示例#1
0
 void Start()
 {
     Butterfly.gameObject.SetActive(false);
     ButterflyHoverText.gameObject.SetActive(false);
     wantButterfly             = false;
     manaDeactivationButterfly = GetComponent <ManaDeactivation>();
 }
示例#2
0
 void Start()
 {
     Swan.gameObject.SetActive(false);
     SwanHoverText.gameObject.SetActive(false);
     wantSwan             = false;
     manaDeactivationSwan = GetComponent <ManaDeactivation>();
 }
示例#3
0
 void Start()
 {
     Elephant.gameObject.SetActive(false);
     ElephantHoverText.gameObject.SetActive(false);
     wantElephant             = false;
     manaDeactivationElephant = GetComponent <ManaDeactivation>();
 }
示例#4
0
 void Start()
 {
     Penguin.gameObject.SetActive(false);
     PenguinHoverText.gameObject.SetActive(false);
     wantPenguin             = false;
     manaDeactivationPenguin = GetComponent <ManaDeactivation>();
 }
示例#5
0
 void Start()
 {
     Parrot.gameObject.SetActive(false);
     ParrotHoverText.gameObject.SetActive(false);
     wantParrot             = false;
     manaDeactivationParrot = GetComponent <ManaDeactivation>();
 }