private void GameInitilaztion() { GameObject plane = new GameObject(); int size = 100; plane.AddComponent(new Entity(Terrain.GenerateTerrain(size), "")); plane.isStatic = true; plane.transform = new Transform(size / 2, 2, size / 2); plane.AddComponent(new RigidEntity(plane.transform.position)); MainScene.AddGameObject(plane); for (int i = 0; i < 100; i++) { GameObject obj = new GameObject(); obj.AddComponent(new Entity(Geometries.Cube, "")); obj.transform.position = new Vector3(Randomize.RangeFloat(1, 10), Randomize.RangeFloat(1, 10), Randomize.RangeFloat(1, 10)); obj.GetComponent <Entity>().model.shineDamper = 0.1f; obj.GetComponent <Entity>().model.reflectivity = 0.1f; obj.GetComponent <Entity>().model.luminosity = 0.8f; obj.AddComponent(new RigidEntity(obj.transform.position)); obj.AddComponent(new RaycastTarget(1, onClick: () => { obj.SetColour(Color.Red); lockToMouseObject = obj; }, onLoseFocus: () => { obj.SetColour(Color.White); if (lockToMouseObject == obj) { lockToMouseObject = null; } })); MainScene.AddGameObject(obj); } SunLight.gameObject.transform = new Transform(0, 25, 0, 0, 0, 0, 2f, 2f, 2f); SunLight.gameObject.AddComponent(new Entity(Geometries.Sphere)); SunLight.gameObject.GetComponent <Entity>().model.luminosity = 1; MainCamera.gameObject.transform = new Transform(0, 4, 10); float offset = 30; ProfilerScreen.AddComponent(new Sprite("grid")); ProfilerScreen.transform.localScale = new Vector3(0.6f, 0.2f, 0.5f); ProfilerScreen.transform.position = new Vector3(0, 7 + offset, 0); ProfilerScreen.GetComponent <Sprite>().UIConstriant = UIPosition.Left; MainScene.AddGameObject(ProfilerScreen); text1.AddComponent(new Text("FPS", font, 8)); text1.transform.position = new Vector3(0, -35 + offset, 0); text1.GetComponent <Text>().UIConstriant = UIPosition.Left; MainScene.AddGameObject(text1); text2.AddComponent(new Text("Memory", font, 8)); text2.transform.position = new Vector3(0, -43 + offset, 0); text2.GetComponent <Text>().UIConstriant = UIPosition.Left; MainScene.AddGameObject(text2); }
private void GameInitilaztion() { GameObject plane = new GameObject(); int size = 100; plane.AddComponent(new Entity(Terrain.GenerateTerrain(size), "")); plane.isStatic = true; plane.transform = new Transform(size / 2, 0, size / 2); plane.AddComponent(new RigidEntity(plane.transform.position)); MainScene.AddGameObject(plane); target.AddComponent(new Entity("alduin", "alduin_img")); target.transform.localScale = new Vector3(0.02f, 0.02f, 0.02f); target.transform.position = new Vector3(-10, 5, 0); target.GetComponent <Entity>().model.hasTransparency = true; target.AddComponent(new RaycastTarget(5 / 0.02f, null, () => { Targeting = !Targeting; player.transform.rotation = new Vector3(0, player.transform.LookAt(target.transform.position).Y - 180, 0); }, null)); MainScene.AddGameObject(target); for (int i = 0; i < 200; i++) { GameObject obj = new GameObject(); obj.AddComponent(new Entity(Geometries.Sphere, "")); obj.SetColour(new Vector3(Randomize.RangeFloat(0f, 1f), Randomize.RangeFloat(0f, 1f), Randomize.RangeFloat(0f, 1f))); obj.transform.position = new Vector3(Randomize.RangeFloat(-50f, 50f), Randomize.RangeFloat(0.5f, 50f), Randomize.RangeFloat(-50f, 50f)); obj.transform.localScale = new Vector3(Randomize.RangeFloat(0.5f, 2f)); obj.GetComponent <Entity>().model.reflectivity = 0.5f; obj.AddComponent(new RigidEntity(obj.transform.position)); MainScene.AddGameObject(obj); } player.AddComponent(new Entity("witcher", "witcher_img")); player.transform.localScale = new Vector3(2, 2, 2); player.GetComponent <Entity>().model.hasTransparency = true; MainScene.AddGameObject(player); SunLight.gameObject.transform = new Transform(-200, 2000, -200, 0, 0, 0, 2f, 2f, 2f); SunLight.gameObject.AddComponent(new Entity(Geometries.Sphere)); SunLight.gameObject.GetComponent <Entity>().model.luminosity = 1; MainCamera.gameObject.transform = new Transform(0, 4, 10); var healthbar = new GameObject(); healthbar.AddComponent(new Sprite("healthbar")); healthbar.transform.position = new Vector3(5, -10, 0); healthbar.transform.localScale = new Vector3(0.8f, 100f / 256f * 0.8f, 0.5f); healthbar.GetComponent <Sprite>().UIConstriant = UIPosition.TopLeft; MainScene.AddGameObject(healthbar); var minimap = new GameObject(); minimap.AddComponent(new Sprite("minimap")); minimap.transform.position = new Vector3(-15, -10, 0); minimap.transform.localScale = new Vector3(0.8f, 128f / 256f * 0.8f, 0.5f); minimap.GetComponent <Sprite>().UIConstriant = UIPosition.TopRight; MainScene.AddGameObject(minimap); var questText = new GameObject(); questText.AddComponent(new Text("Ladies of the Wood", font, 6)); questText.SetColour(new Vector3(216f / 255f, 150f / 255f, 63f / 255f)); questText.transform.position = new Vector3(45f, -55, 0); questText.GetComponent <Text>().UIConstriant = UIPosition.TopRight; MainScene.AddGameObject(questText); var questDes1 = new GameObject(); questDes1.AddComponent(new Text("Strange women lying", font, 4)); questDes1.SetColour(new Vector3(249f / 255f, 212f / 255f, 144f / 255f)); questDes1.transform.position = new Vector3(50f, -62, 0); questDes1.GetComponent <Text>().UIConstriant = UIPosition.TopRight; MainScene.AddGameObject(questDes1); var questDes2 = new GameObject(); questDes2.AddComponent(new Text("in ponds distributing", font, 4)); questDes2.SetColour(new Vector3(249f / 255f, 212f / 255f, 144f / 255f)); questDes2.transform.position = new Vector3(50f, -65, 0); questDes2.GetComponent <Text>().UIConstriant = UIPosition.TopRight; MainScene.AddGameObject(questDes2); var questDes3 = new GameObject(); questDes3.AddComponent(new Text("swords is no basis for", font, 4)); questDes3.SetColour(new Vector3(249f / 255f, 212f / 255f, 144f / 255f)); questDes3.transform.position = new Vector3(50f, -68, 0); questDes3.GetComponent <Text>().UIConstriant = UIPosition.TopRight; MainScene.AddGameObject(questDes3); var questDes4 = new GameObject(); questDes4.AddComponent(new Text("a system of government", font, 4)); questDes4.SetColour(new Vector3(249f / 255f, 212f / 255f, 144f / 255f)); questDes4.transform.position = new Vector3(50f, -71, 0); questDes4.GetComponent <Text>().UIConstriant = UIPosition.TopRight; MainScene.AddGameObject(questDes4); float offset = 30; ProfilerScreen.AddComponent(new Sprite("grid")); ProfilerScreen.transform.localScale = new Vector3(0.6f, 0.2f, 0.5f); ProfilerScreen.transform.position = new Vector3(0, 7 + offset, 0); ProfilerScreen.GetComponent <Sprite>().UIConstriant = UIPosition.Left; MainScene.AddGameObject(ProfilerScreen); text1.AddComponent(new Text("FPS", font, 8)); text1.transform.position = new Vector3(0, -35 + offset, 0); text1.GetComponent <Text>().UIConstriant = UIPosition.Left; MainScene.AddGameObject(text1); text2.AddComponent(new Text("Memory", font, 8)); text2.transform.position = new Vector3(0, -43 + offset, 0); text2.GetComponent <Text>().UIConstriant = UIPosition.Left; MainScene.AddGameObject(text2); }