示例#1
0
        public void CreateBinding(GameObject obj)
        {
            _viewGameObject = obj;
            _viewCanvas     = _viewGameObject.GetComponent <Canvas>();

            var view = obj.GetComponent <MainGuiView>();

            if (view != null)
            {
                _view = view;
                Reset();                        //回滚初始值
                view.BindingContext().DataContext = this;
                return;
            }

            view  = obj.AddComponent <MainGuiView>();
            _view = view;
            view.FillField();
            view.BindingContext().DataContext = this;

            BindingSet <MainGuiView, MainGuiViewModel> bindingSet =
                view.CreateBindingSet <MainGuiView, MainGuiViewModel>();

            view.oriShowGameObjectActiveSelf = _showGameObjectActiveSelf = view.ShowGameObjectActiveSelf.activeSelf;
            bindingSet.Bind(view.ShowGameObjectActiveSelf).For(v => v.activeSelf).To(vm => vm.ShowGameObjectActiveSelf).OneWay();
            view.oriHpVal = _hpVal = view.HpVal.value;
            bindingSet.Bind(view.HpVal).For(v => v.value).To(vm => vm.HpVal).OneWay();
            view.oriHpNum = _hpNum = view.HpNum.text;
            bindingSet.Bind(view.HpNum).For(v => v.text).To(vm => vm.HpNum).OneWay();
            view.oriBulletCount = _bulletCount = view.BulletCount.text;
            bindingSet.Bind(view.BulletCount).For(v => v.text).To(vm => vm.BulletCount).OneWay();
            bindingSet.Build();

            SpriteReset();
        }
示例#2
0
 private void EventTriggerBind(MainGuiView view)
 {
 }