public static ManagerManager GetInstance() { if (_instance == null) { _instance = new ManagerManager(); _instance.Init(); } return _instance; }
private void Awake() { ManagerManager.SetManagers(this); _nameText = inventoryObject.transform.Find("Name").GetComponent <Text>(); _countText = inventoryObject.transform.Find("Count").GetComponent <Text>(); _slots = new InventorySlot[_x * _y]; int i = 0; for (int y = 0; y < _y; y++) { for (int x = 0; x < _x; x++) { _slots[i] = Instantiate(slotPrefab).GetComponent <InventorySlot>(); _slots[i].transform.SetParent(inventoryObject.transform); _slots[i].GetComponent <RectTransform>().anchoredPosition = new Vector2(x * _size, -y * _size); _slots[i].gameObject.SetActive(false); i++; } } Close(); }
private void btnSubmit_Click(object sender, System.EventArgs e) { string id = this.txtId.Text; string name = this.txtName.Text; string password = this.txtPassword.Text; string passwordConfirm = this.txtConfirm.Text; int property = this.cmbProperty.SelectedIndex; if (id == "" || name == "") { MessageBox.Show("登陆名或密码不能为空!"); return; } if (password != passwordConfirm) { MessageBox.Show("密码不一致!"); return; } if (MainForm.Form.CurrentManager.Property == 1 && property == 1) { MessageBox.Show("您无此权限!"); return; } if (property < 0) { MessageBox.Show("请选择正确的用户权限!"); return; } int i = ManagerManager.CreateManager(id, name, password, property); if (i == -1) { MessageBox.Show("该用户已经存在,请选择不同的登陆名!"); return; } this.DialogResult = DialogResult.OK; this.Close(); }
private void btnLogin_Click(object sender, System.EventArgs e) { string id = this.txtId.Text.Trim(); string password = this.txtPassword.Text.Trim(); if (id.Length == 0) { MessageBox.Show("用户名不能为空!"); return; } if (password.Length == 0) { MessageBox.Show("密码不能为空!"); return; } try { if (ManagerManager.ValidateManager(id, password) > 0) { DataTable tbl = ManagerManager.GetManager(id); //创建一个当前的用户 MainForm.Form.CurrentManager = new Manager(); MainForm.Form.CurrentManager.Id = id; MainForm.Form.CurrentManager.Name = tbl.Rows[0]["name"].ToString(); MainForm.Form.CurrentManager.Password = tbl.Rows[0]["password"].ToString(); MainForm.Form.CurrentManager.Property = Int32.Parse(tbl.Rows[0]["property"].ToString()); this.DialogResult = DialogResult.OK; this.Close(); } else { MessageBox.Show("用户名或密码错误!"); } } catch (Exception e1) { MessageBox.Show(e1.InnerException.Message); } }
protected void Button1_Click(object sender, EventArgs e) { string M_Name = txtName.Text.Trim(); string M_Password = txtPassword.Text.Trim(); //获取验证码 string checkCode = txtCheckcode.Text; try { if (Request.Cookies["checkCode"].Value == checkCode) { SqlDataReader dr = ManagerManager.Login(M_Name, M_Password); if (dr.Read()) { Session["M_Id"] = dr[0]; Session["M_Name"] = dr[1].ToString(); Session["role"] = 3; if (Session["callerh"] != null) { Response.Redirect(Session["callerh"].ToString()); } Response.Redirect("~/index.aspx"); } else { label1.Text = "用户名或密码错误!"; } } else { label1.Text = "验证码输入有误!"; } } catch (Exception ex) { Response.Write("错误原因:" + ex.Message); } }
public void write_data(byte[] aData, string aName) { if (StorageCreated && !IsWriting) { //Debug.Log("trying to write data " + aData.Length); IsWriting = true; DataMap toSave = DataMap.Create(); toSave.AddOrReplaceBuffer(aName, aData); mStorage.SubmitUpdatesAsync(toSave, null, delegate(ContainerContext Storage2, SubmitDataMapUpdatesAsyncOp op2) { bool ok = op2.Success && op2.Status == ConnectedStorageStatus.SUCCESS; ManagerManager.Log("write data success " + ok + " " + op2.Success + " " + op2.Status); //TODO confirm success?? IsWriting = false; }); } else { ManagerManager.Log("error, could not write " + StorageCreated + " " + IsWriting); } }
public static Pose snap_pose(ManagerManager manager) { Pose p = new Pose(); foreach (KeyValuePair <ZgJointId, ZgJointId> e in sPairs) { PoseElement pe = new PoseElement(); //ZigInputJoint A = manager.mZigManager.Joints[e.Key]; //ZigInputJoint B = manager.mZigManager.Joints[e.Value]; //pe.angle = manager.mProjectionManager.get_relative(A, B); pe.weight = 1; pe.angle = manager.mProjectionManager.get_smoothed_relative(e.Key, e.Value); pe.joint = e.Key; p.mElements.Add(pe); } PoseElement waist = new PoseElement(); waist.angle = manager.mProjectionManager.mWaist.current; //waist.angle = manager.mProjectionManager.get_waist(manager.mZigManager.Joints[ZigJointId.Waist], manager.mZigManager.Joints[ZigJointId.LeftHip], manager.mZigManager.Joints[ZigJointId.RightHip]); waist.joint = ZgJointId.Waist; p.mElements.Add(waist); return(p); }
protected void saveButton_Click(object sender, EventArgs e) { aManager = new ManagerManager(); if (userIdTextBox.Text == "" || userNameTextBox.Text == "" || typeDropDownList.SelectedItem.Text == "" || userPassTextBox.Text == "") { msgLabel.Text = "please enter the value"; } else { account = new UserAccount(); account.UserId = userIdTextBox.Text; account.UserName = userNameTextBox.Text; account.UserType = typeDropDownList.SelectedItem.Text; account.Password = userPassTextBox.Text; msgLabel.Text = aManager.Save(account); GridView1.Visible = true; PopulateGridView(); ClearTextBox(); } }
protected void GridView1_RowUpdating(object sender, GridViewUpdateEventArgs e) { aManager = new ManagerManager(); int r = e.RowIndex; TextBox t1 = (TextBox)GridView1.Rows[r].FindControl("idTextBox"); TextBox t2 = (TextBox)GridView1.Rows[r].FindControl("nameTextBox"); TextBox t3 = (TextBox)GridView1.Rows[r].FindControl("typeTextBox"); TextBox t4 = (TextBox)GridView1.Rows[r].FindControl("passTextBox"); bool flag = aManager.Update(int.Parse(t1.Text), t2.Text, t3.Text, t4.Text); if (flag == true) { msgLabel.Text = "Update Successfully"; GridView1.DataSource = aManager.ShowAllUser(); GridView1.EditIndex = -1; GridView1.DataBind(); } else { msgLabel.Text = "Not Updated, Sorry!!!!!"; } }
//OTHER bool SanityCheckApplicationSetup() { // We sanity check some things before we allow you to run, achievements and other live services // really do not like to be used against the wrong sandbox or with the wrong TID/SCID. string warningText = ""; if (ConsoleUtilsManager.SandboxId() != "PRFW.0") { warningText += "\n\nERROR: SandboxId not set to PRFW.0 sample will not run"; warningText += "\n >> Current Id: \"" + ConsoleUtilsManager.SandboxId() + "\""; warningText += "\n >> Suppose to be: \"PRFW.0\""; } if (ConsoleUtilsManager.PrimaryServiceConfigId() != "f3530100-c251-40ff-9d13-078c4a0a3432") { warningText += "\n\nERROR: SCID not set to f3530100-c251-40ff-9d13-078c4a0a3432 sample will not run"; warningText += "\n >> Current Id: " + ConsoleUtilsManager.PrimaryServiceConfigId(); } if (ConsoleUtilsManager.TitleIdHex() != "4A0A3432") { warningText += "\n\nERROR: TID not set to 4A0A3432 sample will not run"; warningText += "\n >> Current Id: " + ConsoleUtilsManager.TitleIdHex(); } bool ok = warningText == "" && UsersManager.IsSomeoneSignedIn; if (!ok) { ManagerManager.Log(warningText); return(false); } ManagerManager.Log("Sanity check OK"); return(ok); }
public void read_data(string aName, System.Action <byte[]> aResponse) { if (StorageCreated) { mStorage.GetAsync(new string[] { aName }, delegate(ContainerContext storage, GetDataMapViewAsyncOp op, DataMapView view) { if (op.Success) { var data = view.GetBuffer(aName); aResponse(data); } else { aResponse(null); } } ); } else { ManagerManager.Log("error trying to read data before storage is created"); aResponse(null); } }
void OnUsersChanged(int id, bool wasAdded) { ManagerManager.Log("OnUsersChanged " + id + " " + GetUserName(id) + " " + wasAdded); }
void OnPresenceSet(bool setOk, int resultCode) { ManagerManager.Log("Presence: [" + (setOk ? "Ok" : "Failed") + "] resultCode: [" + resultCode + "]"); }
public void Update() { User appCurrentUser = UsersManager.GetAppCurrentUser(); ManagerManager.Manager.mDebugString = "firsttime: " + firstTime + " activeuserid: " + activeUserId + " user count: " + UsersManager.Users.Count + " toggle: " + KeyMan.GetKeyDown("DepthToggle", true) + " gettappcurrentuser: "******"null" : UsersManager.GetAppCurrentUser().Id.ToString()); if (firstTime) { firstTime = false; SanityCheckApplicationSetup(); //easiest way to set active user (rather than scanning for first input) ManagerManager.Log("first time sign in"); RequestSignin(); } else { //after initial user prompt, these if statements will catch the following things: if (activeUserId == -1) { RequestSignin(); } if (UsersManager.Users.Count == 0) //no users { RequestSignin(); } if (KeyMan.GetKeyDown("DepthToggle", true)) //menu key is tied to depth toggle for XB1 { RequestSignin(); } //I really have no idea what getappcurrentuser does, just don't use it.. //if (appCurrentUser == null || (lastAppCurrentUserId != UsersManager.GetAppCurrentUser().Id && UsersManager.GetAppCurrentUser().Id != activeUserId)) //RequestSignin(); } if (!IsActiveUserInitialized && ManagerManager.Manager.mCharacterBundleManager.is_initial_loaded() && ActiveUser != null) { //title screen ManagerManager.Log("User Initialized " + ActiveUser.GameDisplayName); ManagerManager.Manager.mTransitionCameraManager.you_are_playing_as(ActiveUser.GameDisplayName); //game if (!XboxOnePLM.AmConstrained()) { ManagerManager.Manager.GameEventDistributor("RESUME", null); } //event ManagerManager.Manager.GameEventDistributor("START", null); //rich user presence SetRichUserPresence(CharacterIndex.sGrave); //this is the "null" character index //storage MicrosoftZig.Inst.mStorage.InitializeUserStorage(); ManagerManager.Manager.mMetaManager.StartSaveThread(); IsActiveUserInitialized = true; } //debug stuff if (KeyMan.GetKeyDown("LeftThumbstick")) { //ManagerManager.Log("getSingle"); //StatisticsManager.GetSingleUserStatisticsAsyncMultipleStats(UsersManager.Users[0].Id, UsersManager.Users[0].UID, ConsoleUtilsManager.PrimaryServiceConfigId(), stats,null); } /* * if (UsersManager.Users.Count == 0) * ManagerManager.Manager.mDebugString = "NO USERS"; * else * ManagerManager.Manager.mDebugString = "Current user: "******" " + UsersManager.GetAppCurrentUser().GameDisplayName; */ //this is for special case where the sign in dialog is canceled but the callback isn't called if (!MicrosoftZig.Inst.mPLM.Constrained && MicrosoftZig.Inst.mPLM.NotConstrainedTimer > 2) { siDialog = false; } }
void Awake() { ManagerManager.SetManagers(this); mapNameText.text = StaticDatas.mapName; }
void OnUserDisplayInfoChange(int id) { ManagerManager.Log("OnUserDisplayInfoChange " + id); }
private void cmbName_SelectedIndexChanged(object sender, System.EventArgs e) { DataTable tbl = ManagerManager.GetManager(this.cmbName.SelectedValue.ToString()); this.cmbProperty.SelectedIndex = Int32.Parse(tbl.Rows[0]["property"].ToString()); }
public void set_for_GRAVE(List <PerformanceStats> aStats) { //timing vars float gIntroText = 4.5f; float gPreScoreCount = 0.03f; float gScoreCount = 0.2f; float gPostScoreCount = 0.07f; float gRestart = 29; //disable the depth warning mManager.mZigManager.ForceShow = 2; //add the gravestone to the scene add_character(CharacterIndex.sGrave, true, false); //remove the grave if (aStats.Last().Character.Age == 999) { aStats.RemoveAt(aStats.Count - 1); } //add in fetus in case we skipped it in debug mode if (aStats.First().Character.Age != 0) { aStats.Insert(0, new PerformanceStats(new CharacterIndex(0, 0))); } //fake it for testing... /* TODO DELETE move this into ModeNormalPlay on force kill * mCharacters.Last().destroy(); //remove the grave * mElement.Remove(mCharacters.Last()); * mCharacters.RemoveAt(mCharacters.Count -1); * Random.seed = 123; * for(int i = 0; i < 8; i++) * { * if(aStats.Last().Character.Age < (new CharacterIndex(i,0)).Age) * { * PerformanceStats stat = new PerformanceStats(new CharacterIndex(i,Random.Range(0,4))); * stat.update_score(0,Random.value); * stat.update_score(1,Random.value); * stat.Stats = mManager.mGameManager.CharacterHelper.Characters[stat.Character]; * aStats.Add(stat); * * add_character(stat.Character,false); * } * } * add_character(CharacterIndex.sGrave,false); //add the grave back in */ //this is all a hack to get the score to show up right... float scoreIncrementor = 0; FlatElementText finalScoreText = new FlatElementText(mManager.mNewRef.serifFont, 70, "0", 21); finalScoreText.HardColor = (GameConstants.UiGraveText); FlatElementText finalAgeText = new FlatElementText(mManager.mNewRef.serifFont, 50, "0", 21); float ageIncrementer = 0; finalAgeText.HardColor = (GameConstants.UiGraveText); //perfectPercent.Text = ((int)(100*aStats.Sum(e=>e.Stats.Perfect+1)/(float)(aStats.Count*3))).ToString() + "%"; //TODO why this no work?? finalAgeText.Text = "0"; //aStats.Last().Character.Age.ToString(); //hack to put things into bg camera foreach (Renderer f in finalScoreText.PrimaryGameObject.GetComponentsInChildren <Renderer>()) { f.gameObject.layer = 4; } foreach (Renderer f in finalAgeText.PrimaryGameObject.GetComponentsInChildren <Renderer>()) { f.gameObject.layer = 4; } //foreach (Renderer f in perfectEngraving.PrimaryGameObject.GetComponentsInChildren<Renderer>()) f.gameObject.layer = 4; Vector3 graveCenter = mCharacters[mCharacters.Count - 1].HardPosition + new Vector3(0, 50, 0); finalScoreText.HardPosition = graveCenter + new Vector3(30, -180, 0); finalAgeText.HardPosition = graveCenter + new Vector3(25, 0, 0); mElement.Add(finalScoreText); //mElement.Add(perfectEngraving); mElement.Add(finalAgeText); graveCleanup.Add(finalScoreText); graveCleanup.Add(finalAgeText); TimedEventDistributor.TimedEventChain chain = TED.empty_chain(); chain = chain.then_one_shot( delegate { set_sun(); } , 0); chain = chain.then( low_skippable_text_bubble_event(GameStrings.GetString("SM1"), gIntroText), 3); /*.then( //wait a little bit to let the fading finish * low_skippable_text_bubble_event("HERE IS YOUR LIFE STORY",gIntroText) * );*/ for (int i = 1; i < aStats.Count; i++) { PerformanceStats ps = aStats[i]; chain = chain.then_one_shot( delegate() { if (ps.Character != CharacterIndex.sOneHundred) { show_score(ps.Character, (int)ps.AdjustedScore, gPreScoreCount + gScoreCount + gPostScoreCount + 1.5f); } } , gPreScoreCount).then( delegate(float aTime) { if (aTime < gScoreCount) { float displayScore = scoreIncrementor + (aTime / gScoreCount) * ps.AdjustedScore; float displayAge = ageIncrementer + (aTime / gScoreCount) * (ps.Character.Age - ageIncrementer); finalScoreText.Text = "" + (int)displayScore; finalAgeText.Text = "" + (int)displayAge; } if (aTime > gScoreCount + gPostScoreCount) { scoreIncrementor += ps.AdjustedScore; ageIncrementer = ps.Character.Age; finalScoreText.Text = "" + (int)scoreIncrementor; finalAgeText.Text = "" + (int)ageIncrementer; return(true); } return(false); }, 0); } chain = chain.wait(2.5f); //CONNECTIONS for (int i = 1; i < aStats.Count; i++) { PerformanceStats ps = aStats[i]; float gFirstConnectionText = 5f; float gConnectionText = 5f; float gPreParticle = 2f; //TODO grave connections CharIndexContainerString connections; //TODO bool wasHard = ps.Stats.Difficulty > 1; if (wasHard) { connections = mManager.mCharacterBundleManager.get_character_stat(ps.Character).CharacterInfo.HardConnections; } else { connections = mManager.mCharacterBundleManager.get_character_stat(ps.Character).CharacterInfo.EasyConnections; } //for each connection, check if it is relevent to the currently looping character for (int j = 1; j < aStats.Count; j++) { var targetCharacter = aStats[j].Character; //charcter we are connecting to var targetConnection = connections[targetCharacter]; //message if (targetConnection != null && targetConnection != "") { int accumChange = 0; //accum change is targetCharacters effect on the current character accumChange = aStats[j].CutsceneChangeSet.accumulative_changes()[ps.Character]; if ((wasHard && accumChange > 0) || //if was hard and effect was positive (i.e. hard) (!wasHard && accumChange < 0)) //if was easy and effect was negative (i.e. easy) { string [] conText = targetConnection.Replace("<S>", "@").Split('@'); PopupTextObject npo = null; chain = chain.then( delegate(float aTime) { if (npo == null) { npo = add_timed_text_bubble(conText[0], gFirstConnectionText + gConnectionText, -0.6f, 1); set_popup_color_for_cutscene_particles(npo, wasHard); create_shine_over_character(targetCharacter, !wasHard, gFirstConnectionText + gConnectionText); TED.add_one_shot_event( delegate() { create_shine_over_character(ps.Character, !wasHard, gFirstConnectionText + gConnectionText - 0.3f); } , 0.3f); } if (npo.IsDestroyed || aTime > gPreParticle) { return(true); } return(false); } , 0); System.Func <FlatElementBase, float, bool> jiggleDelegate = delegate(FlatElementBase aBase, float aTime2) { aBase.mLocalRotation = Quaternion.AngleAxis(Mathf.Sin(aTime2 * Mathf.PI * 2 * 8) * 10f, Vector3.forward); if (aTime2 >= (gFirstConnectionText - gPreParticle) / 4f) { aBase.mLocalRotation = Quaternion.identity; return(true); } return(false); }; chain = chain.then_one_shot( delegate() { if (npo != null) { mCharacters[char_to_list_index(targetCharacter)].Events.add_event(jiggleDelegate, 0); ManagerManager.Manager.mMusicManager.play_sound_effect("graveShine"); } //create the shine } ).then_one_shot( delegate() { if (npo != null && !npo.IsDestroyed) //if we used softskip, npo could be destroyed at this point { npo.Text = conText.Last(); mCharacters[char_to_list_index(ps.Character)].Events.add_event(jiggleDelegate, 0); ManagerManager.Manager.mMusicManager.play_sound_effect("graveShine"); } }, gFirstConnectionText - gPreParticle).then( delegate(float aTime){ if (npo.IsDestroyed || aTime > gConnectionText) { npo = null; return(true); } return(false); } ); } } } } string deathSentence = ""; if (aStats[aStats.Count - 1].DeathTime != -1) { deathSentence += GameStrings.GetString("SM2"); } else { deathSentence += GameStrings.GetString("SM3"); } if (!aStats [aStats.Count - 1].Character.IsDescriptionAdjective) { if ("aeiouAEIOU".IndexOf(aStats[aStats.Count - 1].Character.Description[0]) >= 0) { deathSentence += GameStrings.GetString("SM4"); } else { deathSentence += GameStrings.GetString("SM5"); } } deathSentence += aStats[aStats.Count - 1].Character.Description; chain = chain.then( low_skippable_text_bubble_event(deathSentence, gIntroText) , 1); foreach (CharacterIndex e in CharacterIndex.sAllCharacters) { UnlockRequirements.UnlockData unlockData; if (mManager.mMetaManager.UnlockManager.unlockedThisGame.TryGetValue(new UnlockRequirements.FakeCharIndex(e), out unlockData)) { if (unlockData != null) { ManagerManager.Log("announcing unlock " + e.StringIdentifier); CharacterIndex ce = new CharacterIndex(e); chain = chain.then_one_shot( delegate(){ mUnlockAnnouncer.announce_unlock(ce, unlockData); } , 0).then( delegate(float aTime){ return(!mUnlockAnnouncer.IsAnnouncing); } , 0); } } } //so we don't announce unlock again when we restart mManager.mMetaManager.UnlockManager.unlockedThisGame.Clear(); if (GameConstants.showReward && aStats[aStats.Count - 1].Character.LevelIndex >= 7) { FlatElementImage rewardImage = null; FlatElementImage rewardFrame = null; mModeNormalPlay.mGiftManager.set_background_for_render(); chain = chain.then_one_shot( delegate() { var frameImg = mManager.mCharacterBundleManager.get_image("GIFT_frame"); rewardFrame = new FlatElementImage(frameImg.Image, frameImg.Data.Size, 24); rewardImage = new FlatElementImage(mModeNormalPlay.mGiftManager.render_gift(0), new Vector2(2001, 1128), 23); //TODO play sound effect rewardImage.HardPosition = mFlatCamera.get_point(0, 3); rewardFrame.HardPosition = rewardImage.HardPosition; rewardImage.SoftPosition = mFlatCamera.get_point(Vector3.zero) + new Vector3(0, 150, 0); rewardFrame.SoftPosition = rewardImage.SoftPosition + new Vector3(0, 70, 0); mElement.Add(rewardImage); mElement.Add(rewardFrame); graveCleanup.Add(rewardImage); graveCleanup.Add(rewardFrame); var subChain = TED.empty_chain().wait(4); if (mModeNormalPlay.mGiftManager.gift_count() > 0) { for (int i = 1; i < 100; i++) { int localIndex = i % mModeNormalPlay.mGiftManager.gift_count(); subChain = subChain.then_one_shot( delegate(){ //TODO sound effect mModeNormalPlay.mGiftManager.render_gift(localIndex); } , 1f); } } } , 2); //chain = chain.wait(6); //chain = chain.then(skippable_text_bubble_event("YOU ARE THE PERFECT WOMAN!",5,-0.8f,2),0); } //variables for credits animation.. float lastTime = 0; FlatElementImage[] logos = null; //PopupTextObject gameOver = null; List <FlatElementText> creditsText = new List <FlatElementText>(); float scrollSpeed = 820; mGraveCompleteCb = delegate() { Vector3 barYPosition = mFlatCamera.get_point(Vector3.zero) + new Vector3(0, -700, 0); TED.add_one_shot_event( delegate() { mManager.mMusicManager.fade_in_extra_music("creditsMusic"); mManager.mMusicManager.fade_out(); var imgData = mManager.mCharacterBundleManager.get_image("BAR"); var barImg = new FlatElementImage(imgData.Image, imgData.Data.Size, 24); barImg.HardPosition = barYPosition + new Vector3(0, -1000, 0); barImg.SoftPosition = barYPosition; mElement.Add(barImg); graveCleanup.Add(barImg); } , 0).then_one_shot( delegate() { float lastXPosition = mFlatCamera.get_point(Vector3.zero).x - mFlatCamera.Width / 2 - 100; int counter = 0; foreach (string e in GameConstants.credits) { string val = e; if (System.Text.RegularExpressions.Regex.IsMatch(e, @"^\d+$")) { val = GameStrings.GetString("GCcredits" + e); } var text = new FlatElementText(mManager.mNewRef.genericFont, 70, val, 25); float textWidth = text.BoundingBox.width; text.HardColor = new Color(1, 1, 1, 1); text.HardPosition = new Vector3(lastXPosition - textWidth / 2f, barYPosition.y, 0); lastXPosition += -textWidth - 75; creditsText.Add(text); mElement.Add(text); graveCleanup.Add(text); counter++; } if (GameConstants.SHOW_LOGOS) { logos = new FlatElementImage[3]; lastXPosition += -200; string[] imageNames = new string[] { "LOGO_FA", "LOGO_AI", "LOGO_GL" }; for (int i = 0; i < imageNames.Length; i++) { var imgData = mManager.mCharacterBundleManager.get_image(imageNames[i]); var img = new FlatElementImage(imgData.Image, imgData.Data.Size, 25); float imgWidth = img.BoundingBox.width; img.HardPosition = new Vector3(lastXPosition - imgWidth / 2, barYPosition.y, 0); lastXPosition += -img.BoundingBox.width / 2f - 500; logos[i] = img; mElement.Add(img); graveCleanup.Add(img); } } } , 1).then_one_shot( delegate() { /* this will fade everything out super slowly * List<FlatElementBase> graveItems = new List<FlatElementBase>(){finalScoreText,perfectPercent}; * foreach(FlatElementBase e in * mCharacters.Cast<FlatElementBase>() * .Concat(mDiffLabels.Cast<FlatElementBase>()) * .Concat(mScoreLabels.Cast<FlatElementBase>()) * .Concat(mScoreTexts.Cast<FlatElementBase>()) * .Concat(graveItems.Cast<FlatElementBase>())) * { * e.ColorInterpolationLimit = 0.05f; * e.SoftColor = GameConstants.UiWhiteTransparent; * }*/ } , 0).then( delegate(float aTime) { //scroll contents down Vector3 scroll = new Vector3(scrollSpeed * (aTime - lastTime), 0, 0); foreach (FlatElementText e in creditsText) { e.SoftPosition = e.SoftPosition + scroll; } if (logos != null) { foreach (FlatElementImage e in logos) { e.SoftPosition = e.SoftPosition + scroll; } } lastTime = aTime; if (Input.GetKeyDown(KeyCode.Alpha0)) { return(true); } if (aTime > gRestart) { return(true); } return(false); } , 0).then_one_shot( delegate(){ mManager.mMusicManager.fade_out_extra_music(); mManager.restart_game(); } , 0); mGraveCompleteChain = TED.LastEventKeyAdded; }; chain = chain.then_one_shot( delegate() { mGraveCompleteCb(); mGraveCompleteCb = null; mGraveChain = null; } , 1); mGraveChain = TED.LastEventKeyAdded; }
public SunsetManager(ManagerManager aManager, ModeNormalPlay aNormalPlay) { mModeNormalPlay = aNormalPlay; mManager = aManager; IsLoaded = false; }
public void create_particles(AdvancedGrading aGrade, bool continuous = false) { ManagerManager man = ManagerManager.Manager; BodyManager activeBody = man.mBodyManager; /*foreach(var e in sJointGroups) * { * float score = ProGrading.grade_to_perfect(aGrade.joint_aggregate_score(e.Value)); * //if(!continuous) * //mParticles.emit_point(score,activeBody.mFlat.get_body_part_position(e.Key),200); * //else * mParticles.emit_continuous(score,activeBody.mFlat.get_body_part_position(e.Key)); * }*/ /* * foreach(var e in sConnectedGroups) * { * float score = ProGrading.grade_to_perfect(aGrade.joint_score(e.Key)); * Vector3[] path = new Vector3[e.Value.Length+1]; * path[0] = activeBody.mFlat.get_body_part_position(e.Value[0]); * path[1] = activeBody.mFlat.get_body_part_position(e.Key); * if(e.Value.Length == 2) * path[2] = activeBody.mFlat.get_body_part_position(e.Value[1]); * PolygonalPath pPath = new PolygonalPath(path); * * for(int i = 0; i < pPath.PathLength/20f; i++) * { * mParticles.emit_continuous(score,pPath.evaluate((float)i*20/pPath.PathLength)); * } * * if(pPath.PathLength == 0) * mParticles.emit_continuous(score,pPath.evaluate(0)); * }*/ if (!continuous) { bool fever = man.mGameManager.mModeNormalPlay.IsFever; float grade = ProGrading.grade_to_perfect(aGrade.CurrentGrade); int inc = Mathf.Clamp((int)(5 * grade), 0, 4); if (inc < 1) { //TODO sad particles } if (inc >= 2 && inc < 3) { //mParticles.emit_ring("silver",5,activeBody.mFlat.get_body_part_position(ZigJointId.Torso),600, 1.5f); mParticles.emit_ring("silver", 7, activeBody.mFlat.get_body_part_position(ZgJointId.Torso), 900, 1.5f); } if (inc >= 3 && inc < 4) { mParticles.emit_ring("silver", 5, activeBody.mFlat.get_body_part_position(ZgJointId.Torso), 700, 1.5f); mParticles.emit_ring("gold", 7, activeBody.mFlat.get_body_part_position(ZgJointId.Torso), 1000, 2f); } if (inc == 4) { if (grade > GameConstants.playSuperCutoff && fever) { mParticles.emit_ring("gold", 20, activeBody.mFlat.get_body_part_position(ZgJointId.Torso), 2500, 2f); //mParticles.emit_ring("gold",15,activeBody.mFlat.get_body_part_position(ZigJointId.Torso),1500,3f); mParticles.emit_ring("silver", 12, activeBody.mFlat.get_body_part_position(ZgJointId.Torso), 1900, 3f); mParticles.emit_ring("gold", 7, activeBody.mFlat.get_body_part_position(ZgJointId.Torso), 1200, 4f); mParticles.emit_ring("silver", 10, activeBody.mFlat.get_body_part_position(ZgJointId.Torso), 600, 1.5f); } else { mParticles.emit_ring("gold", 12, activeBody.mFlat.get_body_part_position(ZgJointId.Torso), 1900, 4f); mParticles.emit_ring("silver", 7, activeBody.mFlat.get_body_part_position(ZgJointId.Torso), 1200, 1.5f); mParticles.emit_ring("gold", 10, activeBody.mFlat.get_body_part_position(ZgJointId.Torso), 600, 3f); } } //float ag = (grade-0.4f)*(grade-0.4f); //int count = (int)(100*ag); /* * if(grade > 0.6f) * mParticles.emit_point(count*1/3, activeBody.mFlat.get_body_part_position(ZigJointId.Torso),700); * if(grade > 0.8f) * mParticles.emit_point(count*2/3, activeBody.mFlat.get_body_part_position(ZigJointId.Torso),1000); */ } //TODO test this.. if (continuous) { //if(man.mGameManager.mModeNormalPlay.IsFever) { //TODO this is the wrong camera lol... //FlatCameraManager cam = ManagerManager.Manager.mGameManager.mModeNormalPlay.mFlatCamera; //mParticles.emit_line("gold",1,cam.get_point(-1f,1.1f),cam.get_point(1f,1.1f),2); } } //mParticles.emit_rect(grade.CurrentScore,new Rect }
public void Update() { //BODY //bool bodyReadSuccess = SensorManager.bodyFrameReader.AcquireLatestFrame(JointCoordType.DepthSpace); SensorManager.bodyFrameReader.AcquireLatestFrame(JointCoordType.DepthSpace); List <ulong> trackedIds = new List <ulong>(); foreach (var e in SensorManager.BodyList.list) { if (e.isTracked) { trackedIds.Add(e.trackingId); } } if (trackedIds.Count > 0) { if (!trackedIds.Contains(mTrackingId)) { mTrackingId = trackedIds [0]; ManagerManager.Log("tracking " + mTrackingId); } IsTracking = true; } else { IsTracking = false; } //if(IsTracking) //ManagerManager.Manager.mDebugString2 = "tracking " + ((int)mTrackingId).ToString(); //else ManagerManager.Manager.mDebugString2 = "NOT tracking " + ((int)mTrackingId).ToString(); foreach (var e in SensorManager.BodyList.list) { if (IsTracking && e.trackingId == mTrackingId) { //ManagerManager.Manager.mDebugString2 = "real tracking " + ((int)mTrackingId).ToString(); ZgTrackedUser tu = new ZgTrackedUser((int)mTrackingId); tu.SkeletonTracked = true; tu.PositionTracked = true; var jointsSeg = e.joints; for (int i = jointsSeg.Offset; i < (jointsSeg.Offset + jointsSeg.Count); i++) { var jp = jointsSeg.Array[i]; for (int j = 0; j < tu.Skeleton.Count(); j++) { if (sJointTypeMap.ContainsKey(jp.jointType) && sJointTypeMap[jp.jointType] == tu.Skeleton[j].Id) { tu.Skeleton[j].Position = GetVector3FromJoint(jp); tu.Skeleton[j].GoodPosition = true; //TODO rotation } } } /* this way does not seem to work for osme reason.. * for(int i = 0; i < tu.Skeleton.Count(); i++) * { * if(sJointTypeMap.Keys.Contains(tu.Skeleton[i].Id)) * { * try{ * tu.Skeleton[i].Position = GetVector3FromJoint(e.joints.Array.First(f=>f.jointType == sJointTypeMap[tu.Skeleton[i].Id])); * tu.Skeleton[i].GoodPosition = true; * }catch{Debug.Log ("couldn't find joint " + tu.Skeleton[i].Id);} * * } * }*/ ManagerManager.Manager.mZigManager.Zig_UpdateUser(tu); break; } } //TODO temporarily disabled to solf wrong format bug //DEPTH/IMAGE/USE FrameDescription depthFrameDesc; bool depthFrameDescSuccess = SensorManager.depthFrameReader.GetFrameDescription(out depthFrameDesc); if (depthFrameDescSuccess) { //mDepthTexture = new Texture2D(depthFrameDesc.Width, depthFrameDesc.Height, TextureFormat.R16, false); //byte[] depthRawData = new byte[depthFrameDesc.BytesPerPixel * depthFrameDesc.LengthInPixels]; //depthFrameDescSuccess = SensorManager.depthFrameReader.AcquireLatestFrame(mDepthTexture.GetNativeTexturePtr()); } FrameDescription colorFrameDesc; bool colorFrameDescSuccess = SensorManager.colorFrameReader.GetFrameDescription(out colorFrameDesc); if (colorFrameDescSuccess) { //byte[] colorRawData = new byte[colorFrameDesc.BytesPerPixel * colorFrameDesc.LengthInPixels]; //colorFrameDescSuccess = SensorManager.colorFrameReader.AcquireLatestFrame(mColorTexture.GetNativeTexturePtr()); } FrameDescription labelFrameDesc; bool labelFrameDescSuccess = SensorManager.bodyIndexFrameReader.GetFrameDescription(out labelFrameDesc); if (labelFrameDescSuccess) { //byte[] labelRawData = new byte[labelFrameDesc.BytesPerPixel * labelFrameDesc.LengthInPixels]; //labelFrameDescSuccess = SensorManager.bodyIndexFrameReader.AcquireLatestFrame(mLabelTexture.GetNativeTexturePtr()); } //ManagerManager.Manager.mZigManager.DepthView.up }
public ExecutionManager() { ThisExecutionManager = this; GlobalSettings.ApplicationSettings = new ApplicationSettings(); GlobalSettings.SystemServices = new MackayFisher.Utilities.SystemServices(GlobalSettings.ApplicationSettings.BuildFileName(GlobalSettings.ApplicationSettings.LogFile)); LastLogChange = DateTime.Today; GlobalSettings.ApplicationSettings.SetSystemServices(GlobalSettings.SystemServices); LoadLogSettings(); ExecutionState = ExecutionState.Startup; SuspendRequested = false; GenThreadManager = new GenThreadManagement.GenThreadManager(GlobalSettings.SystemServices); ExecutionTimeLine = new ExecutionTimeLine(); ManagerManager = new ManagerManager(this); }
public CharacterBundleManager(ManagerManager aManager) : base(aManager) { }
private void Start() { ManagerManager.SetManagers(this); _minimapManager.Register(this); }
void OnUserSignIn(int id) { ManagerManager.Log("OnUserSignIn " + id + " " + GetUserName(id)); }
public void LoadDataFile(string strFileName, DataFileLoaderFunc completeFunc, eLoadDataPriority loadDataPriority = eLoadDataPriority.NORMAL) { ManagerManager.LoadDataFile(loadDataPriority, strFileName, completeFunc); }
public void Start() { //initialize vars ManagerManager.Manager.GameEventDistributor += game_event_listener; //initialize all plugins DataPlatformPlugin.InitializePlugin(0); TextSystemsManager.Create(); UsersManager.Create(); AchievementsManager.Create(); StatisticsManager.Create(); string words = ""; using (StreamReader reader = new StreamReader(@"G:\Data\StreamingAssets\Events-PRFW.0-4A0A3432.man")) { words = reader.ReadToEnd(); } EventManager.CreateFromText(words); Storage.StorageManager.Create(); //setup callbacks TextSystemsManager.OnPresenceSet += OnPresenceSet; AchievementsManager.OnAchievementNotification += delegate(AchievementNotification notice) { ManagerManager.Log("Achievement unlocked " + notice.AchievementId); }; UsersManager.OnUsersChanged += OnUsersChanged; UsersManager.OnUserSignIn += OnUserSignIn; UsersManager.OnUserSignOut += OnUserSignOut; UsersManager.OnSignOutStarted += OnUserSignOutStarted; UsersManager.OnDisplayInfoChanged += OnUserDisplayInfoChange; UsersManager.OnAppCurrentUserChanged += OnAppCurrentUserChanged; UsersManager.OnSignInComplete += OnSignInComplete; }
void game_event_listener(string name, object[] args) { if (mAll.LastActiveUser == null) { ManagerManager.Log("XboneEvents.cs: LastActiveUser is null, can't send event " + name); return; } if (name == "NEW CHARACTER") { if ((CharacterIndex)args [0] == CharacterIndex.sFetus) { //this is sent on user login/logout instead now //Events.SendPlayerSessionStart(mAll.LastActiveUser.UID, ref mSessionId, "", 0, 0); } if (((CharacterIndex)args [0]).LevelIndex == 1) { //Debug.Log("BORN EVENT"); ManagerManager.Log("BORN EVENT"); Events.SendBorn(mAll.LastActiveUser.UID, ref mSessionId); } if ((CharacterIndex)args [0] == CharacterIndex.sOneHundred) { //Debug.Log("TRANSCEND EVENT"); ManagerManager.Log("TRANSCEND EVENT"); Events.SendTranscend(mAll.LastActiveUser.UID, ref mSessionId); } mAll.SetRichUserPresence((CharacterIndex)args [0]); } if (name == "DEATH") { var gruesome = mManager.mGameManager.mModeNormalPlay.CurrentPerformanceStat.BadPerformance; ManagerManager.Log("DEATH EVENT " + (gruesome ? "GRUESOME" : "NORMAL")); send_game_progress(); Events.SendPassing( mAll.LastActiveUser.UID, ref mSessionId, (int)mManager.mGameManager.mModeNormalPlay.TotalScore); if (gruesome) { Events.SendGruesomePassing( mAll.LastActiveUser.UID, ref mSessionId, mManager.mGameManager.mModeNormalPlay.CurrentPerformanceStat.Character.Index); } var performance = args[0] as List <PerformanceStats>; handle_ad_hoc_events(performance); } if (name == "START") { Events.SendPlayerSessionStart(mAll.LastActiveUser.UID, ref mSessionId, "", 0, 0); } if (name == "PAUSE") { Events.SendPlayerSessionPause(mAll.LastActiveUser.UID, ref mSessionId, ""); } if (name == "RESUME") { Events.SendPlayerSessionResume(mAll.LastActiveUser.UID, ref mSessionId, "", 0, 0); } if (name == "TERMINATE") { Events.SendPlayerSessionEnd(mAll.LastActiveUser.UID, ref mSessionId, "", 0, 0, 0); } }
private void Awake() { _text = spinnerObject.transform.Find("Text").GetComponent <Text>(); ManagerManager.SetManagers(this); }
void Awake() { ManagerManager.SetManagers(this); _list = new List <AlertBox>(); }
//ModeNormalPlay mModeNormalPlay; public GiftManager(ManagerManager aManager, ModeNormalPlay aNormalPlay) { //mModeNormalPlay = aNormalPlay; mManager = aManager; }
private void Awake() { ManagerManager.SetManagers(this); }