public void CreateBinding(GameObject obj) { _viewGameObject = obj; _viewCanvas = _viewGameObject.GetComponent <Canvas>(); var view = obj.GetComponent <MainGuiView>(); if (view != null) { _view = view; Reset(); //回滚初始值 view.BindingContext().DataContext = this; return; } view = obj.AddComponent <MainGuiView>(); _view = view; view.FillField(); view.BindingContext().DataContext = this; BindingSet <MainGuiView, MainGuiViewModel> bindingSet = view.CreateBindingSet <MainGuiView, MainGuiViewModel>(); view.oriShowGameObjectActiveSelf = _showGameObjectActiveSelf = view.ShowGameObjectActiveSelf.activeSelf; bindingSet.Bind(view.ShowGameObjectActiveSelf).For(v => v.activeSelf).To(vm => vm.ShowGameObjectActiveSelf).OneWay(); view.oriHpVal = _hpVal = view.HpVal.value; bindingSet.Bind(view.HpVal).For(v => v.value).To(vm => vm.HpVal).OneWay(); view.oriHpNum = _hpNum = view.HpNum.text; bindingSet.Bind(view.HpNum).For(v => v.text).To(vm => vm.HpNum).OneWay(); view.oriBulletCount = _bulletCount = view.BulletCount.text; bindingSet.Bind(view.BulletCount).For(v => v.text).To(vm => vm.BulletCount).OneWay(); bindingSet.Build(); SpriteReset(); }
private void EventTriggerBind(MainGuiView view) { }