// Use this for initialization void Start() { network = GetComponent <ManagerLobbyNetwork>(); userName = "******" + Random.Range(0, 1001); Text_User.text = userName; network.SetUserID(userName); }
private void Start() { network = GetComponent <ManagerLobbyNetwork>(); sys = GetComponent <ManagerLobbySys>(); Fx_last3 = Fx_Home; if (PlayerPrefs.HasKey("PlayedType")) { QuickType = PlayerPrefs.GetInt("PlayedType"); if (QuickType == 1) { PlayedType.text = "Random Match"; } else if (QuickType == 2) { PlayedType.text = "Custom Match"; } else if (QuickType == 3) { PlayedType.text = "Tutorial"; } } Screen.SetResolution(1920, 1080, true); Resolution.text = "1920*1080"; }
void Start() { UserName = "******" + Random.Range(1, 1000); PhotonNetwork.playerName = UserName; //이름 지정 다음에 지워야함 instance = this; //싱글톤 ConnectNetwork(); //인터넷연결 MatchManager = null; Canvas = gameObject.GetComponent <ManagerLobbyCanvas>(); Sys = gameObject.GetComponent <ManagerLobbySys>(); ConnectNetwork(); }
// Use this for initialization void Awake() { network = GetComponent <ManagerLobbyNetwork>(); }