void ClearPreview() { MainViewCtrl spriteView = _GetControl <MainViewCtrl>(m_SpriteViewName); if (null == spriteView) { return; } MainViewCtrl atlasView = _GetControl <MainViewCtrl>(m_AtlasViewName); if (null == atlasView) { return; } LabelCtrl spriteInfo = _GetControl <LabelCtrl>(m_SpriteInfoLabel); if (null == spriteInfo) { return; } LabelCtrl atlasInfo = _GetControl <LabelCtrl>(m_AtlasInfoLabel); if (null == atlasInfo) { return; } UniversalEditorUtility.DestoryChildren(spriteView.GetBindingTarget()); UniversalEditorUtility.DestoryChildren(atlasView.GetBindingTarget()); spriteInfo.Caption = ""; atlasInfo.Caption = ""; }
static private void UpdatePreViewWnd(Texture2D tex) {//更新MainView显示 if (tex == null) { return; } float aspect = (float)tex.width / (float)tex.height; float w1 = 10.0f; float h1 = w1 / aspect; //更新预览窗口 GameObject.DestroyImmediate(m_previewObj); m_previewObj = _GenTexturePreviewObject(w1, h1, tex); if (m_previewObj == null) { return; } m_previewObj.transform.parent = m_preview.GetBindingTarget().transform; m_previewObj.transform.localPosition = Vector3.zero; RequestRepaint(); }
void OnSelectListItem(EditorControl c, int index) { if ( (m_SearchResultInfo == null) || (m_SearchResultInfo.SearchSpriteInfo == null) ) { return; } ListViewCtrl searchList = c as ListViewCtrl; if (null == searchList) { return; } MainViewCtrl spriteView = _GetControl <MainViewCtrl>(m_SpriteViewName); if (null == spriteView) { return; } MainViewCtrl atlasView = _GetControl <MainViewCtrl>(m_AtlasViewName); if (null == atlasView) { return; } LabelCtrl spriteInfo = _GetControl <LabelCtrl>(m_SpriteInfoLabel); if (null == spriteInfo) { return; } LabelCtrl atlasInfo = _GetControl <LabelCtrl>(m_AtlasInfoLabel); if (null == atlasInfo) { return; } SearchSpriteInfo info = m_SearchResultInfo.SearchSpriteInfo[index]; Texture atlasTex = info.AtlasTexture; //获取Sprite在Atlas中的位置 Rect spriteUVRect = info.SpriteRect; //m_SearchResultInfo.GetSpirteUVRect(index); Rect spriteUVRectReal = UtilityForNGUI.ConvertToTexCoords(spriteUVRect, atlasTex.width, atlasTex.height); float aspect = (float)atlasTex.width / (float)atlasTex.height; float w1 = 10.0f; float h1 = w1 / aspect; float aspect2 = (float)spriteUVRect.width / (float)spriteUVRect.height; float w2 = 3.0f; float h2 = w2 / aspect2; //创建预览Object GameObject spritePreviewObj = _GenTexturePreviewObject(w2, h2, atlasTex, spriteUVRectReal); GameObject atlasPreviewObj = _GenTexturePreviewObject(w1, h1, atlasTex, new Rect(0, 0, 1, 1)); //将预览Object绑定至MainView的主相机之下 UniversalEditorUtility.DestoryChildren(spriteView.GetBindingTarget()); spritePreviewObj.transform.parent = spriteView.GetBindingTarget().transform; spritePreviewObj.transform.localPosition = Vector3.zero; UniversalEditorUtility.DestoryChildren(atlasView.GetBindingTarget()); atlasPreviewObj.transform.parent = atlasView.GetBindingTarget().transform; atlasPreviewObj.transform.localPosition = Vector3.zero; //更新预览信息 string atlasName = Path.GetFileNameWithoutExtension(info.AtlasPath); spriteInfo.Caption = "Sprite: " + info.SpriteName + " , " + spriteUVRect.width + " * " + spriteUVRect.height; atlasInfo.Caption = "Atlas: " + atlasName + " , " + info.AtlasTexture.width + " * " + info.AtlasTexture.height; //spriteView.mainViewUVRect = spriteUVRect; RequestRepaint(); }