void begin()
    {
        Namen.GetComponent <TextMesh>().color = Color.black;
        winText.SetActive(false);
        StopAllCoroutines();
        Scene  currentScene = SceneManager.GetActiveScene();
        string sceneName    = currentScene.name;

        totaalAntwoorden.Clear();
        randomIndex = Random.Range(0, WillekeurigeVraag.Count);
        string Vraag = vragen[randomIndex].TrueQuestion;

        Antwoord = vragen[randomIndex].TrueAnswer;
        string[] antwoorden = vragen[randomIndex].FalseAnswers;
        totaalAntwoorden.Add(antwoorden[0]);
        totaalAntwoorden.Add(antwoorden[1]);
        totaalAntwoorden.Add(antwoorden[2]);
        totaalAntwoorden.Add(Antwoord);
        WillekeurigeVraag.Remove(vragen[randomIndex]);

        Picture.GetComponent <SpriteRenderer>().sprite = vragen[randomIndex].Image;

        if (_score > 0)
        {
            StartCoroutine(ArmsMovementNew());
        }
        StartCoroutine(StopBang());

        Vector3 startPos = originalCard.transform.position;

        int[]   numbers   = { 0, 1, 2, 3 };
        Vector3 startPos2 = _NameObject.transform.position;

        int[] numbersText = { 0, 1, 2, 3 };
        int   gridCols    = 2;
        int   gridRows    = 2;
        float offsetX     = 5.2f;
        float offsetY     = 1.9f;


        MainKaart card;

        card = originalCard;
        originalCard.Unreveal();
        card.ChangeId(Random.Range(0, 3));
        card.GetComponent <TextMesh>().text = Vraag;
        originalCard.Card_Back.SetActive(false);

        numbersText = ShuffleArray(numbers);


        //Zet vragen in het spel
        for (int j = 0; j < gridCols; j++)
        {
            for (int i = 0; i < gridRows; i++)
            {
                MainKaart card2;
                if (i == 0 && j == 0)
                {
                    card2 = _NameObject;
                }
                else
                {
                    card2 = Instantiate(_NameObject) as MainKaart;
                }
                int index = i * gridCols + j;

                int id = numbersText[index];
                card2.ChangeText(id, totaalAntwoorden[id]);
                card2.ChangeId(id);
                float postX = (offsetX * j) + startPos.x;
                float postY = (offsetY * i) + startPos2.y;
                card2.transform.position = new Vector3(postX, postY, startPos2.z);
            }
        }
    }
    private IEnumerator CheckMatch()
    {
        if (_firstRevealed.GetComponent <TextMesh>().text == Antwoord)
        {
            if (Animations.GetInteger("Reaction") == 0)
            {
                Animations.SetInteger("Reaction", 1);
            }
            else
            {
                Animations.SetInteger("Reaction", 2);
            }
            LeftArm.SetInteger("Antwoord", 1);

            StartCoroutine(ArmsMovementTrue());
            yield return(new WaitForSeconds(0.4f));

            LeftArm.SetInteger("Antwoord", 0);

            _NameObject.tag = "Respawn";
            GameObject[] TextClone = GameObject.FindGameObjectsWithTag("Respawn");
            RandomTrueMatch();
            _score++;
            TotalScore.GetComponent <TextMesh>().text = "Score: " + _score;

            StopAllCoroutines();


            if (_score == 4)
            {
                winText.SetActive(true);
                winText.transform.position -= new Vector3(0.00f, 0.00f, 5.0f);
                if (targetObject != null)
                {
                    targetObject.SendMessage(targetMessage);
                }
                Destroy(originalCard);
                Destroy(TextClone[0]);
                Destroy(TextClone[1]);
                Destroy(TextClone[2]);
                Destroy(Namen);
                StartCoroutine(StopBang());
                Victory();
            }
            else
            {
                Debug.Log("bye");
                _firstRevealed.Unreveal();
                Destroy(TextClone[0]);
                Destroy(TextClone[1]);
                Destroy(TextClone[2]);
                begin();
                yield return(new WaitForEndOfFrame());
            }
        }
        else
        {
            FoutAntwoord.Play();
            Animations.SetInteger("Reaction", 0);
            falseMatch.Play();
            _firstRevealed.Unreveal();
            yield return(new WaitForSeconds(0.2f));

            StartCoroutine(_firstRevealed.AnimatieColorUnReveal());
            StartCoroutine(_firstRevealed.AnimatieUnReveal());
        }

        _firstRevealed = null;
    }