// Use this for initialization void Start() { refPos = new Vector3(15f, 15f, 15f); refRot = new Vector3(-1.0f, -1.0f, -1.0f); nowPos = refPos; nowRot = refRot; ToMain_Camera(); //this._XForm_Camera = this.transform; //_XForm_Parent.position = new Vector3(0, 0, 0); //_XForm_Parent.rotation= Quaternion.Euler(0, 0, 0); feature_info = GameObject.Find("MainUI").GetComponent <Main_code>(); touch_info = GameObject.Find("Touch").GetComponent <Touch_main>(); Camera.main.orthographicSize = 5.0f; point = target.transform.position; transform.LookAt(point); }
void Start() { feature_info = GameObject.Find("MainUI").GetComponent <Main_code>(); }
// Use this for initialization void Start() { feature_info = GameObject.Find("MainUI").GetComponent <Main_code>(); touch_info = GameObject.Find("Touch").GetComponent <Touch_main>(); }
// Use this for initialization void Start() { this._XForm_Camera = this.transform; this._XForm_Parent = this.transform.parent; feature_info = GameObject.Find("MainUI").GetComponent <Main_code>(); }