示例#1
0
    // Use this for initialization
    void Start()
    {
        battleController = GameObject.Find("BattleController").GetComponent <BattleController>();
        aguiaBehaviour   = GameObject.Find("Aguia").GetComponent <AguiaBehaviour>();
        mamuteBehaviour  = GameObject.Find("Mamute").GetComponent <MamuteBehaviour>();
        peixeBehaviour   = GameObject.Find("Peixe").GetComponent <PeixeBehaviour>();

        if (battleController.monstroAtivo == "Aguia")
        {
            currentLife           = aguiaBehaviour.battleLife;
            totalLife             = aguiaBehaviour.vida;
            currentLifeLabel.text = "" + currentLife;
            totalLifeLabel.text   = "" + totalLife;

            damageTXT.text = "" + aguiaBehaviour.dano;
            LuckTXT.text   = "" + aguiaBehaviour.sorte;
            resistTXT.text = "" + aguiaBehaviour.resistencia;

            iconPersonagem.sprite = aguiaSprite;
        }
        else if (battleController.monstroAtivo == "Mamute")
        {
            currentLife           = mamuteBehaviour.battleLife;
            totalLife             = mamuteBehaviour.vida;
            currentLifeLabel.text = "" + currentLife;
            totalLifeLabel.text   = "" + totalLife;

            damageTXT.text = "" + mamuteBehaviour.dano;
            LuckTXT.text   = "" + mamuteBehaviour.sorte;
            resistTXT.text = "" + mamuteBehaviour.resistencia;

            iconPersonagem.sprite = mamuteSprite;
        }

        else if (battleController.monstroAtivo == "Peixe")
        {
            currentLife           = peixeBehaviour.battleLife;
            totalLife             = peixeBehaviour.vida;
            currentLifeLabel.text = "" + currentLife;
            totalLifeLabel.text   = "" + totalLife;

            damageTXT.text        = "" + peixeBehaviour.dano;
            LuckTXT.text          = "" + peixeBehaviour.sorte;
            resistTXT.text        = "" + peixeBehaviour.resistencia;
            iconPersonagem.sprite = peixeSprite;
        }

        percentual = escalaTotal / totalLife;
    }
    // Use this for initialization
    void Start()
    {
        battleLife = vida;

        if (mamuteBehaviour == null)
        {
            DontDestroyOnLoad(gameObject);
            mamuteBehaviour = this;
        }
        else if (mamuteBehaviour != this)
        {
            Destroy(gameObject);
        }

        load = false;
    }