public void OnShowTargetMenu() { var worldPos = UICamera.currentCamera.ScreenToWorldPoint(UICamera.lastTouchPosition); var localPos = SkillTarget.transform.root.InverseTransformPoint(worldPos); UIConfig.OperationList.Loction = localPos; var e = new MainUiOperateEvent(1); EventDispatcher.Instance.DispatchEvent(e); }
private void OnGUI() { if (!ShowDebugHelper) { return; } if (GUILayout.Button("door", GUILayout.Height(_heightValue - 10), GUILayout.Width(_widthValue - 50))) { m_bUseOtherFun = !m_bUseOtherFun; if (!UIManager.Instance.UIRoot.activeSelf) { var e = new MainUiOperateEvent(0); EventDispatcher.Instance.DispatchEvent(e); } } GUI.depth = 10000; if (m_bUseOtherFun) { GUILayout.Space(30); GUILayout.BeginHorizontal(); if (GUILayout.Button("HideUI", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { if (UIManager.Instance.UIRoot != null) { UIManager.Instance.UIRoot.SetActive(!UIManager.Instance.UIRoot.activeSelf); } } GUILayout.Space(30); if (GUILayout.Button("FPS unlimit ", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { Application.targetFrameRate = 9; } GUILayout.Space(30); if (GUILayout.Button("Clear Cache", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { ResourceManager.Instance.Reset(); Resources.UnloadUnusedAssets(); GC.Collect(0, GCCollectionMode.Forced); } // mGMCommond = GUI.TextField(new Rect(Screen.width - 200, _heightValue, 200, _heightValue), mGMCommond, 25); GUILayout.EndHorizontal(); GUILayout.Space(30); GUILayout.BeginHorizontal(); if (GUILayout.Button(string.Format("GM热键(`)"), GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { Console.Show(); // if (mGMCommond.Length > 0) // { // StartCoroutine(SendGmCOmmond()); // } } GUILayout.Space(30); if (GUILayout.Button(string.Format("开关特效"), GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { var bloom = GameLogic.Instance.MainCamera.GetComponent <DistortionAndBloom>(); bloom.enabled = !bloom.enabled; // if (mGMCommond.Length > 0) // { // StartCoroutine(SendGmCOmmond()); // } } GUILayout.Space(30); if (GUILayout.Button("LOW MEMORY", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { PlatformListener.Instance.OnLowMemory(); } GUILayout.EndHorizontal(); GUILayout.Space(30); GUILayout.BeginHorizontal(); if (GUILayout.Button(string.Format("开关网络"), GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { if (NetManager.Instance.Connected) { NetManager.Instance.Stop(); } else { NetManager.Instance.ReconnectToServer(); } } GUILayout.Space(30); if (GUILayout.Button("Battery save test", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { if (DisplayAll) { CullingMaskList.Clear(); for (var i = 0; i < Camera.allCameras.Length; ++i) { var cam = Camera.allCameras[i]; CullingMaskList.Add(cam.cullingMask); cam.cullingMask = 0; } } else { for (var i = 0; i < Camera.allCameras.Length; ++i) { var cam = Camera.allCameras[i]; cam.cullingMask = CullingMaskList[i]; } } DisplayAll = !DisplayAll; } GUILayout.Space(30); if (GUILayout.Button("AvailMemory", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { var memory = PlatformHelper.GetAvailMemory(); UIManager.Instance.ShowMessage(MessageBoxType.Ok, "剩余内存为:" + memory + "MB", ""); } GUILayout.EndHorizontal(); GUILayout.Space(30); GUILayout.BeginHorizontal(); if (GUILayout.Button("OpenUrl", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { var url = UpdateHelper.CheckUrl(urls[urlIndex % 2]); Application.OpenURL(url); urlIndex++; } GUILayout.Space(30); if (GUILayout.Button("HDR", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { GameSetting.Instance.EnableHDR = !GameSetting.Instance.EnableHDR; } GUILayout.Space(30); if (GUILayout.Button("Hardware Scaler", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { if (mOriginWidth == 0) { mOriginWidth = Screen.currentResolution.width; mOriginHeight = Screen.currentResolution.height; // int designWidth = 1280; // int designHeight = 800; // // float s1 = designWidth / (float)designHeight; // float s2 = mOriginWidth / (float)mOriginHeight; // // if (s1 < s2) // { // designWidth = Mathf.FloorToInt(designHeight * s2); // } // else if (s1 > s2) // { // designHeight = Mathf.FloorToInt(designWidth / s2); // } // // float contentScale = designWidth / (float)mOriginWidth; // if (contentScale < 1f) // { // scaleWidth = designWidth; // scaleHeight = designHeight; // if (scaleWidth % 2 == 0) // { // scaleWidth += 1; // } // else // { // scaleWidth -= 1; // } // } } HardwareScalerLevel++; scaleWidth = Mathf.CeilToInt(mOriginWidth * (1 - 1.0f / (HardwareScalerLevel + 1))); scaleHeight = Mathf.CeilToInt(mOriginHeight * (1 - 1.0f / (HardwareScalerLevel + 1))); if (HardwareScalerLevel == 6) { HardwareScalerLevel = 0; } if (HardwareScalerLevel != 0) { Screen.SetResolution(scaleWidth, scaleHeight, true); Logger.Debug("HandwareScaler enable!"); } else { Screen.SetResolution(mOriginWidth, mOriginHeight, true); Logger.Debug("HandwareScaler disable!"); } } GUILayout.EndHorizontal(); GUILayout.Space(30); GUILayout.BeginHorizontal(); if (GUILayout.Button("SPEED UP", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { var console = gameObject.GetComponent <DevConsole.Console>(); console.PrintInput("!!SpeedSet,300"); } GUILayout.Space(30); if (GUILayout.Button("RestartApp", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { PlatformHelper.RestartApp(); } GUILayout.Space(30); if (GUILayout.Button("EnterStartup", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) { Game.Instance.EnterStartup(); } GUILayout.EndHorizontal(); // // if (GUILayout.Button("PlayerSound", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) // { // bool bEnable = SoundManager.m_EnableBGM; // bEnable = !bEnable; // SoundManager.m_EnableBGM = bEnable; // SoundManager.m_EnableSFX = bEnable; // } // // if (LoginData.m_bEnableTestAccount) // { // if (GUILayout.Button("Disable TestAccount", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) // { // LoginData.m_bEnableTestAccount = false; // } // // LoginData.m_strTestAccount = GUI.TextField(new Rect(Screen.width - 200, 0, 200, _heightValue), LoginData.m_strTestAccount, 15); // } // else // { // if (GUILayout.Button("Enable TestAccount", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) // { // LoginData.m_bEnableTestAccount = true; // } // } // // if (GUILayout.Button("TerrainHeight", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) // { // Obj_MainPlayer objMain = Singleton<ObjManager>.GetInstance().MyPlayer; // if (null != objMain) // { // if (null != GameManager.gameManager.ActiveScene && // null != GameManager.gameManager.ActiveScene.TerrainData) // { // float height = GameManager.gameManager.ActiveScene.TerrainData.GetTerrianHeight(objMain.Position); // Logger.Debug("Terrain Heigt: " + height); // return; // } // } // // Logger.Debug("Get Terrain Height Error"); // } // m_strSetNameHeight = GUI.TextField(new Rect(Screen.width - 200, _heightValue, 200, _heightValue), m_strSetNameHeight, 15); // if (GUILayout.Button("ChangeNameHeight", GUILayout.Height(_heightValue), GUILayout.Width(_widthValue))) // { // if (Singleton<ObjManager>.Instance.MyPlayer) // { // float fNewHeight; // bool bResult = float.TryParse(m_strSetNameHeight, out fNewHeight); // if (bResult) // { // Obj_Character target = Singleton<ObjManager>.Instance.MyPlayer.SelectTarget; // if (null != target) // { // BillBoard billboard = target.HeadInfoBoard.GetComponent<BillBoard>(); // if (billboard != null) // { // billboard.fDeltaHeight = fNewHeight; // } // } // // //m_IsSetNameHeight = false; // } // // } // } } }
public void OnFirstEnterGameOk() { var e = new MainUiOperateEvent(10); EventDispatcher.Instance.DispatchEvent(e); }
public void OnInspireOk() { var e = new MainUiOperateEvent(6); EventDispatcher.Instance.DispatchEvent(e); }
public void OnClickUseMedicine() { var e = new MainUiOperateEvent(4); EventDispatcher.Instance.DispatchEvent(e); }
public void OnClickInspire() { var e = new MainUiOperateEvent(5); EventDispatcher.Instance.DispatchEvent(e); }
public void OnClickDurable() { var e = new MainUiOperateEvent(2); EventDispatcher.Instance.DispatchEvent(e); }
public void OnClickDungeonAuto() { var e = new MainUiOperateEvent(3); EventDispatcher.Instance.DispatchEvent(e); }