// --- Inherited Methods --- // Initiates the battle scene protected override void onInit() { mainMenuGui= new MainMenuGui(game, ref team); mainMenuGui.setup(); game.gui.open("main_menu_a"); }
// Use this for initialization private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } dificultad.options.Clear(); string[] dificultades = Enum.GetNames(typeof(Level.Dificultad)); foreach (string dif in dificultades) { Dropdown.OptionData option = new Dropdown.OptionData(dif); dificultad.options.Add(option); } forma.options.Clear(); string[] formas = Enum.GetNames(typeof(Level.Forma)); foreach (string form in formas) { Dropdown.OptionData option = new Dropdown.OptionData(form); forma.options.Add(option); } }
public void Start() { Log.SetLevel(Log.LEVEL.INFO); Log.Info("start"); configuration.Load(); S.A.V.E.src.util.io.ConfigNodeIO.LoadData(); Log.SetLevel(configuration.logLevel); if (this.gui == null) { this.gui = this.gameObject.AddComponent <MainMenuGui>(); this.gui.SetVisible(true); manager.ScanSavegames(); manager.Start(); RegisterEvents(); } }
// Use this for initialization void Start() { instance=this; GameStorage.getInstance(); Templates.getInstance(); switchMenu(nextMenu); }