示例#1
0
 void Start()
 {
     _manageCenario2 = Camera.main.GetComponent <ManageCenario>();
     if (ControlInimigo2 != null)
     {
         ControlInimigo2.hitplayer2 = gameObject.GetComponent <HitPlayer>();
     }
 }
 void Start()
 {
     rig             = GetComponent <Rigidbody2D>();
     posIni          = GetComponent <Transform>().localPosition;
     anim            = GetComponent <Animator>();
     scale           = transform.localScale;
     anim            = GetComponent <Animator>();
     cool            = GetComponent <Collider2D>();
     vel.x           = velPatrulheiro;
     vel.y           = focaPulo;
     _manageCenario2 = Camera.main.GetComponent <ManageCenario>();
     _manageCenario2.inimigosL.Add(gameObject);
 }
 void Start()
 {
     _manageCenario2 = Camera.main.GetComponent <ManageCenario>();
     _manageCenario2.MenuControl2 = gameObject.GetComponent <MenuControl>();
     _manageCenario2.Player.GetComponent <UnityStandardAssets._2D.Platformer2DUserControl>().enabled = false;
     _manageCenario2.Player.GetComponent <UnityStandardAssets._2D.PlatformerCharacter2D>().enabled   = false;
     numVidas.text = "x " + _manageCenario2.QuantVidas;
     for (int i = 0; i < menuChance.Length; i++)
     {
         menuChance[i].transform.localScale = new Vector3(0, 0, 0);
         if (menuChance[i].GetComponent <Button>() != null)
         {
             menuChance[i].GetComponent <Button>().enabled = false;
         }
     }
     menuChance[menuChance.Length - 1].gameObject.SetActive(false);
     btMenu.SetActive(false);
     panelLevel.transform.localScale = new Vector3(0, 0, 0);
 }
 void Start()
 {
     _manageCenario2 = Camera.main.GetComponent <ManageCenario>();
 }
示例#5
0
 void Start()
 {
     _manageCenario2 = Camera.main.GetComponent <ManageCenario>();
     _manageCenario2.PontosL.Add(gameObject);
 }
 void Start()
 {
     _manageCenario2 = Camera.main.GetComponent <ManageCenario>();
     fireposition    = _manageCenario2.posTiro;
 }