public virtual void Draw(SpriteBatch spriteBatch) { var position = ManagerCamera.WorldToScreenPosition(Position); if (_texture != null && ManagerCamera.InScreenCheck(Position)) { spriteBatch.Draw(_texture, new Rectangle((int)position.X, (int)position.Y, Width, Height), new Rectangle(TileFrames[_animationIndex].TextureXPos * (Width + 1) + 1, TileFrames[_animationIndex].TextureYPos * (Height + 1) + 1, Width, Height), Color.White); } }
public void Draw(SpriteBatch spriteBatch) { //spriteBatch.Draw(_texture, new Rectangle((int) _managerCamera.WorldToScreenPosition(Position).X,(int) _managerCamera.WorldToScreenPosition(Position).Y, // 16,16),Color.White); foreach (var tilePoint in _mainForm.TilePoints) { var realX = XTile + (_mainForm.TilePoints[0].X - tilePoint.X) * -1; var realY = YTile + (_mainForm.TilePoints[0].Y - tilePoint.Y) * -1; var position = new Vector2(realX * 16, realY * 16); spriteBatch.Draw(_texture, new Rectangle((int)_managerCamera.WorldToScreenPosition(position).X, (int)_managerCamera.WorldToScreenPosition(position).Y, 16, 16), Color.White); } }
public void Draw(SpriteBatch spriteBatch) { if (_texture == null) { return; } var position = ManagerCamera.WorldToScreenPosition(Position); if (ManagerCamera.InScreenCheck(Position)) { spriteBatch.Draw(_texture, new Rectangle((int)position.X, (int)position.Y, Width, Height), new Rectangle(0, 0, Width, Height), Color.White); } }
private PlayerAndConnection CreatePlayer(NetIncomingMessage inc, List <PlayerAndConnection> players, ManagerCamera managerCamera) { var random = new Random(); var player = new Player { Username = inc.ReadString(), Position = new Position { XPosition = random.Next(0, 750), YPosition = random.Next(0, 420) } }; var playerVectorPosition = new Vector2(player.Position.XPosition, player.Position.YPosition); var screenPosition = managerCamera.WorldToScreenPosition(playerVectorPosition); player.Position.ScreenXPosition = (int)screenPosition.X; player.Position.ScreenYPosition = (int)screenPosition.Y; player.Position.Visible = managerCamera.InScreenCheck(playerVectorPosition); var playerAndConnection = new PlayerAndConnection(player, inc.SenderConnection); players.Add(playerAndConnection); return(playerAndConnection); }
public bool GetPosition(Vector2 position, out Vector2 newPosition) { newPosition = _managerCamera.WorldToScreenPosition(position); return(_managerCamera.InScreenCheck(position)); }