// Comprueba el estado d ela carta y le cambia el aspecto
 public void Select()
 {
     if (!selected)
     {
         Sound.clip = SelecClip;
         Sound.Play();
         selected     = true;
         Aura.enabled = true;
         managerSc.Select(this.gameObject);
     }
 }
 // Variacion de SelectScript_FIL para que gire la carta
 public void Select()
 {
     //Debug.Log(selected);
     if (!selected)
     {
         Debug.Log("Select");
         Sound.clip = SelecClip;
         Sound.Play();
         selected             = true;
         Aura.enabled         = true;
         Texto.enabled        = true;
         Imagen.sprite        = Frontal;
         transform.localScale = new Vector3(0.65f, 0.9f, 1f);
         managerSc.Select(this.gameObject);
     }
 }