void Start() { Butterfly.gameObject.SetActive(false); ButterflyHoverText.gameObject.SetActive(false); wantButterfly = false; manaDeactivationButterfly = GetComponent <ManaDeactivation>(); }
void Start() { Swan.gameObject.SetActive(false); SwanHoverText.gameObject.SetActive(false); wantSwan = false; manaDeactivationSwan = GetComponent <ManaDeactivation>(); }
void Start() { Elephant.gameObject.SetActive(false); ElephantHoverText.gameObject.SetActive(false); wantElephant = false; manaDeactivationElephant = GetComponent <ManaDeactivation>(); }
void Start() { Penguin.gameObject.SetActive(false); PenguinHoverText.gameObject.SetActive(false); wantPenguin = false; manaDeactivationPenguin = GetComponent <ManaDeactivation>(); }
void Start() { Parrot.gameObject.SetActive(false); ParrotHoverText.gameObject.SetActive(false); wantParrot = false; manaDeactivationParrot = GetComponent <ManaDeactivation>(); }