public static void DoLevelEnd(ManageState.EnumLevelEndState _state) { if (OnLevelEnd != null) { OnLevelEnd(_state); } }
void OnLevelEnd(ManageState.EnumLevelEndState _state) { levelEndTrigger.onClick.Invoke(); if (_state == ManageState.EnumLevelEndState.victory) { resultText.text = playerWinMsg; resultText.color = playerWinMsgColor; } else { resultText.text = playerLoseMsg; resultText.color = playerLoseMsgColor; } }