void Start() { _manageCenario2 = Camera.main.GetComponent <ManageCenario>(); if (ControlInimigo2 != null) { ControlInimigo2.hitplayer2 = gameObject.GetComponent <HitPlayer>(); } }
void Start() { rig = GetComponent <Rigidbody2D>(); posIni = GetComponent <Transform>().localPosition; anim = GetComponent <Animator>(); scale = transform.localScale; anim = GetComponent <Animator>(); cool = GetComponent <Collider2D>(); vel.x = velPatrulheiro; vel.y = focaPulo; _manageCenario2 = Camera.main.GetComponent <ManageCenario>(); _manageCenario2.inimigosL.Add(gameObject); }
void Start() { _manageCenario2 = Camera.main.GetComponent <ManageCenario>(); _manageCenario2.MenuControl2 = gameObject.GetComponent <MenuControl>(); _manageCenario2.Player.GetComponent <UnityStandardAssets._2D.Platformer2DUserControl>().enabled = false; _manageCenario2.Player.GetComponent <UnityStandardAssets._2D.PlatformerCharacter2D>().enabled = false; numVidas.text = "x " + _manageCenario2.QuantVidas; for (int i = 0; i < menuChance.Length; i++) { menuChance[i].transform.localScale = new Vector3(0, 0, 0); if (menuChance[i].GetComponent <Button>() != null) { menuChance[i].GetComponent <Button>().enabled = false; } } menuChance[menuChance.Length - 1].gameObject.SetActive(false); btMenu.SetActive(false); panelLevel.transform.localScale = new Vector3(0, 0, 0); }
void Start() { _manageCenario2 = Camera.main.GetComponent <ManageCenario>(); }
void Start() { _manageCenario2 = Camera.main.GetComponent <ManageCenario>(); _manageCenario2.PontosL.Add(gameObject); }
void Start() { _manageCenario2 = Camera.main.GetComponent <ManageCenario>(); fireposition = _manageCenario2.posTiro; }