)); status = ManagerStatus.Initializing; }
public void Startup() { Debug.Log ("Player Two Manager has started"); status = ManagerStatus.Started; playerTwoActionPoints = 0; playerTwoMaxActionPoints = 3; playerTwoFoodCount = 0; playerTwoMaxFoodCount = 2; playerTwoMaxHealth = 3; playerTwoHealth = playerTwoMaxHealth; }
public void Startup(NetworkService service) { Debug.Log("Data manager starting..."); _network = service; _filename = Path.Combine(Application.persistentDataPath, "game.dat"); // any long-running startup tasks go here, and set status to 'Initializing' until those tasks are complete status = ManagerStatus.Started; }
public void Startup() { Debug.Log ("Action Manager has started!"); status = ManagerStatus.Started; player1 = gameObject.GetComponent<PlayerOneManager>(); player2 = gameObject.GetComponent<PlayerTwoManager>(); playerOneActions = new playerActions[player1.playerOneMaxActionPoints]; playerTwoActions = new playerActions[player2.playerTwoMaxActionPoints]; player1Grid = new playerOneGrid[player1.playerOneMaxActionPoints]; player2Grid = new playerTwoGrid[player2.playerTwoMaxActionPoints]; }
public void Startup() { Debug.Log("Player manager starting..."); // these values could be initialized with saved data health = 50; maxHealth = 100; // any long-running startup tasks go here, and set status to 'Initializing' until those tasks are complete status = ManagerStatus.Started; }
public Task(Game _game, MediaType _mediaType, ManagerStatus _managerStatus, ProgressStatus _progressStatus, PresentationType _presentationType, String _mediaName, int _operatorID) : base() { game = _game; mediaType = _mediaType; managerStatus = _managerStatus; progressStatus = _progressStatus; presentationType = _presentationType; mediaName = _mediaName; operatorID = _operatorID; AvateeringXNA.AllTasks.Add(this); }
public void OnJSONDataLoaded(string data) { Dictionary<string, object> dict; dict = Json.Deserialize(data) as Dictionary<string,object>; // look for "clouds":{"all":40} Dictionary<string, object> clouds = (Dictionary<string,object>)dict["clouds"]; cloudValue = (long)clouds["all"] / 100f; Debug.Log("Value: " + cloudValue); Messenger.Broadcast(GameEvent.WEATHER_UPDATED); status = ManagerStatus.Started; }
public void OnXMLDataLoaded(string data) { if(string.IsNullOrEmpty(data)) return; Dictionary<string, object> dict; dict = Json.Deserialize(data) as Dictionary<string, object>; Dictionary<string, object> clouds = (Dictionary<string,object>)dict["clouds"]; CloudValue = (long)clouds["all"] / 100f; Debug.LogFormat("<size=20><color=red><b><i>{0}</i></b></color></size>", CloudValue); OnWeatherChangedHandler(CloudValue); status = ManagerStatus.Started; }
public void OnXMLDataLoaded(string data) { XmlDocument doc = new XmlDocument(); doc.LoadXml(data); XmlNode root = doc.DocumentElement; // look for <clouds value="40" name="scattered clouds"/> XmlNode node = root.SelectSingleNode("clouds"); string value = node.Attributes["value"].Value; cloudValue = Convert.ToInt32(value) / 100f; Debug.Log("Value: " + cloudValue); Messenger.Broadcast(GameEvent.WEATHER_UPDATED); status = ManagerStatus.Started; }
public void Startup(NetworkService service) { Debug.Log("Inventory manager starting..."); _network = service; // start empty UpdateData(new Dictionary<string, int>()); // any long-running startup tasks go here, and set status to 'Initializing' until those tasks are complete status = ManagerStatus.Started; }
// CLASS METHODS public void Startup() { Debug.Log("Temple pull starting..."); status = ManagerStatus.Started; }
// CLASS METHODS public void Startup() { Debug.Log("Searchlight starting..."); status = ManagerStatus.Started; }
// CLASS METHODS public void Startup() { Debug.Log("Periscope starting..."); status = ManagerStatus.Started; }
public void Startup() { Debug.Log("Inventory manager starting..."); items = new Dictionary<string, int>(); status = ManagerStatus.Started; }
public void OnManagerStatusChanged(ManagerStatus newStatus, ManagerStatus previousStatus) { if (Delegates != null) Delegates(newStatus, previousStatus); }
public void Startup(NetworkService service) { Debug.LogFormat("<size=20><color=red><b><i>{0}</i></b></color></size>", "Images manager starting..."); _network = service; status = ManagerStatus.Started; }
public void Startup(NetworkService service) { Debug.Log("Audio manager starting..."); _network = service; music1Source.ignoreListenerVolume = true; music2Source.ignoreListenerVolume = true; music1Source.ignoreListenerPause = true; music2Source.ignoreListenerPause = true; soundVolume = 1f; musicVolume = 1f; _activeMusic = music1Source; _inactiveMusic = music2Source; // any long-running startup tasks go here, and set status to 'Initializing' until those tasks are complete status = ManagerStatus.Started; }
// CLASS METHODS public void Startup() { Debug.Log("Jellyfish manager starting..."); SpawnJellyfish(); status = ManagerStatus.Started; }
public void Startup() { Debug.Log("Audio manager starting..."); music1Source.ignoreListenerVolume = true; music1Source.ignoreListenerPause = true; music2Source.ignoreListenerVolume = true; music2Source.ignoreListenerPause = true; soundVolume = 1f; musicVolume = 1f; activeMusic = music1Source; inactiveMusic = music2Source; status = ManagerStatus.Started; }
public void Startup() { Debug.Log("Battery starting..."); ResetBattery(); status = ManagerStatus.Started; }
// CLASS METHODS public void Startup() { Debug.Log("View manager starting..."); status = ManagerStatus.Started; }