示例#1
0
 /// <summary>
 /// 飞升,参数等级
 /// </summary>
 public PracticeData(int _start)
 {
     stratNum = _start;
     data     = MainData.GetServerData();
     propertyVal.Clear();
     if (data.propertyValueDic.ContainsKey(ActorPropertyTag.HPLIMIT))
     {
         propertyVal.Add(data.propertyValueDic[ActorPropertyTag.HPLIMIT]);
     }
     if (data.propertyValueDic.ContainsKey(ActorPropertyTag.DEFDOWN))
     {
         propertyVal.Add(data.propertyValueDic[ActorPropertyTag.DEFDOWN]);
     }
     if (data.propertyValueDic.ContainsKey(ActorPropertyTag.CRI))
     {
         propertyVal.Add(data.propertyValueDic[ActorPropertyTag.CRI]);
     }
     if (data.propertyValueDic.ContainsKey(ActorPropertyTag.TOUGH))
     {
         propertyVal.Add(data.propertyValueDic[ActorPropertyTag.TOUGH]);
     }
     if (data.propertyValueDic.ContainsKey(ActorPropertyTag.HIT))
     {
         propertyVal.Add(data.propertyValueDic[ActorPropertyTag.HIT]);
     }
     if (data.propertyValueDic.ContainsKey(ActorPropertyTag.DOD))
     {
         propertyVal.Add(data.propertyValueDic[ActorPropertyTag.DOD]);
     }
     if (data.propertyValueDic.ContainsKey(ActorPropertyTag.ATKDOWN))
     {
         propertyVal.Add(data.propertyValueDic[ActorPropertyTag.ATKDOWN]);
     }
 }
示例#2
0
    public static void SavePlayer(MainPlayerStatus mainPlayerStatus, PlayerMovement playerMovement)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/player.continue";
        FileStream      stream    = new FileStream(path, FileMode.Create);

        MainPlayerData data = new MainPlayerData(mainPlayerStatus, playerMovement);

        formatter.Serialize(stream, data);
        stream.Close();
    }
示例#3
0
    public void LoadPlayer()
    {
        MainPlayerData data = SaveSystem.LoadPlayer();
        // MainPlayerStatus player = new MainPlayerStatus();
        // PlayerMovement playerPosition = new PlayerMovement();
        MainPlayerStatus mainPlayerStatus = player.GetComponent <MainPlayerStatus>();
        PlayerMovement   playerPosition   = player.GetComponent <PlayerMovement>();

        mainPlayerStatus.playerName = data.playerName;

        mainPlayerStatus.playerLevel      = data.playerLevel;
        mainPlayerStatus.playerExperience = data.playerExperience;

        mainPlayerStatus.playerGold = data.playerGold;

        playerPosition.playerStepsLimit = data.playerStepsLimit;

        mainPlayerStatus.playerMaxHp     = data.playerMaxHp;
        mainPlayerStatus.playerCurrentHp = data.playerCurrentHp;
        mainPlayerStatus.playerMaxMp     = data.playerMaxMp;
        mainPlayerStatus.playerCurrentMp = data.playerCurrentMp;

        mainPlayerStatus.playerPhysicalDefense = data.playerPhysicalDefense;
        mainPlayerStatus.playerMagicalDefense  = data.playerMagicalDefense;

        mainPlayerStatus.playerPhysicalAttack = data.playerPhysicalAttack;
        mainPlayerStatus.playerMagicalAttack  = data.playerMagicalAttack;

        mainPlayerStatus.playerSpeed = data.playerSpeed;

        mainPlayerStatus.playerCriticalDamage = data.playerCriticalDamage;
        mainPlayerStatus.playerCriticalChance = data.playerCriticalChance;

        mainPlayerStatus.playerArmourHead = data.playerArmourHead;
        mainPlayerStatus.playerArmourBody = data.playerArmourBody;
        mainPlayerStatus.playerArmourHand = data.playerArmourHand;
        mainPlayerStatus.playerArmourFeet = data.playerArmourFeet;

        mainPlayerStatus.playerNecklace  = data.playerNecklace;
        mainPlayerStatus.playerWristband = data.playerWristband;

        mainPlayerStatus.playerWeapon = data.playerWeapon;

        Vector3 position;

        position.x = data.playerPosition[0];
        position.y = data.playerPosition[1];
        position.z = data.playerPosition[2];

        playerPosition.playerPosition.position = position;
    }
示例#4
0
    public static MainPlayerData LoadPlayer()
    {
        string path = Application.persistentDataPath + "/player.continue";

        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(path, FileMode.Open);

            MainPlayerData data = formatter.Deserialize(stream) as MainPlayerData;
            stream.Close();

            return(data);
        }
        else
        {
            Debug.LogError("Save file not found" + path);
            return(null);
        }
    }
示例#5
0
    /// <summary>
    /// 构造  by吴江
    /// </summary>
    /// <param name="_actorData"></param>
    public MainPlayerInfo(pt_usr_info_b102 _info)
    {
        serverData = new MainPlayerData(_info);
        if (_info.cur_hp <= 0) //add by黄洪兴 角色有可能死亡状态登录
        {
            isAlive = false;
        }
        List <int> defaultEquipList = RefData.defaultEquipList;

        foreach (var item in defaultEquipList)
        {
            EquipmentInfo eq = new EquipmentInfo(item, EquipmentBelongTo.EQUIP);
            if (defaultDictionary.ContainsKey(eq.Slot))
            {
                GameSys.LogError(ConfigMng.Instance.GetUItext(213));
            }
            defaultDictionary[eq.Slot] = eq;
        }

        ProcessServerData(serverData);
        loginTime = Time.time;
    }