public override void ShowInfoPanel(Dictionary <string, IntrumentInfoItem> infoItems)//读数类仪器添加手动设置主值和随机误差的功能
 {
     base.ShowInfoPanel(infoItems);
     infoItems["_MainValue"].GameObject.SetActive(true);
     infoItems["_MainValue"].GameObject.GetComponent <InputField>().text = MainValue.ToString();
     infoItems["_RandomError"].GameObject.SetActive(true);
     infoItems["_RandomError"].GameObject.GetComponent <InputField>().text = RandomErrorLimit.ToString();
     infoItems["_ConfirmButton"].GameObject.SetActive(true);
     infoItems["_StepAdd"].GameObject.SetActive(true);
     infoItems["_StepSub"].GameObject.SetActive(true);
     infoItems["_Step"].GameObject.SetActive(true);
     infoItems["_StepAdd"].onValueChangedDouble.Add(step =>
     {
         infoItems["_MainValue"].GameObject.GetComponent <InputField>().text = (MainValue + step).ToString();
         ShowValue(step + MainValue);
     });
     infoItems["_StepSub"].onValueChangedDouble.Add(step =>
     {
         infoItems["_MainValue"].GameObject.GetComponent <InputField>().text = (MainValue - step).ToString();
         ShowValue(MainValue - step);
     });
     infoItems["_ConfirmButton"].onValueChanged.Add(() =>
     {
         double re        = Convert.ToDouble(infoItems["_RandomError"].GameObject.GetComponent <InputField>().text);
         double mainValue = Convert.ToDouble(infoItems["_MainValue"].GameObject.GetComponent <InputField>().text);
         if (re > ErrorLimit)
         {
             UIAPI.Instance.ShowModel(new SimpleModel()
             {
                 ShowCancel = false,
                 Message    = "随机误差不能大于仪器误差限"
             });
         }
         else
         {
             RandomErrorLimit = re;
             ShowValue(mainValue);
         }
     });
 }
示例#2
0
 public override string ToString()
 {
     return(MainValue.ToString() + " (" + Input.Member + ")");
 }