示例#1
0
        // --- Inherited Methods ---
        // Initiates the battle scene
        protected override void onInit()
        {
            mainMenuGui=	new MainMenuGui(game, ref team);
            mainMenuGui.setup();

            game.gui.open("main_menu_a");
        }
示例#2
0
    // Use this for initialization
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(gameObject);
            return;
        }
        dificultad.options.Clear();
        string[] dificultades = Enum.GetNames(typeof(Level.Dificultad));
        foreach (string dif in dificultades)
        {
            Dropdown.OptionData option = new Dropdown.OptionData(dif);
            dificultad.options.Add(option);
        }

        forma.options.Clear();
        string[] formas = Enum.GetNames(typeof(Level.Forma));
        foreach (string form in formas)
        {
            Dropdown.OptionData option = new Dropdown.OptionData(form);
            forma.options.Add(option);
        }
    }
示例#3
0
 public void Start()
 {
     Log.SetLevel(Log.LEVEL.INFO);
     Log.Info("start");
     configuration.Load();
     S.A.V.E.src.util.io.ConfigNodeIO.LoadData();
     Log.SetLevel(configuration.logLevel);
     if (this.gui == null)
     {
         this.gui = this.gameObject.AddComponent <MainMenuGui>();
         this.gui.SetVisible(true);
         manager.ScanSavegames();
         manager.Start();
         RegisterEvents();
     }
 }
示例#4
0
 // Use this for initialization
 void Start()
 {
     instance=this;
     GameStorage.getInstance();
     Templates.getInstance();
     switchMenu(nextMenu);
 }