// Use this for initialization void Start() { mainprocess = GameObject.Find("Main Process").GetComponent<Main_Process>(); audios = GetComponent<AudioSource>(); dialog.Init(); gameObject.SetActive(false); }
void Start() { mainprocess = FindObjectOfType<Main_Process>(); allSkills.Add(gameObject.AddComponent<HealthRegenSkill>()); allSkills.Add(gameObject.AddComponent<Skill_TimeStop>()); //allSkills.Add(gameObject.AddComponent<Skill_BoostV2>()); allSkills.Add(gameObject.AddComponent<Skill_BulkUp>()); allSkills.Add(gameObject.AddComponent<IgniteSkill>()); allSkills.Add(gameObject.AddComponent<FireballSkill>()); allSkills.Add(gameObject.AddComponent<FireblastSkill>()); allSkills.Add(gameObject.AddComponent<ShockSkill>()); }
void Start() { /*if(Application.platform!=RuntimePlatform.WindowsEditor) { if (Globe.Map_Load_id == 1) Application.LoadLevel("mainLevel"); else Application.LoadLevel("mainTown"); return; }*/ //Globe.Map_Load_id = 1; //Debug.Log("Teleport to Level: " + Globe.Map_Load_id); //link the UI GameObject GOResult; GOResult = GameObject.Find("TransferUI"); Map_Transfer_UI_Control_Script = GOResult.GetComponent<Map_Transfer_UI_Control>(); GOResult = GameObject.Find("Main Process"); audio = GOResult.GetComponent<AudioSource>(); mapdb=GOResult.GetComponentInChildren<Map_Transfer_DB>(); mp = GOResult.GetComponent<Main_Process>(); if(GOResult) { if(Application.platform!=RuntimePlatform.WindowsEditor) if (GOResult.GetComponent<SaveAndLoad>()!=null) GOResult.GetComponent<SaveAndLoad>().SaveData(); //play the bgm if (mapdb.mapinfo[Globe.Map_Load_id].have_bgm && Globe.Map_Load_id!=1) { audio.clip = mapdb.mapinfo[Globe.Map_Load_id].bgm; audio.Play(); audio.volume = 1; } else { mp.Start_Battle(); } } counter++; //start to load scene StartCoroutine(loadScene()); }
// Use this for initialization void Start() { rnd = new System.Random(System.Guid.NewGuid().GetHashCode()); Camera camera = Camera.main; cameraFollow = camera.GetComponent<CameraFollow>(); mainprocess = FindObjectOfType<Main_Process>(); InstanceID = CreateStart.AreaID[CreateStart.roomCount-1]; //Debug.Log("InstanceID: " + InstanceID + ", " + (CreateStart.roomCount-1)); room = FindObjectOfType<CreateStart>().GetComponent<CreateStart>(); if (CreateStart.roomCount != 1) //never create a mob in the first room { room.MakeMob(CreateStart.roomCount); room.MakeObjects(CreateStart.roomCount); } if (CreateStart.squadSize == 0) E_Dead = true; end = GameObject.Find("Main Process").GetComponent<Main_Process>(); }
// Use this for initialization void Start() { Text[] Result1; Result1 = GetComponentsInChildren<Text>(); foreach (Text t in Result1) { if(t.name=="P_S_N1") { shop_skill[1].skillname = t; continue; } if (t.name == "P_S_N2") { shop_skill[2].skillname = t; continue; } if (t.name == "P_S_N3") { shop_skill[3].skillname = t; continue; } if (t.name == "P_S_N4") { shop_skill[4].skillname = t; continue; } if (t.name == "P_S_N5") { shop_skill[5].skillname = t; continue; } if (t.name == "P_S_N6") { shop_skill[6].skillname = t; continue; } if (t.name == "P_S_N7") { shop_skill[7].skillname = t; continue; } if (t.name == "P_S_N8") { shop_skill[8].skillname = t; continue; } if (t.name == "P_S_N9") { shop_skill[9].skillname = t; continue; } if (t.name == "P_S_N10") { shop_skill[10].skillname = t; continue; } if (t.name == "P_S_N11") { shop_skill[11].skillname = t; continue; } if (t.name == "P_S_N12") { shop_skill[12].skillname = t; continue; } if (t.name == "P_S_N13") { shop_skill[13].skillname = t; continue; } if (t.name == "P_S_N14") { shop_skill[14].skillname = t; continue; } if (t.name == "P_S_P") { Point = t; continue; } if (t.name == "P_S_EF") { Skill_effect = t; continue; } if (t.name == "P_S_SI") { Skill_info = t; continue; } if(t.name=="P_S_tips") { Tips = t; continue; } } Image[] Result2; Result2 = GetComponentsInChildren<Image>(); foreach(Image i in Result2) { if(i.name=="P_S_I1") { shop_skill[1].skillicon = i; continue; } if (i.name == "P_S_I2") { shop_skill[2].skillicon = i; continue; } if (i.name == "P_S_I3") { shop_skill[3].skillicon = i; continue; } if (i.name == "P_S_I4") { shop_skill[4].skillicon = i; continue; } if (i.name == "P_S_I5") { shop_skill[5].skillicon = i; continue; } if (i.name == "P_S_I6") { shop_skill[6].skillicon = i; continue; } if (i.name == "P_S_I7") { shop_skill[7].skillicon = i; continue; } if (i.name == "P_S_I8") { shop_skill[8].skillicon = i; continue; } if (i.name == "P_S_I9") { shop_skill[9].skillicon = i; continue; } if (i.name == "P_S_I10") { shop_skill[10].skillicon = i; continue; } if (i.name == "P_S_I11") { shop_skill[11].skillicon = i; continue; } if (i.name == "P_S_I12") { shop_skill[12].skillicon = i; continue; } if (i.name == "P_S_I13") { shop_skill[13].skillicon = i; continue; } if (i.name == "P_S_I14") { shop_skill[14].skillicon = i; continue; } if (i.name == "P_S_Current") { Current = i; continue; } } MainProcess = GameObject.Find("Main Process").GetComponent<Main_Process>(); //Change(); current_id = 1; player_id = 0; gameObject.SetActive(false); }
// Use this for initialization void Start() { Text[] finds1; Image[] finds2; finds1 = GetComponentsInChildren<Text>(); foreach (Text t in finds1) { if (t.name == "ATK") { ATK = t; continue; } if (t.name == "DEF") { DEF = t; continue; } if (t.name == "STA") { STA = t; continue; } if (t.name == "SPI") { SPI = t; continue; } if (t.name == "AGI") { AGI = t; continue; } if (t.name == "BATK") { BATK = t; continue; } if (t.name == "MATK") { MATK = t; continue; } if (t.name == "PDEF") { PDEF = t; continue; } if (t.name == "MDEF") { MDEF = t; continue; } if (t.name == "CRIR") { CRIR = t; continue; } if (t.name == "C_HP") { C_HP = t; continue; } if (t.name == "C_MP") { C_MP = t; continue; } if (t.name == "C_EXP") { C_EXP = t; continue; } if (t.name == "C_NEXP") { C_NEXP = t; continue; } if (t.name == "C_Name") { C_Name = t; continue; } if (t.name == "C_LV") { C_LV = t; continue; } if(t.name=="C_PASPoint") { C_PASP = t; continue; } } finds2 = GetComponentsInChildren<Image>(); foreach (Image i in finds2) { if (i.name == "C_ICON") { C_ICON = i; continue; } if (i.name == "C_WEP") { weapon = i; continue; } if (i.name == "C_AMR") { amror = i; continue; } if (i.name == "C_ACC") { accer = i; continue; } if(i.name=="CM_Current") { cm_current = i; continue; } if(i.name=="CM_Hover_Upgrade") { upgrade = i; continue; } } main_process = GameObject.Find("Main Process").GetComponent<Main_Process>(); CI = main_process.GetComponentInChildren<Character_Class_Info>(); gem_system = GetComponentInChildren<UI_GEM_FullControl>(); gem_system.mainp = main_process; select_current = 0; gem_selecting = false; passive_selecting = false; playerid = 0; }
void Start() { MC = GameObject.Find("Main Process").GetComponent<Main_Process>(); }
private void matchingToolStripMenuItem_Click_1(object sender, EventArgs e) { Main_Process mp = new Main_Process(); mp.Show(); }
// Use this for initialization void Start() { Text[] Result1; Result1 = GetComponentsInChildren<Text>(); foreach (Text t in Result1) { if (t.name == "A_M_N1") { ability[1].skillname = t; continue; } if (t.name == "A_M_N2") { ability[2].skillname = t; continue; } if (t.name == "A_M_N3") { ability[3].skillname = t; continue; } if (t.name == "A_M_N4") { ability[4].skillname = t; continue; } if (t.name == "A_M_N5") { ability[5].skillname = t; continue; } if (t.name == "A_M_N6") { ability[6].skillname = t; continue; } if (t.name == "A_M_N7") { ability[7].skillname = t; continue; } if (t.name == "A_M_N8") { ability[8].skillname = t; continue; } if (t.name == "A_M_N9") { ability[9].skillname = t; continue; } if (t.name == "A_M_N10") { ability[10].skillname = t; continue; } if (t.name == "A_M_N11") { ability[11].skillname = t; continue; } if (t.name == "A_M_N12") { ability[12].skillname = t; continue; } if (t.name == "A_M_N13") { ability[13].skillname = t; continue; } if (t.name == "A_M_N14") { ability[14].skillname = t; continue; } if (t.name == "A_M_SI") { Skill_info = t; continue; } if (t.name == "A_M_tips") { Tips = t; continue; } } Image[] Result2; Result2 = GetComponentsInChildren<Image>(); foreach (Image i in Result2) { if (i.name == "A_M_I1") { ability[1].skillicon = i; continue; } if (i.name == "A_M_I2") { ability[2].skillicon = i; continue; } if (i.name == "A_M_I3") { ability[3].skillicon = i; continue; } if (i.name == "A_M_I4") { ability[4].skillicon = i; continue; } if (i.name == "A_M_I5") { ability[5].skillicon = i; continue; } if (i.name == "A_M_I6") { ability[6].skillicon = i; continue; } if (i.name == "A_M_I7") { ability[7].skillicon = i; continue; } if (i.name == "A_M_I8") { ability[8].skillicon = i; continue; } if (i.name == "A_M_I9") { ability[9].skillicon = i; continue; } if (i.name == "A_M_I10") { ability[10].skillicon = i; continue; } if (i.name == "A_M_I11") { ability[11].skillicon = i; continue; } if (i.name == "A_M_I12") { ability[12].skillicon = i; continue; } if (i.name == "A_M_I13") { ability[13].skillicon = i; continue; } if (i.name == "A_M_I14") { ability[14].skillicon = i; continue; } if (i.name == "A_M_Current") { Current = i; continue; } if (i.name == "A_M_Q1") { Quick_slot[1] = i; continue; } if (i.name == "A_M_Q2") { Quick_slot[2] = i; continue; } if (i.name == "A_M_Q3") { Quick_slot[3] = i; continue; } if (i.name == "A_M_Q4") { Quick_slot[4] = i; continue; } } Skill_video = GetComponentInChildren<RawImage>(); MainProcess = GameObject.Find("Main Process").GetComponent<Main_Process>(); CCIS = MainProcess.GetComponentInChildren<Character_Class_Info>(); SI = MainProcess.GetComponentInChildren<Skill_info>(); //Change(); }
void Start() { mainprocess = FindObjectOfType<Main_Process>(); }
// Use this for initialization void Start() { audio = GetComponent<AudioSource>(); mp = GetComponentInParent<Other_Windows_FullControl>().Main_Process.GetComponent<Main_Process>(); gameObject.SetActive(false); }
// Use this for initialization void Start() { main_process = GameObject.Find("Main Process").GetComponent<Main_Process>(); ci = main_process.gameObject.GetComponentInChildren<Character_Class_Info>(); gameObject.SetActive(false); }
public void Calculate(int player_mode) { stop_time = M_Timer.current_time; death = M_DB.death; get_gold = M_DB.get_gold; limit_time = M_T_DB.mapinfo[Globe.Map_Load_id].limit_time; limit_death = M_T_DB.mapinfo[Globe.Map_Load_id].limit_death; limit_gold = M_T_DB.mapinfo[Globe.Map_Load_id].limit_gold; if(player_mode==2) { limit_time = (int)(limit_time * 0.75); limit_death = (int)(limit_death * 1.5); limit_gold = (int)(limit_gold * 1.5); } int onlimit = 0; if(stop_time>limit_time) { onlimit++; M_S_Time.text = "<color=#ff0000ff>" + (stop_time / 60).ToString("D") + ":" + (stop_time % 60).ToString("D2") + "/" + (limit_time / 60).ToString("D") + ":" + (limit_time % 60).ToString("D2") + "</color>"; } else { M_S_Time.text = "<color=#00ff00ff>" + (stop_time / 60).ToString("D") + ":" + (stop_time % 60).ToString("D2") + "/" + (limit_time / 60).ToString("D") + ":" + (limit_time % 60).ToString("D2") + "</color>"; } if(death>limit_death) { M_S_Death.text = "<color=#ff0000ff>" + death.ToString() + "</color>"; onlimit++; } else { M_S_Death.text = "<color=#00ff00ff>" + death.ToString() + "</color>"; } if(get_gold<limit_gold) { M_S_GetGold.text ="<color=#ff0000ff>" + get_gold.ToString() + "</color>"; onlimit++; } else { M_S_GetGold.text = "<color=#00ff00ff>" + get_gold.ToString() + "</color>"; } Rank_Control_I.sprite = Rank_Control_L.Rank_Image[onlimit]; M_S_RDEXP.text = M_T_DB.mapinfo[Globe.Map_Load_id].Reward_EXP[onlimit].ToString(); mps = GetComponentInParent<Other_Windows_FullControl>().Main_Process.GetComponent<Main_Process>(); //Add Exp if (player_mode == 1) mps.GetPlayerExperience().AddExperience(M_T_DB.mapinfo[Globe.Map_Load_id].Reward_EXP[onlimit]); else { mps.GetPlayerExperience(0).AddExperience(M_T_DB.mapinfo[Globe.Map_Load_id].Reward_EXP[onlimit]); mps.GetPlayerExperience(1).AddExperience(M_T_DB.mapinfo[Globe.Map_Load_id].Reward_EXP[onlimit]); } M_S_RDGold.text = M_T_DB.mapinfo[Globe.Map_Load_id].Reward_Gold[onlimit].ToString(); //Add Gold if (player_mode == 1) mps.GetPlayerCoinManager().addCoins(M_T_DB.mapinfo[Globe.Map_Load_id].Reward_Gold[onlimit]); else { mps.GetPlayerCoinManager(0).addCoins(M_T_DB.mapinfo[Globe.Map_Load_id].Reward_Gold[onlimit]); mps.GetPlayerCoinManager(1).addCoins(M_T_DB.mapinfo[Globe.Map_Load_id].Reward_Gold[onlimit]); } }
// Use this for initialization void Start() { Text[] Result1; Result1 = GetComponentsInChildren<Text>(); foreach (Text t in Result1) { if(t.name=="S_H_N1") { shop_skill[1].skillname = t; continue; } if (t.name == "S_H_N2") { shop_skill[2].skillname = t; continue; } if (t.name == "S_H_N3") { shop_skill[3].skillname = t; continue; } if (t.name == "S_H_N4") { shop_skill[4].skillname = t; continue; } if (t.name == "S_H_N5") { shop_skill[5].skillname = t; continue; } if (t.name == "S_H_N6") { shop_skill[6].skillname = t; continue; } if (t.name == "S_H_N7") { shop_skill[7].skillname = t; continue; } if (t.name == "S_H_N8") { shop_skill[8].skillname = t; continue; } if (t.name == "S_H_N9") { shop_skill[9].skillname = t; continue; } if (t.name == "S_H_N10") { shop_skill[10].skillname = t; continue; } if (t.name == "S_H_N11") { shop_skill[11].skillname = t; continue; } if (t.name == "S_H_N12") { shop_skill[12].skillname = t; continue; } if (t.name == "S_H_N13") { shop_skill[13].skillname = t; continue; } if (t.name == "S_H_N14") { shop_skill[14].skillname = t; continue; } if (t.name == "S_H_G") { Gold = t; continue; } if (t.name == "S_H_C") { Classname = t; continue; } if (t.name == "S_H_SI") { Skill_info = t; continue; } if(t.name=="S_H_tips") { Tips = t; continue; } } Image[] Result2; Result2 = GetComponentsInChildren<Image>(); foreach(Image i in Result2) { if(i.name=="S_H_I1") { shop_skill[1].skillicon = i; continue; } if (i.name == "S_H_I2") { shop_skill[2].skillicon = i; continue; } if (i.name == "S_H_I3") { shop_skill[3].skillicon = i; continue; } if (i.name == "S_H_I4") { shop_skill[4].skillicon = i; continue; } if (i.name == "S_H_I5") { shop_skill[5].skillicon = i; continue; } if (i.name == "S_H_I6") { shop_skill[6].skillicon = i; continue; } if (i.name == "S_H_I7") { shop_skill[7].skillicon = i; continue; } if (i.name == "S_H_I8") { shop_skill[8].skillicon = i; continue; } if (i.name == "S_H_I9") { shop_skill[9].skillicon = i; continue; } if (i.name == "S_H_I10") { shop_skill[10].skillicon = i; continue; } if (i.name == "S_H_I11") { shop_skill[11].skillicon = i; continue; } if (i.name == "S_H_I12") { shop_skill[12].skillicon = i; continue; } if (i.name == "S_H_I13") { shop_skill[13].skillicon = i; continue; } if (i.name == "S_H_I14") { shop_skill[14].skillicon = i; continue; } if (i.name == "S_H_Current") { Current = i; continue; } } Skill_video = GetComponentInChildren<RawImage>(); MainProcess = GameObject.Find("Main Process").GetComponent<Main_Process>(); CCIS= MainProcess.GetComponentInChildren<Character_Class_Info>(); si = MainProcess.GetComponentInChildren<Skill_info>(); //Change(); gameObject.SetActive(false); }
public bool init() { Text[] finds1; Image[] finds2; if(One_player_per_client==true) { TPM.SetActive(false); OPM.SetActive(true); finds1 = OPM.GetComponentsInChildren<Text>(); foreach (Text t in finds1) { //Debug.Log(t.name); if (t.name == "HP Value") { //Debug .Log("HP Value Found!"); HP[0] = t; continue; } if (t.name == "MP Value") { //Debug .Log("MP Value Found!"); MP[0] = t; continue; } if (t.name == "Level") { //Debug .Log("Level Found!"); LV[0] = t; continue; } if (t.name == "Class") { //Debug .Log("Class Found!"); Class[0] = t; continue; } } finds2 = OPM.GetComponentsInChildren<Image>(); foreach (Image i in finds2) { if (i.name == "HP") { //Debug .Log("HP Value Found!"); HP_Bar[0] = i; continue; } if (i.name == "MP") { //Debug .Log("HP Value Found!"); MP_Bar[0] = i; continue; } if (i.name == "EXP") { //Debug .Log("HP Value Found!"); EXP_Bar[0] = i; continue; } if (i.name == "SK1_BAR") { //Debug .Log("HP Value Found!"); skillid_icon[0,0] = i; continue; } if (i.name == "SK2_BAR") { //Debug .Log("HP Value Found!"); skillid_icon[0,1] = i; continue; } if (i.name == "SK3_BAR") { //Debug .Log("HP Value Found!"); skillid_icon[0,2] = i; continue; } if (i.name == "SK4_BAR") { //Debug .Log("HP Value Found!"); skillid_icon[0,3] = i; continue; } if (i.name == "IT1") { //Debug .Log("HP Value Found!"); itemid_icon[0,0] = i; continue; } if (i.name == "IT2") { //Debug .Log("HP Value Found!"); itemid_icon[0,1] = i; continue; } if (i.name == "IT3") { //Debug .Log("HP Value Found!"); //itemid_icon[0,2] = i; continue; } } } else { OPM.SetActive(false); TPM.SetActive(true); finds1 = TPM.GetComponentsInChildren<Text>(); foreach (Text t in finds1) { if (t.name == "P1HP Value") { //Debug .Log("HP Value Found!"); HP[0] = t; continue; } if (t.name == "P2HP Value") { //Debug .Log("HP Value Found!"); HP[1] = t; continue; } if (t.name == "P1MP Value") { //Debug .Log("MP Value Found!"); MP[0] = t; continue; } if (t.name == "P2MP Value") { //Debug .Log("MP Value Found!"); MP[1] = t; continue; } if (t.name == "P1Level") { //Debug .Log("Level Found!"); LV[0] = t; continue; } if (t.name == "P2Level") { //Debug .Log("Level Found!"); LV[1] = t; continue; } if (t.name == "P1Class") { //Debug .Log("Class Found!"); Class[0] = t; continue; } if (t.name == "P2Class") { //Debug .Log("Class Found!"); Class[1] = t; continue; } } finds2 = TPM.GetComponentsInChildren<Image>(); foreach (Image i in finds2) { if (i.name == "P1HP") { //Debug .Log("HP Value Found!"); HP_Bar[0] = i; continue; } if (i.name == "P2HP") { //Debug .Log("HP Value Found!"); HP_Bar[1] = i; continue; } if (i.name == "P1MP") { //Debug .Log("HP Value Found!"); MP_Bar[0] = i; continue; } if (i.name == "P2MP") { //Debug .Log("HP Value Found!"); MP_Bar[1] = i; continue; } if (i.name == "P1EXP") { //Debug .Log("HP Value Found!"); EXP_Bar[0] = i; continue; } if (i.name == "P2EXP") { //Debug .Log("HP Value Found!"); EXP_Bar[1] = i; continue; } if (i.name == "P1SK1_BAR") { //Debug .Log("HP Value Found!"); skillid_icon[0, 0] = i; continue; } if (i.name == "P1SK2_BAR") { //Debug .Log("HP Value Found!"); skillid_icon[0, 1] = i; continue; } if (i.name == "P1SK3_BAR") { //Debug .Log("HP Value Found!"); skillid_icon[0, 2] = i; continue; } if (i.name == "P1SK4_BAR") { //Debug .Log("HP Value Found!"); skillid_icon[0, 3] = i; continue; } if (i.name == "P1IT1") { //Debug .Log("HP Value Found!"); itemid_icon[0, 0] = i; continue; } if (i.name == "P1IT2") { //Debug .Log("HP Value Found!"); itemid_icon[0, 1] = i; continue; } if (i.name == "P1IT3") { //Debug .Log("HP Value Found!"); //itemid_icon[0, 2] = i; continue; } if (i.name == "P2SK1_BAR") { //Debug .Log("HP Value Found!"); skillid_icon[1, 0] = i; continue; } if (i.name == "P2SK2_BAR") { //Debug .Log("HP Value Found!"); skillid_icon[1, 1] = i; continue; } if (i.name == "P2SK3_BAR") { //Debug .Log("HP Value Found!"); skillid_icon[1, 2] = i; continue; } if (i.name == "P2SK4_BAR") { //Debug .Log("HP Value Found!"); skillid_icon[1, 3] = i; continue; } if (i.name == "P2IT1") { //Debug .Log("HP Value Found!"); itemid_icon[1, 0] = i; continue; } if (i.name == "P2IT2") { //Debug .Log("HP Value Found!"); itemid_icon[1, 1] = i; continue; } if (i.name == "P2IT3") { //Debug .Log("HP Value Found!"); //itemid_icon[1, 2] = i; continue; } } } mps = Main_Process.GetComponent<Main_Process>(); had_init = true; return true; }